So, when talking about AC bonuses, I seem to be getting conflicting information from other players, my own mind, NWNWiki, etc.
To my understanding, you may have one each of Armor, Shield, Deflection, and Natural armor bonuses, and if you have multiples of one, the highest takes effect. Dodge armor bonuses stack. So, first question...this is correct, yes? I'm 99.99% positive it is, because if I have, say, a ring and amulet +1, and cast Mage Armor on myself, I get a +2 AC boost (+1 each for Dodge and Armor, with the Natural and Deflection already provided by the items).
So, now on to the real question (assuming the above is correct). I have been told, IG, by a couple different people, that items like my cleric's Steel Chitin Tower Shield are good because they do not give a generic Shield Bonus...they give +1 or +2 vs Piercing/Slashing/Bludgeoning (two are +1, one is +2, but I forget which right now...unimportant anyway). So, if I cast Magic Vestment on the Shield, and give it, say, a generic +2 Shield bonus (level 8-11 caster), I am being told the Shield's bonuses stack on top of that. So, it would be +3 vs Slashing/Piercing and +4 vs Bludgeoning, total.
I keep thinking, however, that the Spell's bonus (generic +2 or whatever) REPLACES the Shield's situational bonuses...that you get the higher of the two, but they do not stack. In the same way that casting MW on a Silver Sword does not make it +2 vs Shapeshifters, or casting a +2 GMW on a +1 sword does not give you a +3 sword. Only Dodge bonuses stack.
So, which is it? Am I right, and the bonuses do not stack (according to the generic NWN and AD&D rules), or have these items somehow been specially coded to allow stacking of Armor, Shield, and other bonuses in these situations? Would be nice to know for 100% sure whether or not I am wasting my time casting certain spells. I think I am, but people are telling me different.
Thanks!