Pretty new here, so bare with me! This mostly goes by assumption and what I've heard, but it's kinda scary anyway.
I'm playing a melee druid, which was a pretty viable and fun concept on another server I played at, managed to nab some duskwood medium armour, a decent large shield, and had the great pleasure of hour/level bull's strength, endurance and cat's grace (it was added to the druid spell list because it was confusing they didn't have it, and the poor druids needed it). There was also a decent amount of choices as far as summons went to help you up front, and call lightning was a continuous spell centered on yourself, so it was nice to be up and close.
However, after searching the druid-y threads on here, looking at the spell lists and whatnot, it seems (and everyone says so too) the only really viable druids here are ranged/caster druids, seeing as Owl's Wisdom is still hour/turn, and you can buff your animal companion nicely. But with the lack of cat's grace, then 1 turn/level durations on the standardish level 2 buffs (which is virtually nothing at lower levels, or for us poor multiclasses), it seems that melee druids have it pretty hard, especially when they have to rely on hoping to find some special armour they can actually use (you'd be surprised at how ineffective a 10 dex melee character is with leather armour
).
Of course, I could be wrong, I'm mostly going by assumption, but has anyone else found this to be the case?