it was, but then to many over to long time, took to many freedoms, so they changed it
so.... how many is to many?? How long is to long a time? How many freedoms are you allowed before your choice it taken from you?
There were dozens of full plates looking like rags, helm's of the bat crafted into hoods and so forth. (It's a helmet! It says in the description the large bat like "ears" of it are what give the listen bonuses, so how does it suddenly change into a hood?)
I still wear an altered vanilla woodsman's outfit with my monk because the Street Fighter inspired monk range of clothes looks ridiculous and everything else seems aimed at skimpy-clad anim kunoichi. All of which are unalterable.
This though, is of course, silly. There are no much alternatives for many clothes and armors in game and as they do happen to look like utter crap, I wish the parts of them which are not essential for the enchantments they contain would be free to craft. And clothes at least should always have robe parts attachable.
Don't think people crafting their armor into a specific way really "impairs" the role play of others, seems kinda like people would get more mad at thinking someone is all unprepared because they are wearing some little gown. Then when they find out there not and get their bottoms handed to them by someone in a dress, seems like a reason why people would begin to get upset with such.
Well, exactly. I would be pissed if my assassin attacked someone who looks like she's wearing a dress and gets his plans foiled by a full plate underneath. I do consider my assassin fully able to tell if one's wearing
full plate mail, due to, you know, being an assassin you sort of learn to spot stuff like this. Or by having eyes and ears.
I disagree. Cheesing is about Rping a power or ability that is not supported in the game engine. Crafting the appearance of your armor/clothing is just choosing the look that fits your character. Nothing more. Even if someone crafts a suit of full plate so that it looks like a gown.... so what? How do you know the stats of what anyone is wearing? Why does it matter what it looks like?
Lemme show you how you know:
That does make you a little stiff in moving, and makes a bit of noise, even if you cover it up with a robe.
In NWN Full Plate gives -8 to MS and Hide.. For a reason, too.
EDIT: To continue: It's silly how something like a fine point dagger with description mentioning it's
shorter than average dagger is crafted to look more like a rapier, it's silly how armor which says in the description that it's extremely heavy and of very thick, rare metal to give additional protection, is crafted to look like something a prostitute might wear on a Saturday morning.
I do wish though that certain items, at least certain parts of those items, were modifiable. But full freedom, no. I'd even disable those fully covering robes off heavy armors.
In Dungeons & Dragons, characters are not supposed to be fully and only up to the player. The characters are also partially products of their surrounding world, and use the items in it. Just like in real life. Assault rifle does not look like a pistol, and that's that.