I few more spells I'd recommend changing more towards the Player Handbook, or some for flavor.
Flare: Allow this spell to either light camp fires, or do 1 damage of fire to be able to light camp fires.
Stone to Flesh: This spell normally has a DC 15 Fortitude or Die after being restored.
Mass Charm Person: This spell is very much broken. Hostile creatures still attack you, and if cast on hostile players, it works like a "more stupid" confusion, forcing players to use random items and potions (even 1/use plot loot on one occasion) as they still fight whomever is hostile to the character.
I'm pretty sure I had more suggestions, but I forgot.
Added:
Control Undead: Needs fixed to not attack neutral targets that have hit the faction belonging to the undead before, or something like that.