Here we go again.. repeating all I knew already, but missing the point.
My point was, maybe it wasn't clear, that level issues early on fuck you over. They get in the way of your RP experience, limiting you in a bad way. A good way would be "That marsh is dangerous, we need traveling companions or personal guards to pass through there.." a bad would be "Darn! It's night, shit! A group of 6 rats just spawned.. run like hell and hope the loading screen doesn't make them catch up! Even though we're RPing a brave character.. facing more than 1 rat is suicide!" which would go against your character's personality. (Unless your char is either a weak old man or has a fear of rats / diseases)
Over the top example, but you get the idea.
As said before, unwantedly harsh is just harsh.. it's not fun or enhanching for the RP experience. It might serve as a good ward to fend off the lazy RPers or those who do can't be bothered, but in the end those would leave anyhow.. and it's just a royal pain in the ass for those who do commit to this server, as they deal with it the most.
(Unless you want to encourage people to never get off their level 20 OR be carried around by friends all the time.. I personally think lone RPers can be brilliant though and I don't like relying on others all the time, it gets annoying and isn't always handy.)
Putting up a FAQ that explains a routine in which you would survive and make it through the levels easier does NOT add to the RP experience. (Still a good idea, but no solution for most newbies?)
It merely limits your character's personality and choices. As in, if you have a soldier who needs to train to join the Garda.. why'd he go hunt minks? Or sit in a tavern all day til he decides he's ready.. that's not very efficient for the character development and you would need to start off every character as a commoner or hunter then, a good thing pherhaps in a way.... but starting off every char as a commoner gets really tedious and inconvenient, what if you would like to start a beggar or hermit? Would he need to spend all his time begging at the outskirts to gain XP through RP or spend hours on his own (RL time) in the city, gaining a bit of XP when people pass by? He can't kill rats and it makes little sense for him to go out hunting minks or deer.
Pherhaps you call this bitching, but I'd like to think of it as constructive criticism. I do bother to comment and see this server improve.
Because as said.. that's the main and probly only issue demotivating me from actively playing on the server, it's just tiresome. And some people do not want to OoCly whisper people to pick up their corpse and do it the "semi-IC" way, I refuse to do that every time I die. The insanely high general quality of RP is what makes this server stand out.
Shouldn't need to compromise that with OoC stuff just to make your life a lot easier, making those that do try to RP fully IC, the proper way, throw away many and many hours by things that hardly even add anything to anyone's RP experience. ("Ow, he died on the way.. a random wolf jumped out and bit him in the head before we reached him. Third time this week already!" or ignoring it completly as if it didn't happen.)
I'd much rather have a few class quests, for bards and other weaker classes at the first levels, to get a shot at leveling easier or get a bit more freedom in movement without dying somehow. Not for the sake of leveling, doh.. then we'd not be on this server to begin with.
Or tone down the stats of very weak mobs to fit them more accordingly, I don't get why tiny scarabs are impossible to beat for most characters below level 5.. or why even a single common rat should pose a serious threat to any fighter. That way no XP boosts or any crap is needed, seeing people don't seem fond of that suggestion.
And why does nearly everyone agree it's insanely harsh, without help, the first few levels.. yet so stubbornly avoids change?
Doesn't make much sense to me. There must be some tweaks that only get just about every side advantages.
P.S. Shove that acid pots up yours, before anyone comments about that. It's really a waste of fang in my eyes, heh.. darn 1 or 2 damage per toss.
P.P.S. Dutchy, you do realise a lot of people don't even bother with actively using the forums or any community method. They simply log on.. die a few times.. and move on to another RP server.