Ditto all of this. I run my characters pretty darn close to the razor's edge on weight, simply because I don't tend to make gorillas out of them during creation. I went to the store to buy an umbrella for one of them, saw the weight, and simply skipped it. Along with the fan, different outfits, and extra anything. Although it may be somewhat realistic to have certain weights on items and have them take up a certain amount of space, the fact that its an utter pain in the butt to store ANYTHING in-game makes it unfeasible to utilize a lot of these items. If every time I wanted to switch between adventure/roleplay I had to run back and forth to the Warehouse (or Sotre) and pay more fang to collect what I wanted and store what I didn't need (or buy it again) for the upcoming task, I could just as well never leave the Warehouse/Store. And there isn't much of an RP crowd hanging out in those places.
If you want actual realism, let me rent an apartment in town, store my crap there, and have it be persistent between reboots.
Until then, maybe we can find a solution to the weight issues? I mean, IRL, my character wouldn't wander around constantly in armor and with weapons, carrying all of their life on their back, so occasionally having a fan or umbrella would not be a weight issue. But, since I have to store everything on them like a pack mule, I will guarantee the Weapons and Armor will be favored over the fashion accessories until they come WAY down in weight. Since this is an RP server first and foremost, it stands to reason you would want to facilitate that, even if it meant literally standing around handing out free, weightless, otherwise useless RP fashion items...mugs, umbrellas, fans, instruments, books, and what have you. The fun stuff that has no value while fighting off a werewolf in the forest.
Just some random thoughts.