Since my last post I’ve taken an step back to let others share their view on the subject before turning it into an discussion. After having read though all the players reaction to my topic at hand I’ve been taking some time to think deeply about the subject.
The main reaction from the players have turned quite hostile and only left an response about the users of this spell should seek out players to buff instead of an given skeleton.
If we take point in this opinion I must agree, yes – we should take care to buff and prepare other players with enchantments and alike. But there is times where players do not wish to linger on the shoulders of others. We all known fighters, druids and paladins can all manage them self as long as they can pump up on potions and varnishes – but when you look to the mages they don’t have this measure of protection or opportunity. The only way the mages can defend them self towards NPC, MPC, APC is to use haste, invis and hope we have the right spells ready for the correct enemy.
And as to Jay’s “[Watches the thread dissolve into another "What class has it worse" thread]” surely I am, but I’m not aiming towards give me this give me that, I’m not say 24hours as the normal spell I’m simply saying that we need something that will last longer than two minutes.
Animate Dead is an strong spell and I believe that’s also the reason it was moved to lvl 10 so that mages would not come dependent of this spell at low level – if the server does not trust an player at level 10 not to misuse the powers or level I would like to believe that the player would not have gotten there…
As animate dead is a necromancer spell and the meaning of necromancy being so strong in PotM it would make sense for the duration of the spell to be longer. Again I’m not talking 24 hours but just longer than the current time.
To Bluebomber4evar’s comment “We don't need to throw spellcasters a bone, as low-magic worlds always make casters more powerful than non-casters; they don't need to be more powerful.”.
Surely I can understand how tough an line you are walking but surely you are taking away the necromancers lifeline, mages are more commonly left behind because they aren’t really needed along the way as long as we have items that are able to subtract them from the equations. In this mindset I’m talking about the lore enchanting items, the mass production of varnishes and alike – surely taking to mind that the server is an low-magic world this seems to highly neglect that.
Also looking at the pool I mounted on the topic It’s nice to see that I’m not alone on the topic – I would love to see the further responses from the dm’s and developers.
Your faithfully
Mark S. Johansen