March 20th, 2024 - Server updated to version 2.30eMarch 19th, 2024 - Server updated to version 2.30dMarch 3rd, 2024 - Server updated to version 2.30c
http://forums.nvidia.com/index.php?showtopic=188517&st=80Found that. FPS is significantly better, but I'm seeing white textures. Note that in the post it says to DISABLE the option, whereas I actually had to ENABLE it to get it to work.I'll take being able to move around and white tables over being stuck, lagging, and wooden tables anyday.
I believe I have a workaround. Download Damian Trebilco's excellent GLIntercept. This will wrap calls to OpenGL32.dll. Copy OpenGL32.dll from the GLIntercept directory to the NWN directory. Copy gliConfig_ExtOverride.ini to the NWN directory and rename it to gliConfig.ini. Inside of the ExtensionOverride block at the bottom of the file, add the lineRemoveExtensions = (GL_NV_vertex_array_range2, GL_NV_vertex_program);If this is not clear, you can search for the commented line// RemoveExtensions = (GL_S3_s3tc,WGL_EXT_swap_control);and replace it with the one I have provided above.Removing these two extensions seems to have eliminated the problem for me. I haven't noticed any side effects as yet, but I suspect that NVIDIA's driver team could do a lot better than this hack. You can also go through and disable all of the logging functions, but I believe they are pretty minimal in that config template.
Good news everyone, according to Nvidia the June driver release WILL correct the issue with slow FPS drops in all thier 400 and 500 series of cards... So start counting the days
I have found a temporary fix, located in that same thread, that works for me and does not include any of the glitches in the previous fix.QuoteI believe I have a workaround. Download Damian Trebilco's excellent GLIntercept. This will wrap calls to OpenGL32.dll. Copy OpenGL32.dll from the GLIntercept directory to the NWN directory. Copy gliConfig_ExtOverride.ini to the NWN directory and rename it to gliConfig.ini. Inside of the ExtensionOverride block at the bottom of the file, add the lineRemoveExtensions = (GL_NV_vertex_array_range2, GL_NV_vertex_program);If this is not clear, you can search for the commented line// RemoveExtensions = (GL_S3_s3tc,WGL_EXT_swap_control);and replace it with the one I have provided above.Removing these two extensions seems to have eliminated the problem for me. I haven't noticed any side effects as yet, but I suspect that NVIDIA's driver team could do a lot better than this hack. You can also go through and disable all of the logging functions, but I believe they are pretty minimal in that config template. SRC: http://forums.nvidia.com/index.php?s=5b8288f8d349e40cd0faf1ec1ac0edeb&showtopic=188517&st=60I did exactly as it said: remove the entire "// RemoveExtensions = (GL_S3_s3tc,WGL_EXT_swap_control);" line (even though its commented out), and put the line in he suggests. No graphic tearing, no white glitches, max FPS.Hope this helps the rest of you out who are having the same problem.