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Author Topic: Overrides  (Read 17794 times)

Geiger

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Re: Overrides
« Reply #25 on: August 11, 2012, 04:56:01 AM »
Has anyone tailored a NWNCQ that doesn't have ferns and trees that don't exist?

Forsaken_Warrior

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Re: Overrides
« Reply #26 on: September 15, 2012, 04:38:26 PM »
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7934 Really good improvements from the vanilla NWN tower shields.
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BahamutZ3RO

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Re: Overrides
« Reply #27 on: January 21, 2013, 01:47:01 PM »
Has anyone tailored a NWNCQ that doesn't have ferns and trees that don't exist?

The random trees all over the Outskirts is a real deal-breaker for me. -_-
: )


Geiger

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Re: Overrides
« Reply #28 on: January 21, 2013, 03:50:56 PM »
I did. Basic doesn't have them.

Also that override should be added to the haks as default because they're beautiful.

Mark Johansen

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Re: Overrides
« Reply #29 on: January 21, 2013, 04:09:40 PM »
i could add it as an option to the download manager

Gilad Abrams

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Re: Overrides
« Reply #30 on: January 21, 2013, 04:29:40 PM »
The more options the better. It would also be good to separate the most commonly
Used overrides from the riskier ones.

Geiger

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Re: Overrides
« Reply #31 on: January 21, 2013, 05:02:21 PM »
*that shield override. I meant.

NWCQ is cool too though.

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Re: Overrides
« Reply #32 on: February 09, 2013, 01:13:23 AM »
*that shield override. I meant.

NWCQ is cool too though.
I frankly hate the NWNCQ and I feel it ruins the way our areas look by adding all sorts of nonsense to it.

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Geiger

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Re: Overrides
« Reply #33 on: February 09, 2013, 05:07:44 AM »
I don't use full NWNCQ.

I use a basic because it doesn't add stupid nonexistant bullpizzle to an area. It just changes the textures. Which in some cases make performance better.

Now the shield override? That should get packed into the haks or something because it makes the default NWN tower shields look swank.

dark_majico

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Re: Overrides
« Reply #34 on: April 18, 2013, 11:26:13 AM »
This is probably the best override for spell casters. The Baldures Gate 1 & 2 spell casting wavs. Much better than the lame defaults. Unzip and copy these into your override folder. Note not all spell school have their own corresponding file, the schools that are missing share the others.


BG 1

http://www.mediafire.com/download.php?94ka5zk1105yc5i

BG 2

http://www.mediafire.com/download.php?x9s20dk3hoo5umf

My personal favorite mix of the two

http://www.mediafire.com/download.php?23a12tmijwp66wf
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Feronius

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Re: Overrides
« Reply #35 on: April 18, 2013, 03:45:55 PM »
This is probably the best override for spell casters. The Baldures Gate 1 & 2 spell casting wavs. Much better than the lame defaults. Unzip and copy these into your override folder. Note not all spell school have their own corresponding file, the schools that are missing share the others.

So this replaces the jibberish language your character prenounces when using spells with higher quality jibberish or?
Artur Balakov | Gerard Montte

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Re: Overrides
« Reply #36 on: April 18, 2013, 04:23:20 PM »
This is probably the best override for spell casters. The Baldures Gate 1 & 2 spell casting wavs. Much better than the lame defaults. Unzip and copy these into your override folder. Note not all spell school have their own corresponding file, the schools that are missing share the others.

So this replaces the jibberish language your character prenounces when using spells with higher quality jibberish or?

Higher quality sentimental jibberish.

Crimson Shuriken

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Re: Overrides
« Reply #37 on: April 18, 2013, 04:45:44 PM »
I just tried that out, its not bad, but it does have a noticeable "noise". Like whoever made it spent no time editing it to clean it up to align more with NWNs ambiance.


I'm so casual, my shoes look like feet.

dark_majico

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Re: Overrides
« Reply #38 on: April 20, 2013, 03:03:58 PM »
I just tried that out, its not bad, but it does have a noticeable "noise". Like whoever made it spent no time editing it to clean it up to align more with NWNs ambiance.


The BG1 sounds are not as good, and yes there is some noise when it comes to those. Ive never been a connoisseur when it comes to sound so a bit of crackle or static goes over my head. BG2 has better sound quality but there is some repetitiveness if you only use those. It's better to mix and match the ones you like, but there is no use just being lazy and copying them all into the folder because they will get overwritten.
« Last Edit: April 20, 2013, 03:06:15 PM by dark_majico »
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Crimson Shuriken

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Re: Overrides
« Reply #39 on: May 21, 2013, 01:11:36 PM »


I'm so casual, my shoes look like feet.

Feronius

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Re: Overrides
« Reply #40 on: December 10, 2013, 02:31:00 PM »
 
  Raven texture override

Simply copy these .TGA files to the override folder under your Neverwinter Nights game directory.
Ravens are now much more realistically coloured and will no longer appear as purple eagles.

Now also includes an update for wereravens, who will no longer resemble giant blackbirds.
 
« Last Edit: April 26, 2014, 10:46:58 AM by Feronius »
Artur Balakov | Gerard Montte

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Re: Overrides
« Reply #41 on: December 10, 2013, 03:08:52 PM »

  Raven texture override

Simply copy this .TGA file to the override folder under your Neverwinter Nights game directory.
Ravens are now much more realistically coloured and will no longer appear as purple eagles.
 
I'm actually in the process of changing all of the ravens in-game to use Izk the Mad's new raven models from the Community Content Challenge: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=199387&id=8095


So the override isn't needed ;)

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Feronius

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Re: Overrides
« Reply #42 on: December 10, 2013, 03:34:13 PM »
So the override isn't needed ;)

Ah well, it may still be useful to people who also play on different servers besides this one.
And it did teach me how to make textures for Neverwinter Nights models, time well spend.

I've also noticed that familiars still use the old raven model, so it does have some use still.
And I have now also included an update for the wereraven in the same way as I did the raven.
« Last Edit: April 26, 2014, 10:43:20 AM by Feronius »
Artur Balakov | Gerard Montte

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Re: Overrides
« Reply #43 on: December 10, 2013, 05:54:38 PM »
I want this:

Stomach tile. :P

Zelaph and Ebb would be so fun with it...

Feronius

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Re: Overrides
« Reply #44 on: December 11, 2013, 02:23:58 PM »
I took the liberty of combining several improved model overrides and compiling them into a single download, but more importantly I only added the improvements that should not cause any visual conflict with the original aesthetic of the game. If you want to slightly improve the default models, without straying too far from the vanilla look of the game and without perceiving things drastically different than those that do not have the same overrides installed, then this override may be for you.


Improved_models override.rar
(Click the link to download, extract the downloaded files to the override folder in your game directory)

Includes the following:

  • Improved tesselated heads (male and female)
  • Improved hand models (male and female)
  • Improved feet models (male and female)
  • Improved neck models (male and female)
  • Improved chest model (male only)
  • Improved pelvis model (male only)
 
  • Improves about 9 existing vanilla heads, does not add any new content
  • Includes the hand update for the broader body type as well (male only)
  • Other (body)parts from the overrides were intentionally left out for better consistency with the vanilla and CEP content


All credit goes to the original authors of the mods. Unfortunately due to the disappearance of IGN's NWVault I can no longer provide the links back to the original mods.
« Last Edit: March 14, 2015, 11:04:40 AM by Feronius »
Artur Balakov | Gerard Montte

Magilus

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Re: Overrides
« Reply #45 on: July 13, 2014, 07:47:46 AM »
With NWVault going kaput, I am unable to obtain overrides.  Any recommendations?

Colpoj

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Re: Overrides
« Reply #46 on: July 13, 2014, 03:24:03 PM »
This is most of the way to a solution. Kinda. Ish.

http://neverwintervault.org/

gainreduction

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Re: Overrides
« Reply #47 on: August 18, 2014, 12:46:14 PM »
http://neverwintervault.org/catalog

yup, it's being catalogued. send in ya stuff if you have it. :3