I'd like to see Vallaki smaller as I think It would help add to the atmosphere of an oppressive night. Citys by their nature (which Vallaki currently resembles) tend to be more cosmopolitan. Not really conductive to hordes of slak-jawed hyper superstitious peasantry. (To me its kind of the difference between "Children of the Corn" set in rural Nebraska vs downtown Manhatten. The creepiness factor just isnt the same.
The only thing about making Vallaki smaller (other than the obvious time involved in remaking it) are the sewers would have to be reworked somehow too. I can rationalise a sewer system for a city, but a genuine town would have no need for a sewer of such magnitude. Also the number of outlanders would seem to really strain the local economy of a town of only 1000 or so people. I know this isnt a genuine ecology, but given the number of outlanders there are in and around vallaki it would almost mean there is one outlander for every Vallaki native. Someone mentioned adding some more buildings to the outskirts, but if there were THAT many outlanders residing near Vallaki maybe a case could be made for an entire outlander ghetto (that the guarda would still be responsible for) or such set opposite the inn and the temple from Vallaki. Then players could still use those two features as a common meeting ground.
Oh..and a totally unrelated thought......I used to be on a server that gave a small EXP reward for exploring new areas. I think something like this would be perfect for RPOTM given its massive size and the obscureness of many of its locations. I know one of the things I did when I was new was just wander around. Seems like a nice way to reward people for exploring.
That is actually what I would like for Vallaki. It annoys me how vallaki is actually larger In game than the port, no really it is.
the port has the following Quartiers: Marchand, ourvier, publique, and savant.
Vallaki has the following districts: merchant, slums, whearhous, goverment, noble, residential, and docks.
Plus as you said, their is a diffrent atmosphere in the city compared to the small town. They both can be horrifying but a small town has a lot diffrent sort of terror. And that sort of terror is what barovia is about. As for an outlander ghetto, the thing is that is not canon, also the fact that basicly is player-housing. Which I would like, but isn't possible.
I really love the atmosphere of the village and of Krofberg both which are a lot smaller and nights their seem to be creepier than the vallaki, which has more rats than richemulot it seems
I never did understand all those rats, I really like how the other places are empty it does add to the feeling of old night *nods*