Author Topic: Knock spell  (Read 1590 times)

APorg

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Knock spell
« on: October 02, 2011, 09:06:51 AM »
I'm a bit confused about how this spell works. I seem to cast it but it unlocks nothing; chests or doors nearby are still locked afterwards. Could someone explain to me how this spell is supposed to be used?
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

herkles

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Re: Knock spell
« Reply #1 on: October 02, 2011, 09:15:53 AM »
Quote
Knock
Spell Level: Wiz/Sorc 2, Knowledge 2
Innate Level: 2
School: Transmutation
Component(s): Verbal
Range: Touch?
Save: No (harmless)
Spell Resistance: No (harmless)
Area of Effect/Target: Single
Duration: 1 Turn + 1 Round/Level
Description: The target of this spell gains a bonus to their Open Lock Skill equal to Caster's Level / 2.

basicly this spell just boosts your open lock skill I believe


Badelaire

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Re: Knock spell
« Reply #2 on: October 02, 2011, 09:37:39 AM »
Yes, the spell has been changed from its original format.

Norture

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Re: Knock spell
« Reply #3 on: October 02, 2011, 09:47:03 AM »

HellsPanda

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Re: Knock spell
« Reply #4 on: October 02, 2011, 09:50:00 AM »
1st... you need 1 pt of open lock

2nd.. casting Knock gives you a bonus to your OL skill, and will potentially let you open nearly every lock in the game

APorg

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Re: Knock spell
« Reply #5 on: October 03, 2011, 10:14:14 AM »
Thanks for all the replies!

1st... you need 1 pt of open lock

So doing this with no Skill point invested won't work?
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

HellsPanda

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Re: Knock spell
« Reply #6 on: October 03, 2011, 10:25:16 AM »
exactly