This is to discuss an obvious nerf of a spell, but one that is so forward that experimenting with it hardly is warranted. Rather, we figured we could just discuss it with the playerbase openly to get views.
The spell in question is Magic Vestment, a 3rd level cleric spell. At current, it grants a +1/3 level AC bonus to a target armour or shield. This bonus does not stack with current enchantments placed on these items.
In effect, a level 15+ cleric can make both her shield and armour +5 AC, totalling +10 AC. In a typical FR setting this may not unbalanced, but on a server as POTM where enchanted armours and shields beyond +1 are exceptionally rare, and beyond +2 almost entirely unavailable, this provides a substantial advantage.
The question is however if you consider it imbalanced, and whether a change of the spell is relevant.
Please share your thoughts and comments as civilly as possible, and vote in the above poll.