Whoever knows the D20 system is also aware of circumstance modifiers and whatever else. Those, however, usually are not used in NWN. We have a system for rolls and emotes in place... so why not allow modifiers as well?
The command that fires the roll can be seen in the dialogue box, so adding the modifier to the command would be transparent enough.
So why would i want that?
Take a disarm attempt which usually comes with a -6 (?) modifer on the attack roll. Or an influence roll for a quite ovious lie or a unlikely claim. Or...
Yes, the height of the modifier may sometimes be questionable... but still better than an unmodified roll, right?
So how could that look like?
[disarm -6]
[touch attack -8]
Exploitable? Yes, by applying a positive modifier. So what? Have a good laugh and walk away like you do anyway with a torrent of rolls.
And now the usual sidenote:
Some of you utterly confuse me with your rolls.
Log excerpt:
Player 1: *tries to punch P2 straight in the face* [touch attack]
Player 1: Touch attack: 25
Player 2: [dodge]
Player 2: Dodge: 12
Player 2: *receives a punch on the nose*
Player 1: [Str]
Player 1: Strength: 17
Player 2: [Str]
Player 2: Strength: 4
Player 2: [discipline]
Player 2: Discipline: 12
Player 2: [con]
Player 2: Constitution: 14
This is where you usually loose me.
First... a lost roll is a lost roll, so using yet another roll does... nothing
Second... now let's assume that what happens there follows a certain logic - what speaks against sharing that logic? Maybe the example above means:
*punch* Ouch...
str failed... *gets knocked back*
discipline failed... *falls backward*
constitution failed... *passes out*
That makes much more sense with a few comments, right?
Alas... player B walks away at this point.
After the fourth incident in a week i think i might mention it...
... my sincerest apologies for the double-post...