The Amedio Region
People of the Amedio Jungle:The human races of the Amedio Jungle are the Olman and the Amedian. The Olman are immigrants from Hepmonaland and conform to the physical characteristics of those Olman. The term "Amedian" properly refers to any inhabitant of the Amedio Jungle, but most use the term to refer to the tanned and freckled descendants of the Suel, and the remainder of this work will use this definition. The Amedian are physically identical to Hepmonaland Suel.
History of the Amedio Region:The Olman and Amedian are not the first intelligent races to rule the Amedio Jungle. Fragmentary records from the Olman city of Tamoachan and other sites indicate that the earliest civilization of this region belonged to a race of reptiles almost identical to modern-day troglodytes. These beings lived more than three thousand years ago and were evil and quarrelsome. Worshipping various demon princes, they claimed trophies such as skulls and skins from their enemies -- normally rival tribes that worshipped different demon princes -- and developed advanced means of mummification; preserved bodies of animals and the ancient troglodytes appear in certain sites; and writings imply that their sorcerer-kings had themselves mummified in hopes of continuing beyond death. The empire of the troglodytes fell around -1700 CY. There is evidence that an amphibious race larger than modern bullywugs lived in the jungle at this time, although any interaction they may have had with the troglodytes is unknown. Giant unintelligent reptiles also wandered the land, the descendents of which include the bonesnapper and several varieties of giant lizard.
The power vacuum left by the fallen troglodyte empire allowed a race of intelligent gorillas to gain ascendency around -1600 CY. Calling themselves
d'kana, they built a peaceful civilization of large tribal nations based on order and trust. The d'kana evidently developed spellcasting, since remains found in rare crypts or mausolea are often accompanied by unmistakable spell components. There is no evidence of a war during the time of the d'kana, so it is possible that their wizards and priests received troublesome omens and withdrew their people before the violent Olman came to the land in approximately -1200 CY. Most modern Amedian and Olman tribes tell tales of "dakon-apes" in the forested foothills of the Hellfurnaces, probably near-civilized descendents of that once-great empire. Explorers in that region have found modern tools, weapons and jewelry similar to items found in ancient d'kana interments, but locals claim that the "black-hands" do not like to be approached.
Two other intelligent mammalian races emerged during the time of the d'kana. The evil kech actually predate the d'kana, and some mummified remains date back to the time of the troglodytes, but they did not thrive until the reptiles were gone. The benign beastmen also multiplied rapidly while the d'kana were in power, aided by their camouflage ability. It is interesting to note that the kech and the beastmen ignore each other and do not interact in any way; the reason or motivation for this remains a mystery.
The Olman that arrived from Hepmonaland did so around -1000 CY, long after the d'kana vanished. Finding this new land largely uninhabited by intelligent foes, the Olman burned off large swaths of jungle to make their progress through the Amedio easier, stopping when they found sites of which their gods approved. They built great cities, burning away the nearby jungle to make room for farmland. Seven cities were built, each surrounded by villages and farming communities. The land around each city was considered a kingdom, with the city its capital, but all city-states owed allegiance to the high capital city in the central Amedio. While these city-states initially considered themselves colonies of the Hepmonaland Olman empire, all seven had declared independence before -800 CY, when they discovered that the old empire was dead. From that point forward, the Amedio Olman considered themselves the true Olman civilization.
The new Olman empire extended from the southernmost jungles of the Amedio through the Olman Islands and onto the northernmost part of Hepmonaland, as well as a few scattered settlements on the Tilvanot peninsula of the Flanaess. The city-states prospered for over 500 years, but eventually they turned on each other in a series of destructive internal wars over control of certain mines, choice of emperor and religious differences. Over the course of the next century five of the seven cities were destroyed, their people sacrificed by rival cities' priests and their lands reclaimed by the jungle. Only the northernmost city (Tamoachan) and the southernmost (Xamaclan) survived these wars. Several writings predicted a many-eyed god bringing a fiery death, although the records are so fragmentary that it is unknown if this referred to an event like the Rain of Colorless Fire or something like an invasion of beholders.
Even isolated Tamoachan suffered in these tumultuous times. Priests differed in their predictions of the city's fate, but bad weather caused poor crops for at least two seasons. Although there are no written records of the events around -425 CY, modern explorers have filled in the details with powerful divination spells, which revealed that the arguing priests eventually escalated their conflict to magical warfare. While their battle lasted only a day, terrible spells and summoned monsters ravaged the city, causing the citizens to flee for their lives and not return. The jungle crept over the abandoned walls of Tamoachan and completely hid it within a decade.
The Olman discovered the remnants of the troglodyte culture and declared that their civilization had fallen because the gods had judged them lacking. It is ironic that their own civilzation collapsed due to rivalries between agents of their own gods. It is possible that one of the demon princes worshipped by the reptiles (perhaps Demogorgon) was angered by the rise of the human empire and destroyed their works in the Amedio.
Although most of their cities were destroyed, the Olman might still have regained their former glory and built new cities if it hadn't been for the arrival of the Suel. Fleeing the destruction of their own lands by the Rain of Colorless Fire, many Suel traveled southward along the eastern Hellfurnaces and entered the Amedio, where they immediately came into conflict with the resident Olman. These two races have been fighting each other almost continuously in the thousand years since the Twin Cataclysms. Neither side is willing to negotiate, nor do they take prisoners, both sides sacrificing their fallen and captured foes to their gods.
By -350 CY, one Suel house had reached the northern shore of what is now called Matreyus Lake, where they discovered the ruined Olman city of Elatalhuihle. These Suel were stereotypical examples of their race, cruel and evil. The city fell for unknown reasons around -170 CY; even now the place suffers one or more terrible curses.
Little changed in the next 700 years. The Olman and Suel battled each other and among themselves for food, territory and slaves, and for the glory of fighting. In this churning mass of permanent civil war, the arrival of the Sea Princes in about 530 CY was barely noticed. The Princes explored the Olman Islands and cut their way into the Amedio, enslaving the natives they didn't kill. The Amedio slaves were sent back to the Hold of the Sea Princes as cheap labor, or kept in their native lands to dig mines, clear vegetation and pick fruits for export.
Thousands of natives died from mistreatment, malnutrition and unfamiliar diseases they contracted from the Holders. Some tribal leaders recognized the threat and managed a few retaliatory attacks against their would-be captors, but most of the natives saw the northern slave-takers as a way to eliminate their ancient enemies, and began slaving raids of their own, selling conquered opponents to the Sea Princes for iron weapons, cheap jewelry, alcohol and minor magic items. The pattern continued until 584 CY, when the Scarlet Brotherhood arrived.
When the Sea Princes surrendered to the Scarlet Brotherhood during the Greyhawk Wars, the Brotherhood acquired all the lands claimed by the Sea Princes. One of their first actions was to clap chains on most of the Holders residing in the Amedio and add them to the cargo fo the slave barges; few of these Holders survived long at the hands of their former slaves. The Brotherhood then recruited among the Suel-blooded natives; offering them weapons and positions in the military, the Brotherhood would grant the slaves freedom if they would fight for the Scarlet Sign. Thousands of Amedians accepted the offer, eager for the chance to fight other outworlders. Olman were not given this opportunity, as they were considered inferior by the Brotherhood. Under the Brotherhood's banner, the captured Amedio Olman and the Olman of the Olman Islands were doomed to even worse treatment than they had suffered at the hands of the Sea Princes: Under the guidance of Father Marshenref (now Father of Thralls), Olman were crossbred with a local lemur-like creature, creating the slave race of rullhow.
The Brotherhood restructured the outworlder presence in the Amedio, halting advances into the jungle and pulling back from some fortifications that were less defensible. The Brotherhood controlled the entire northern peninsual (called "the Hook" by the Sea Princes) and all northern coastal areas within 60 miles of the shore. Using the Sea Princes' fleet stationed at Narisban, and aided by wizards and
charmed sea monsters, the Brotherhood completely blockaded traffic between the Densac Gulf and the Azure Sea.
The Holders' uprising in 589 CY caused the Brotherhood to lose most of their land in the Hold of the Sea Princes. While this has weakened their control over the western Azure Sea, the Brotherhood still patrols Jeklea Bay and seeds it with sea monsters. It has, however, caused them to rethink their strategy in the Amedio; they have slowed their slaving activities and instead focus on exploiting the other resources of the Amedio, such as woods, fruits, spices and metals. The Brotherhood has extended its reach to its limits, and is wary about trying to hold on to too much at too great a distance.
Social Ranks, Status, Titles & Honorifics of the Amedio Jungle: Amedian: The Amedian have developed ideas about power that are very similar to the Olman: Without power, one is unworthy of respect. However, the Amedian have also retained the affinity their ancestors have for magic, and witch-doctors (wizards) are almost as common as priests. Tribal leaders still tend to be warriors or priests, although some witch-doctors have taken over tribes when they grew powerful enough. The tribal leader is addressed as
sar, meaning "father," probably a corruption of the Suel word for father,
sahar. The Amedian exhibit more equality between the sexes than the Olman, although most people with power tend to be male. They normally don't sacrifice their own tribesmen, reserving that fate for their enemies. Many tribes eat the sacrificial remains, seeking to absorb the strength of their enemies.
Olman: The Olman tribes of the Amedio are brutal savages, thinking nothing of killing all the warriors of a tribe, finding the village of their defeated foes and sacrificing the noncombatants in a bloody ritual. They respect only power, and their terms of respect are all derived from the
etli, the Olman word for "powerful." The tribes are led by either the greatest warrior, or, more commonly, a priest; all tribes in the Amedio are male-dominated. The leader and the warriors are the highest rank in the tribe, whereas the women and children are little more than slaves, and the true slaves are completely beneath contempt; a priest may use any non-warrior as a sacrifice if he sees the need for it.
The Olman of Xamaclan are a different matter entirely. The people of this city see duty and thought as more important than power, and their social ranks reflect this. Soldiers receive much respect, as do teachers, priests, wizards and philosophers. The nobles are privileged by birth but respected only if they use that privilege to increase their learning and better the status of the people.
Largely isolated, Xamaclan has weathered the storm of rebellion, disease, warfare and madness that struck down its sister city-states. Now Xamaclan is a heavily structured society of hard-working Olman, worshipping a broad pantheon of deities led by Quetzalcoatl; they have abandoned their peoples' practice of human sacrifice, using prize animals instead. Xamaclan has established a small amount of trade with the foreign nations across the Hellfurnaces, although the difficulty of crossing them keeps this from happening more than once or twice a year.
Cauldron:The city of Cauldron was founded by Surabar Spellmason around 500-600 years ago.
The city is set in the Hellfurnaces, near the Amedio Jungle, east of the Sea of Dust, and southwest from the Azure Sea and Jeklea Bay. Located in the caldera of a dormant volcano, Cauldron is a medium-sized city. The city has extensive subterranean caverns that connect at various places to the Underdark.
Sasserine:Sasserine was founded in -124 CY by a group of pilgrims led by a priestess of Wee Jas named Sasserine, who was inspired to found the town after receiving a vision. Not much is known about the early times of the city outside of Sasserine's death in a battle with a marauding black dragon named Zelkarune. However, after her death, the town gradually grew and expanded until it encompassed not merely the area inside the city walls, but a number of farming plantations lying on the outskirts. The success of the city made it a target for raids from pirates as well as attempts of subversion by the Scarlet Brotherhood, which the city would first encounter in 30 CY.
After a time, a family named Teraknian, descended from Sasserine's lover, began to rule predominantly over the city as lord mayors, taking advice from the clergy of Wee Jas and Kord. In 480, Orren Teraknian, the last of the lord mayors, began a reign of terror, and launched a persecution of the church of Wee Jas in the city. Orren was deposed soon after after the city was conquered by the Sea Princes. The Princes kept the existence of Sasserine a secret from the rest of the Flanaess to prevent the city from being taken from them. The subjugation would last for a century, until the Sea Princes were forced to let go of Sasserine due to internal turmoil in their own lands as a result of the Greyhawk Wars. The city is still recovering from its century-long domination and isolation.
Sasserine is located at the westernmost edge of the Amedio Jungle, nestled in a sheltered harbor. Most travelers come to Sasserine via ship, as overland routes are fraught with peril.
Sasserine is split into seven distinct districts, each with its own personality. These districts are separated by inner walls, by networks of canals or rivers, or simply by age. Friendly competition between the districts is common, especially during festival weeks, yet the citizens of Sasserine do not hesitate to come to each other's aid. Perched at the edge of civilization, Sasserine is (and always has been) often the target of assault from land and sea; the pirates of the Crimson Fleet, the navy of the Scarlet Brotherhood, the bullywugs of the surrounding marshland, even gangs of ogres and giants from the nearby mountains keep the city on constant alert, yet to date the fiercely proud city has fallen to the enemy only once, and even then only through the act of the city's most notorious traitor, Orren Teraknian.
Sasserine is governed by a council of seven noble families known collectively as the Dawn Council. Decisions are put to a vote amongst the city's citizens, and their appointed representatives among the nobility take the results of these votes to guide their leadership in the Dawn Council.
Each of the seven districts of Sasserine is represented not only by an appointed noble, but by an allied church. The Azure District is allied with the Azure Church (comprised of three sea deities: Osperm, Procan and Xerbo), the Champion's District is allied with the Church of Kord, the Cudgel District is allied with the Church of St. Cuthbert, the Merchant's District is allied with Fharlanghn's Church, Shadowshore is allied with the Church of Olidammara, the Sunrise District with Pelor's Church, and the Noble District with the Church of Wee Jas.
Just outside Sasserine, nearly 25 miles of jungle and swamp along the Thunder River have been cleared for use as sprawling, privately-owned plantations. Providing food crops and exports for the city, the river's seasonal flooding makes the land particularly rich, although those who farm it constantly battle reencroaching jungle vegetation and beasts. Cassava, cotton, coffee, millet, rice, sugarcane and tea -- as well as some more traditional farm crops -- make up Sasserine's plantations' most abundant products. Aside from their products, a few particular plantations bear noting.
Boudinot Plantation: Run by the obese Boss Remming Boudinot, it's rumored that his fields of high-growing sugarcane disguise a harvest of criminal crops and hide other nefarious dealings.
Dromdal Plantation: the sharp-tongued yet genteel Josiah Imfrid Dromdal commands the largest plantation (cotton and tea) in the area. His greatest prides are his handsome manor house and widely desired daughter, Chablis. Josiah's six strapping sons prove quick to defend both his and their sister's honor.
Misroi Plantation: A cursed place, this untended plantation and burnt-out manor house once belonged to one Anton Misroi, a cruel man who murdered his wife by drowning her in a nearby quicksand bog. When her corpse returned to slay her treacherous husband, the plantation's fearful workers burned the manor house and forever fled.