The revision to the Temple of Anubis isn't quite right, at least not currently. The monstrous spawn setup is incorrect, and should be fixed next update. At that point, the dungeon will be mostly setup as intended.
Once updated, there are a few oddball surprises in it, toward the end. You'll figure them out on your way back out.
Oh. There is also another dungeon I've been quietly designing for Har'Akir, that should be very high level. It will have a lot of unique features and scripting, more than any other dungeon in Har'Akir.