But comparing with other meleers Clerics lose on other sides: hit points and attack base.
Besides, clerics are usually dexterity impaired end inteligence impaired, what limits even more their feat choices, makin them spell reliable.
And, more than that: because many clerics have no consideration to the party, the solutiom is crippling everyone because "the clerics will suffer more"?
Saying that everyone is getting crippled is a
major exaggeration. Let's assume a level 12 fighter and a level 12 cleric with War domain (you can change it to strength or protection or travel or trickery if you want) and some other less useful one.
12 Cleric solo AC for PvM: 10 (base) + 1 (Cat's Grace) + 12 (Full Plate + Magic Vestment) + 7 (Tower Shield + Magic Vestment) + 4 (Shield of Faith) + 1 (Tumble) + 3 (Barkskin potion) + 1 (Enchanted Plated Boots/Rusty Chain Boots) + 4 (Divine Shield w/ Empowered Eagle's Splendor)= 43, with armor-only 1/4 magic vestment: 39
12 Fighter solo AC for PvM: 10 (base) + 1 (Dex 13) + 9 (Steel Full Plate) + 4 (Enchanted Ironwood Shield) + 4 (Brooch of Shielding) + 3 (Barkskin potion) + 1 (Enchanted Plated Boots) + 10 (Imp. Expertise) + 1 (Tumble) = 43
12 Fighter AC w/ Cleric w/o Expertise for PvM: 10 (base) + 1 (Dex 13) + 12 (Full Plate + Magic Vestment) + 7 (Tower Shield + Magic Vestment) + 4 (Brooch of Shielding) + 3 (Barkskin potion) + 1 (Enchanted Plated Boots) + 1 (Tumble) = 39, with armor-only 1/4 magic vestment: 35
Right. Cleric still has more AC than a non-expertising fighter, and on top of that 35 AC is certainly solid for level 12? Just thinkin'. On top of that solo cleric in the hands of a solid NWN-player has always more AB and damage in dungeons than a solo fighter on this server.
Please show me a solo or cleric or wizard buffed level 13 fighter taking Guardians of Anubis. I know for sure they are takeable by a level 13 cleric. Naturally Magic Vestment isn't the only thing that makes clerics such uber killer machines. There's also Divine Favor, Divine Power and Divine Feats, on top of a pile of other buffs like Bull's Str, GMW, Darkfire, Aid, Bless, Battletide, list goes on and on..
I'm slack jawed at this, now. You cannot balance a cleric with melee fighters. Period. Clerics have a wide range of stats that are vital to them.
Fighter wins with AB
Fighter wins with HP
Fighter wins with most saves (cept for will. lol)
Fighter can get their whole 4 attacks
Since we're talking of a buff nerf, I don't think we should compare unbuffed fighter and cleric. I can guarantee you that I can roll a level 12 cleric who beats a level 20 fighter.
Buffed cleric at level 12 to 20 has more AB, damage, will, fortitude, a little less HP (not by much) and more AC than a wizard buffed fighter; A cleric-buffed fighter has often (albeit not always) less AB and Damage than a self-buffed cleric, sometimes less AC depending on build.
An unprepared cleric has 0 chance of survival. None.
An unprepared cleric needs to only do a single level 6 buff to kick his survival chances up to the ninety plus percents. Very affordable considering that clerics have 2nd most spells per day of all caster classes.