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Author Topic: Expanding [Knocks]  (Read 1740 times)

Ophie Kitty

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Expanding [Knocks]
« on: October 21, 2011, 05:04:54 AM »
Would it be a possibility to allow a command, similar to marking or @voice, to allow for players to communicate through doors/transitions?

Player A: @door [Knocks on the door twice]

door: [Knocks on the door twice]

Player B: @door [A man can be heard speaking on the other side] Who is it?

door: [A man can be heard speaking on the other side] Player B: Who is it?




Thats pretty much the basic idea. I think to be a rather useful function to enhance RP. Thoughts?

Badelaire

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Re: Expanding [Knocks]
« Reply #1 on: October 21, 2011, 05:12:29 AM »
Would it be a possibility to allow a command, similar to marking or @voice, to allow for players to communicate through doors/transitions?

Player A: @door [Knocks on the door twice]

door: [Knocks on the door twice]

Player B: @door [A man can be heard speaking on the other side] Who is it?

door: [A man can be heard speaking on the other side] Player B: Who is it?




Thats pretty much the basic idea. I think to be a rather useful function to enhance RP. Thoughts?

Player A: @door [Presses his ear to the door]
Player B: @door [The relentless sounds of a headboard banging against the wall can be heard]
Player C: "What the hells are you doing, you little pervert?"
"Player A: "Uh...it's exactly what it looks like..."

In all seriousness though it's a good idea, plenty of instances I can think of where I've had to send "You hear the front door being knocked" tells to people because there was no mechanical way to get their attention.
« Last Edit: October 21, 2011, 05:14:27 AM by Badelaire »

Ophie Kitty

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Re: Expanding [Knocks]
« Reply #2 on: October 21, 2011, 05:13:44 AM »
Would it be a possibility to allow a command, similar to marking or @voice, to allow for players to communicate through doors/transitions?

Player A: @door [Knocks on the door twice]

door: [Knocks on the door twice]

Player B: @door [A man can be heard speaking on the other side] Who is it?

door: [A man can be heard speaking on the other side] Player B: Who is it?




Thats pretty much the basic idea. I think to be a rather useful function to enhance RP. Thoughts?

Player A: @door [Presses his ear to the door]
Player B: @door [The relentless sounds of a headboard banging against the wall can be heard]
Player C: "What the hells are you doing, you little pervert?"
"Player A: "Uh...it's exactly what it looks like..."

In all seriousness though it's a good idea, plenty of instances I can think of where I've had to send "You hear the front door being knocked" tells to people because there was no mechanical way to get their attention.
 

Leave it to Badelaire to ruin the idea behind my awesome suggestion.
« Last Edit: October 21, 2011, 05:20:14 AM by Badelaire »

Loriena

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Re: Expanding [Knocks]
« Reply #3 on: October 21, 2011, 06:56:57 AM »
Hey, I think it's a great idea. Simple to boot!

Rave

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Re: Expanding [Knocks]
« Reply #4 on: October 21, 2011, 06:59:38 AM »
I agree! The knock idea was a great success  :D this can make it even better

VeeTpl

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Re: Expanding [Knocks]
« Reply #5 on: October 21, 2011, 07:10:44 AM »
In fact, if you are staying in a room while the door is locked, and someone knocks at the door (clicks on it and fails to open) - there will be a message displayed at the door.

[Someone knocks at the door]

But otheriwse, yep! All in for the idea.
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Ophie Kitty

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Re: Expanding [Knocks]
« Reply #6 on: October 22, 2011, 03:55:36 AM »
I agree! The knock idea was a great success  :D this can make it even better

Totally was the same person who suggested the original knock idea

Rave

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Re: Expanding [Knocks]
« Reply #7 on: October 22, 2011, 04:01:47 AM »
I agree! The knock idea was a great success  :D this can make it even better

Totally was the same person who suggested the original knock idea

I guess that entitles you for a golden star!   :P

Rave

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Re: Expanding [Knocks]
« Reply #8 on: October 22, 2011, 04:01:50 AM »
I agree! The knock idea was a great success  :D this can make it even better

Totally was the same person who suggested the original knock idea

I guess that entitles you for a golden star!   :P