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Author Topic: Enough's enough  (Read 9529 times)

Isivien

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Enough's enough
« on: December 01, 2010, 06:08:38 PM »
Right now i have three dead characters, two as 'ghosts' with no feasible way to get them back, killed with no means of defence because hordes of wolves, etc appear out of nowhere as soon as the time ticks over and if my sorceress dares to travel invisibly because I had to jump up for a few minutes while she was on the road then some passing player who moves too close to her or an NPC that wasn't anywhere near her decides she's a 'witch'  this is a D&D setting...the 'king' is a magic using vampire...the peasants seem to have better spellcraft than an archmage, half of them cast spells all over themselves if a mink wanders near them...you'd think they'd  be USED to spellcasting PC's by now....

as far as I can tell, the only way to survive on this server is to have a friend's higher-level character outfit yours and shepherd you around to gain a few levels....as for equipment, I LIKE low-magic servers, that's one of the reasons I picked this one but 'low-magic' doesn't have to mean 'no chance'  and my characters didn't have one and have less of a chance each time they get ambushed...their best  weapons and all of their hard-earned gold to buy more has been stolen by now by the first person that happened along....or was following them hoping to pick their  things up after they died weakening the monsters for them so there's no way to buy better equipment to live longer or resurrect them if I could even get the bodies to a temple and beg someone OOC to have the cleric raise them...that system of dropping weapons and ALL a character's gold is unfair since you can't get to the bank after dark anyway.

the monsters are unbalanced, a few rats can kill an armoured fighter, magic is unsafe to use and the RP I've managed to  become part of has consisted mostly of sitting around in a church because  you can't get anywhere else, with half the players there afk and the rest doing everything except interacting with a new player or dragging undead  back up the stairs with them...or trying to buy things from a PC seller and not  being able  to afford any of it because somone else is walking around with your gold.

The concept of the server is a good one, but  it's adversarial to a new player.  I found it during the 'make a new character week' and it  looked like fun but itseems that the 'older' players made new ones solely to play with the players their higher-level characters played with and since literally half the time you can't even walk between areas to find people to attempt to RP with and have to stay wherever you managed to run  to when it got dark you don't get much chance, especially if you happen to log in 'after dark' which you have  50% chance of doing.

I've played D&D since it began and this game since it came out, changing servers as they went dark or turned into pvp-fests and this is one of the worst for new character survivability I've ever seen.    A 4th level paladin  with a shield, armour and a sword shouldn't be terrified of 3 or 4 rats ...that just isn't believeable.  even I, with no armour and a broom am not scared of a rat...we live in the country and I killed one with a pop bottle once... alhough I'll let someone else deal with them if i can.

A barbarian with 18 Str, 60 hp and armour should be able to kill a wolf or two and a sorceress should be able to deal with several....exceept they seem to have more magic resistance than a dragon and the attack die is a d10 more often than not...  1's should be 1 out of 20...not  every third roll.

If there's that much danger in the city then there should be MORE guards out at night...instead they all disappear at night..illogical and unrealistic.


I'm not whining, I volunteered to play here...but for pete's sake just give me a chance is all I ask. I love to RP but I just feel that nobody does unless they've been here forever and you're expected to know everything there is to know about a world that you've suposedly just been dropped into...I'm sorry, my characters don't know anything this world...and I never played Ravenloft before and now I remember why I always avoided it.  I'd hoped to learn about it here but  new players seem to be at a distinct disadvantage.  I spent all afternoon running errands back and forth over  a long, dangerous road, passing players that  'nodded' and left...even after I'd stopped to RP...because it's the only way to make any gold and then lost it all because it 'got dark' a few minutes too early...
 

I'm sure the rest can't wait to line up and flame me mercilessly without understanding the frustration of  a player that likes to play characters that have detailed histories and love to  share them but that don't take handouts or let themselves be 'helped out' too much and prefer to work for what they get...and are allowed to keep some of it.

go for it.
« Last Edit: December 01, 2010, 06:12:48 PM by Isivien »

jugnaut

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Re: Enough's enough
« Reply #1 on: December 01, 2010, 06:15:16 PM »
A lot of folks have been there, you should try to rp in the Lady's Rest or the Morninglord church.  It's fairly easy to speak to new folks there.  A lot of people try to help out new players.  So just don't give up and don't take risks at low level.  Find groups and other players to help you out til you learn the server. 


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HellsPanda

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Re: Enough's enough
« Reply #2 on: December 01, 2010, 06:33:18 PM »
yes, the server can be very rough on new people...
it suffers from a near sadistic learning curve, but its not really as bad as you make it seem, if you need some help to get started, send any of my chars a Tell, and I will try to give you some advice.


These days I mostly play Nikolos on the HellsPanda account, or Vincenzo Di'Silvestro on HellsPlatypus.

One tip I will give you now "Delivery Quests from the Warehouse district"

herkles

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Re: Enough's enough
« Reply #3 on: December 01, 2010, 06:59:31 PM »
Right now i have three dead characters, two as 'ghosts' with no feasible way to get them back, killed with no means of defence because hordes of wolves, etc appear out of nowhere as soon as the time ticks over and if my sorceress dares to travel invisibly because I had to jump up for a few minutes while she was on the road then some passing player who moves too close to her or an NPC that wasn't anywhere near her decides she's a 'witch'  this is a D&D setting...the 'king' is a magic using vampire...the peasants seem to have better spellcraft than an archmage, half of them cast spells all over themselves if a mink wanders near them...you'd think they'd  be USED to spellcasting PC's by now....

Actually that is not the right way to view how natives react. native barovians & gundarakites fear magic. They do not know much about it. So it is not so much that they are able to identfy what spell you are using; it is that you are using magic period. The only stuff that they tolerate are healing ones, anything else and you are a witch.  Not to mention most barovians & Gunarakites fear Count Strahd, they don't believe he is a vampire, but they do certainly fear him.

Quote from: Isivien
as far as I can tell, the only way to survive on this server is to have a friend's higher-level character outfit yours and shepherd you around to gain a few levels....as for equipment, I LIKE low-magic servers, that's one of the reasons I picked this one but 'low-magic' doesn't have to mean 'no chance'  and my characters didn't have one and have less of a chance each time they get ambushed...their best  weapons and all of their hard-earned gold to buy more has been stolen by now by the first person that happened along....or was following them hoping to pick their  things up after they died weakening the monsters for them so there's no way to buy better equipment to live longer or resurrect them if I could even get the bodies to a temple and beg someone OOC to have the cleric raise them...that system of dropping weapons and ALL a character's gold is unfair since you can't get to the bank after dark anyway.

Actually, the bank is open 24/7. I will admit that the were-rats are dangerous, but barovia is dangerous after dark it is supposed to be scary and horrifying it is after a gothic horror server. Also you can get to decent levels without a high level, try to find groups that your character might cling to, the ezrites, the vardo, and other groups can all help you out. Not to mention places such as the Lady's rest Inn, the Morninglord chapel can have decent places to find some groups.




Quote from: Isivien
the monsters are unbalanced, a few rats can kill an armoured fighter, magic is unsafe to use and the RP I've managed to  become part of has consisted mostly of sitting around in a church because  you can't get anywhere else, with half the players there afk and the rest doing everything except interacting with a new player or dragging undead  back up the stairs with them...or trying to buy things from a PC seller and not  being able  to afford any of it because somone else is walking around with your gold.

Quote from: Isivien
I do not consider the monsters unbalanced for a balanced party. By finding a party you should be able to deal with most things for your level. Also there are plenty of places to find RP, the broken bell, dementlieu, the lady's rest inn, the morninglord church, not to mention random encounters everywhere
The concept of the server is a good one, but  it's adversarial to a new player.  I found it during the 'make a new character week' and it  looked like fun but itseems that the 'older' players made new ones solely to play with the players their higher-level characters played with and since literally half the time you can't even walk between areas to find people to attempt to RP with and have to stay wherever you managed to run  to when it got dark you don't get much chance, especially if you happen to log in 'after dark' which you have  50% chance of doing.

I do not consider the monsters unbalanced for a balanced party. By finding a party you should be able to deal with most things for your level. Having a party will allow you to survive most encounters. 

Also there are plenty of places to find RP, the broken bell, dementlieu, the lady's rest inn, the morninglord church, not to mention random encounters everywhere. Plus look for factions to get a part of, create plots and stories and the rp will come to you :)


Quote from: Isivien
I've played D&D since it began and this game since it came out, changing servers as they went dark or turned into pvp-fests and this is one of the worst for new character survivability I've ever seen.    A 4th level paladin  with a shield, armour and a sword shouldn't be terrified of 3 or 4 rats ...that just isn't believeable.  even I, with no armour and a broom am not scared of a rat...we live in the country and I killed one with a pop bottle once... alhough I'll let someone else deal with them if i can.

A barbarian with 18 Str, 60 hp and armour should be able to kill a wolf or two and a sorceress should be able to deal with several....exceept they seem to have more magic resistance than a dragon and the attack die is a d10 more often than not...  1's should be 1 out of 20...not  every third roll.

Rats are not that dangerous, what makes them dangerous is the fact that they are often in a swarm, and can give you a disease. Dire rats are not normal rats, but far more difficult rats. Though I will admit that the were-rats that you might be able to find around the place makes these groups far more dangerous for a low level area. Wolves I also agree are dangerous, but the trick is to plan, rogues with traps or using a familar as a mage can be helpful.


Quote from: Isivien
If there's that much danger in the city then there should be MORE guards out at night...instead they all disappear at night..illogical and unrealistic.


Actually most barovians fear the night, and fear is not logical. They would rather have someone die outside in the streets than go outside at night. The guards do not want to go outside at night, and hate it when they do. So the monsters are allowed free reign at night.

I will agree with you that it can be tough for new people, but stick with the server, and do not fear asking for help. for example, do use the dilivery quests that HellsPanda suggested, or do ratting and minking if you want quick gold.

I do hope that helps. :)


Emomina

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Re: Enough's enough
« Reply #4 on: December 01, 2010, 07:48:02 PM »
Its understandable that you can become frustrated when setbacks come thick and fast.

From what it sounds like, and I'm not judging, is that you are trying too hard. It happens to every player, from new to 5 years playing here. Things tend to take care of themself by not expecting it or making it happen.  Always consider risk and reward from your characters perspective, rather than playing a game perspective. Sounds obvious, but it can maake a big difference in how you spend your nights, and money.

Hang in there. And expect the road to be extremely tough if receiving help is not enjoyable.
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Isivien

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Re: Enough's enough
« Reply #5 on: December 01, 2010, 07:58:12 PM »
Thank you all for not  flaming me as a 'noob' out of hand....I really and sincerely do appreciate that...and you have no idea how  much I hate that 'word'...let me see what I can explain about my frustration....please don't take any of it personally



a) the church I spoke of was the morninglord church others seem to keep suggesting

b) I don't like to take handouts, period, but it looks like that's the only way half the 'new' characters here survive...that and they already know the server  and how to get around things others have to find out for themselves and only find out too late.

c) I was doing the delivery quests...the bodies  are along the road, where they can stay, I can't afford to raise them and wasn't given the option of returning for a penalty..I guess that was because they were too badly damaged by the crowds of monsters...the 'step and fetch it' quests are the only thing I've found there's a small chance of surviving, even at 4th level..unless you can get into the lineup for the undead...and last night I had someone complain IC...or at least I think it was IC that I'd killed some like I'd gotten the last sale item at the grocery store...one thing I've noticed ove the years is that when there are only a few places to gain xp or gold then those places become ooc areas very quickly








Quote
Posted by: herkles
Insert Quote
Quote from: Isivien on Today at 06:08:38 PM
Right now i have three dead characters, two as 'ghosts' with no feasible way to get them back, killed with no means of defence because hordes of wolves, etc appear out of nowhere as soon as the time ticks over and if my sorceress dares to travel invisibly because I had to jump up for a few minutes while she was on the road then some passing player who moves too close to her or an NPC that wasn't anywhere near her decides she's a 'witch'  this is a D&D setting...the 'king' is a magic using vampire...the peasants seem to have better spellcraft than an archmage, half of them cast spells all over themselves if a mink wanders near them...you'd think they'd  be USED to spellcasting PC's by now....

Actually that is not the right way to view how natives react. native barovians & gundarakites fear magic. They do not know much about it. So it is not so much that they are able to identfy what spell you are using; it is that you are using magic period. The only stuff that they tolerate are healing ones, anything else and you are a witch.  Not to mention most barovians & Gunarakites fear Count Strahd, they don't believe he is a vampire, but they do certainly fear him.

They have a constant stream of magic using newcomers and I've seen them casting spells themselves....yet they panic ????  it's gotten so I'm afraid to use any spells at all...even my paladin won't 'lay on hands' anymore  and my sorceress may as well be a crossbow specialist...none of her spells do the slightest bit of good anyway...assuming she can ever finish casting one


Quote
Quote from: Isivien
as far as I can tell, the only way to survive on this server is to have a friend's higher-level character outfit yours and shepherd you around to gain a few levels....as for equipment, I LIKE low-magic servers, that's one of the reasons I picked this one but 'low-magic' doesn't have to mean 'no chance'  and my characters didn't have one and have less of a chance each time they get ambushed...their best  weapons and all of their hard-earned gold to buy more has been stolen by now by the first person that happened along....or was following them hoping to pick their  things up after they died weakening the monsters for them so there's no way to buy better equipment to live longer or resurrect them if I could even get the bodies to a temple and beg someone OOC to have the cleric raise them...that system of dropping weapons and ALL a character's gold is unfair since you can't get to the bank after dark anyway.

Actually, the bank is open 24/7. I will admit that the were-rats are dangerous, but barovia is dangerous after dark it is supposed to be scary and horrifying it is after a gothic horror server. Also you can get to decent levels without a high level, try to find groups that your character might cling to, the ezrites, the vardo, and other groups can all help you out. Not to mention places such as the Lady's rest Inn, the Morninglord chapel can have decent places to find some groups.



if you die between the time you earned the gold and the time you can get to the bank it really doesn't matter how long it's open...and if you try, some bandit's just going to finish what the rats start...in the middle of the main street...in front of the guardhouse...there's a difference between 'scary' and 'hopeless'...our characters are adventurers of one sort or another, that's why they get classes and levels and why world-makers give us places to use them....if I wanted to be perfectly safe all the time I'd have played as a permanently level 1 NPC peasant, logging off each time it got dark...all I ever ask for is a fair chance....and as I mentioned in another post....if your character's description says 'he makes you feel uneasy' and reads like a vampire, then my character is going to feel uneasy and not go past him...or her... to get to the Inn those characters seem to hang around in front of...my characters come from places that  have vampire legends too...and some of them believe them....they'll go to the church across the street and be ignored there in safety.


Quote
Quote from: Isivien
the monsters are unbalanced, a few rats can kill an armoured fighter, magic is unsafe to use and the RP I've managed to  become part of has consisted mostly of sitting around in a church because  you can't get anywhere else, with half the players there afk and the rest doing everything except interacting with a new player or dragging undead  back up the stairs with them...or trying to buy things from a PC seller and not  being able  to afford any of it because somone else is walking around with your gold.

Quote from: Isivien
I do not consider the monsters unbalanced for a balanced party. By finding a party you should be able to deal with most things for your level. Also there are plenty of places to find RP, the broken bell, dementlieu, the lady's rest inn, the morninglord church, not to mention random encounters everywhere
The concept of the server is a good one, but  it's adversarial to a new player.  I found it during the 'make a new character week' and it  looked like fun but it seems that the 'older' players made new ones solely to play with the players their higher-level characters played with and since literally half the time you can't even walk between areas to find people to attempt to RP with and have to stay wherever you managed to run  to when it got dark you don't get much chance, especially if you happen to log in 'after dark' which you have  50% chance of doing.

I do not consider the monsters unbalanced for a balanced party. By finding a party you should be able to deal with most things for your level. Having a party will allow you to survive most encounters.

Also there are plenty of places to find RP, the broken bell, dementlieu, the lady's rest inn, the morninglord church, not to mention random encounters everywhere. Plus look for factions to get a part of, create plots and stories and the rp will come to you icon_smile

the key word there is 'party' those seem to be 'union shops' ...try making it across town solo sometime...or get caught on the road at nightfall...I seem to get stuck alone in isolated areas or areas nobody goes to or with people that either look right past you without speaking to the 'outlander' or are afk in the church...and RP in the broken bell or anywhere else for that matter is fine...provided you logged on inside it...50% of the time (which is pretty much 100% of the time people RP there) it's impossible to get to unless you're there already and I might have logged off somewhere else or had to get up suddenly...I have a house to run, a job to go to, and a family...and I need to sleep sometime...


Quote
Quote from: Isivien
I've played D&D since it began and this game since it came out, changing servers as they went dark or turned into pvp-fests and this is one of the worst for new character survivability I've ever seen.    A 4th level paladin  with a shield, armour and a sword shouldn't be terrified of 3 or 4 rats ...that just isn't believeable.  even I, with no armour and a broom am not scared of a rat...we live in the country and I killed one with a pop bottle once... alhough I'll let someone else deal with them if i can.

A barbarian with 18 Str, 60 hp and armour should be able to kill a wolf or two and a sorceress should be able to deal with several....exceept they seem to have more magic resistance than a dragon and the attack die is a d10 more often than not...  1's should be 1 out of 20...not  every third roll.

Rats are not that dangerous, what makes them dangerous is the fact that they are often in a swarm, and can give you a disease. Dire rats are not normal rats, but far more difficult rats. Though I will admit that the were-rats that you might be able to find around the place makes these groups far more dangerous for a low level area. Wolves I also agree are dangerous, but the trick is to plan, rogues with traps or using a familar as a mage can be helpful.

A rat isn't dangerous, two rats aren't dangerous, three are depending on the class...the problem is that rats don't come in 1's, 2's, or 3's they come in gangs... the same way as one crag cat is dangerous enough....but they only come in 3's...that's a death sentence...and the same pack of wolves that makes sure nobody finishes the last trip into town ate two of my 4th level characters in a row...one of whom was a sorceress, with a very nice familiar, one of the nicest I've seen anywhere.,. who managed to kill a couple...until she  was unsummoned after they sniffed through her mistress's invisibility from a long way off and charged her en masse...the  remainder of the pack  managed to easily slaughter my 4th level paladin  with  armour, a shield, a big sword and some magic of her own...there were at least 8 of them left ... and it seemed like more

Quote
Quote from: Isivien
If there's that much danger in the city then there should be MORE guards out at night...instead they all disappear at night..illogical and unrealistic.


Actually most barovians fear the night, and fear is not logical. They would rather have someone die outside in the streets than go outside at night. The guards do not want to go outside at night, and hate it when they do. So the monsters are allowed free reign at night.

I will agree with you that it can be tough for new people, but stick with the server, and do not fear asking for help. for example, do use the dilivery quests that HellsPanda suggested, or do ratting and minking if you want quick gold.

I do hope that helps. icon_smile



7 gold per mink....that'll buy that 4000gp suit of armour or 2000 gp sword right some quick (with maxxed appraise and a good Cha)
my characters had gold....now someone else does...that's what bothers me the most...not the penalty for dying, but  the 100% penalty for dying...that and the fact that someone strong enough or lucky enough to be out after dark gets to be stronger with what my characters were carrying....and now my characters don't have their best weapons anymore, even if they do come back, so they'll keep getting weaker as the other gets stronger with something they didn't earn but just picked up....I don't mind a server taking my stuff when I die nearly as much as I hate it taking my stuff and giving it to someone else....I might make a rogue/wizard that just hangs out around the roads invisible, waiting to rifle bodies for profit.




« Last Edit: December 01, 2010, 08:08:21 PM by Isivien »

Minstrel

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Re: Enough's enough
« Reply #6 on: December 01, 2010, 08:08:32 PM »
Quote
A 4th level paladin  with a shield, armour and a sword shouldn't be terrified of 3 or 4 rats ...that just isn't believeable.

Do you have a 4th level Paladin with all that gear, and are they seriously having trouble with default rats? (not Wererats, just plain rats)

If so, something is wrong, you should be packing around 20 AC from that and having around 50 HP, so I don't know how you're being killed by rats that do around 1d3 damage and have 3 HP.

Quote
 1's should be 1 out of 20...not  every third roll.

As is said by the sages, crit happens. Sometimes you get good luck, sometimes bad, but you remember the bad much more readily. When you get three crits on wererats in a row, you don't remember it too well because it's just another victory. When something crits you three times in a row, it's an atrosity!

Dice rolls are random. I remember times when I've stood in front of chests and hammered at them with a crowbar 20 times when all I needed was a 15 to open it. And sometimes I've walked up and nat 20'd it straight off.

The Barbarian with 60HP you speak of, did he die trying to kill two normal, creature wolves, not werewolves or dire wolves? If so, what was the situation, did you lag out, get stuck, were you being hit when your AC said you shouldn't have, was your AB lower than it should have been, how else could you have been bugged, etc?

I understand you're just trying to make a point, but the more you exaggerate, the less we can tell which problems are real and which are just blown out of proportion. My terribly-built ranger (14 Dex, 14 Str, no big AB or AC at all) wearing leather armour and wielding a shortsword could kill wolves and rats at level 4. He had a little trouble with boars, mind you.



Also, protip, you can pick up a Steel Flail for 45 GP from a lot of merchants. For a noob with no cash, those things are really useful against skeletons.



tl;dr: If you exaggerate too much, we get the feeling you're just ranting. If you give precise and believable examples of problems, we can see what can be done.
« Last Edit: December 01, 2010, 08:10:45 PM by Minstrel »

Makeithome

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Re: Enough's enough
« Reply #7 on: December 01, 2010, 08:27:26 PM »
Roleplay my good fellow, roleplay. It's how I get all my EXP, I've never set foot in a dungeon, I'd rather roleplay, that's what is so awesome about this server- it's low magic, and xenohobism.  within Barovia, It's an awesome setting.


"Some men aren't looking for anything logical. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."

Isivien

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Re: Enough's enough
« Reply #8 on: December 01, 2010, 08:28:41 PM »
Quote
I understand you're just trying to make a point, but the more you exaggerate, the less we can tell which problems are real and which are just blown out of proportion. My terribly-built ranger (14 Dex, 14 Str, no big AB or AC at all) wearing leather armour and wielding a shortsword could kill wolves and rats at level 4. He had a little trouble with boars, mind you.



I have no need or reason to exaggerate, I say only what I saw.

A) my paladin has good Str and Con, proper feats, a 'mighty' bow (and darts that get the Str damage bonus as well to use at range),  a nice bastard sword/silver sword/undead killing hammer/etc , a large shield, chain because she can't buy plate anywhere, and a few magic items...she has a very  reasonable AC and AB....and wolves ate her in  seconds .... skeletons are where she should be.... that fits her history, but it's also where everyone on the server is too and I feel more than a little ridiculous 'taking a number' to wait for them to respawn or having someone complain she didn't wait her turn.

B) my sorceress can cast invisibility and has a familiar that does good damage and that supposedly has a 10/+2 DR....you can't buy armour or weapons like that...but she still couldn't make it down fifty yards of path to get to town....not this time by leaving her familiar behind to keep the wolves  occupied while she tried to escape invisibly...or the last time by 'possessing' the familiar while she stayed a long way back, invisible ...this isn't the first time I've played those classes...I know what should work

C) my barbarian has 17 Str, 14 Con, 60hp, chainmail and an enchanted spear....she very nearly died trying to make it from the trader's to the pawnshop when she ran into rats and dire rats....to be honest, after watching my 52 hp paladin get eaten alive, i figure she'd last maybe one more bite...maybe...she doesn't use a shield much but has better Dex for about the same base AC so she'd likely go down faster...so I didn't even try..she's the only character I have left with any gold at all...or even a corporeal body now..I need he  to drag the othes to the temple....not that it'll matter any since that's technically meta-gaming



Quote
don't know how you're being killed by rats that do around 1d3 damage and have 3 HP.


'emaciated' wolves look more like 6 to 9 damage and six of those = 36-54 damge/rd....52 hp doesn't last long....change a few from 'emaciated wolves' to 'wolves' and wave bye-bye to a paladin...nothing seems to miss AC 18 on this server very often and healing takes forever. drinking potions on any server causes attacks of opportunities...if you're alone you'll usually take  more damge from those attacks than you can heal...unless you find better than 'cure light' potions

I'm sorry, but it's kind if difficult to round up a party to go all the way across the city to get a body after dark and there's no IC reason to anyway since my characters can never meet... the only reason I did was because I was tired of seeing all my character's gold and weapons walk away before she could respawn
« Last Edit: December 01, 2010, 08:50:36 PM by Isivien »

PiousHeretic

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Re: Enough's enough
« Reply #9 on: December 01, 2010, 08:56:02 PM »
Here are some tips that I can offer, because when I started out, my first character was laughably built, and that made PvE, whether solo'ing or with a party, nigh-impossible. I've learned a faint amount since there.

:arrow: Never be encumbered. EVER. It puts you at a serious disadvantage, because, quite frankly, you're going to be running a lot. There is always going to be a moment where your character simply can't win, and you're going to need to leg it as soon as possible, and if you're carrying tons of stuff, you're going to be a sitting duck. If you are carrying too much, utilize the Vallaki Warehouse, which is an excellent resource, honestly.

:arrow: Mages/clerics are easy mode. I am not sure how how you're building your sorceress, but I think you're missing out on spells that are essential for lowbies on this server. Ghostly Visage is one of these essential spells, as it basically takes the bite out of those rat swarms you're having trouble with. The dire rats, likewise, won't be able to hurt you, and the only thing you'll need to worry about will be the wererats, which can easily be taken care of with a 2nd-level offensive spell.

Generally, though, at low-levels, you'll have to play it safe on your sorceress, recruit a party, and then buff up those who are in your party doing the dirty work with certain spells (Bull's Strength, Cat's Grace, and/or Flame Weapon). Oh, and get a familiar with DR like a Mephit or a Raven if you're really having trouble and need something to take some of the heat off of her. They don't do massive damage, but a Raven familiar of mine pretty much plowed through a swarm of rats, true story.

:arrow: Know where you are, what's there, and what you can deal with. Chances are if you don't know where you are and are all alone, you done goofed... mostly because you don't know what will spawn and might take your character by surprise. This is not a server to go around exploring, in hopes of finding something new, because more often than not, the 'something new' will try to murderdeathkill you into oblivion. This is especially true if you go to the north, where a host of loup-garou (werewolves) are just dying bring you home for dinner.

:arrow: Get a haircut, and get a real job. Get a job in-character, even if it is something as simple as collecting herbs along Old Svalich Road during the daytime for herbalists (which generally pays more than gathering milk pelts for Petre). Alternatively, join the Vardo, start a mercenary company, do something that will net you the LOADSAMONEY needed to get that Hektor's Kutter that's for sale. Right now, my level 5 character has an absurd amount of money and it hasn't been from farming, but instead from running a player-supported and ran theatre. The most money I've gotten as a low-level hasn't been from farming.

:arrow: Derp is inevitable. Some things are unavoidable. There are going to be occasions where something stupid leads directly to your death, like lag problems. The important thing is to take it in stride. One important thing that I think needs to be mentioned is you don't EVER respawn, unless as a last resort. You retain all your experience as long as you DON'T respawn, so go around as a ghost, haunt people in an effort to get them to rescue you, and... well, you might be short on fang, but at low-level, what is needed to raise you is small potatoes.

I hope that these tips are helpful to you, as they were things I had to figure out all the hard way. The server has a steep learning curve, but I think you've seen by the replies here that neither the other players nor the DMs are trying to go "GOTCHA" and make the world more difficult for you, but actually want to help out a new player who is confused.





Isivien

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Re: Enough's enough
« Reply #10 on: December 01, 2010, 09:54:51 PM »
Thank you very much, I enjoy finding out how new servers work, I've gotten to know literally scores, a dozen or so I spent a year on, two or three on some, almost five on one that I still visit, made lots of suggestions, learned a lot of things, created the odd item or two...or hundred...and even DM'd on a couple.  

This is the  first time I've ever felt compelled to write anything quite like this or felt this frustrated over a simple thing, I apologize in advance if anything I say seems 'catty' and also for the inevitable typos this random charater generator is going to  put out...we still haven't gone into the city yet to get another new keyboard and my old one doesn't seem to be able to hold it's wine...at least it didn't start smoking  :D


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Never be encumbered. EVER. It puts you at a serious disadvantage, because, quite frankly, you're going to be running a lot. There is always going to be a moment where your character simply can't win, and you're going to need to leg it as soon as possible, and if you're carrying tons of stuff, you're going to be a sitting duck. If you are carrying too much, utilize the Vallaki Warehouse, which is an excellent resource, honestly.

pretty hard to do many 300+ or even 50 pound deliveries without becoming encumbered at one point or another....crag cats tend to eat pack oxen...even invisible ones...or maybe they just like mine ? and other than letter bags, just about everything else encumbers a character, even one with 18 Str and a couple of 20% bags....




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Mages/clerics are easy mode. I am not sure how how you're building your sorceress, but I think you're missing out on spells that are essential for lowbies on this server. Ghostly Visage is one of these essential spells, as it basically takes the bite out of those rat swarms you're having trouble with. The dire rats, likewise, won't be able to hurt you, and the only thing you'll need to worry about will be the wererats, which can easily be taken care of with a 2nd-level offensive spell.

I mostly play a sorceress or rogue longterm although I try all the classes on a new server except druid usually...and never shifter, there are far too many  of those now...

Ghostly Visage is a very nice spell....it was that or invisibility first for my sorceress, GV was going to be next...I chose that order here because avoiding the fight entirely usually prevents even more damage than reducing it...besides, GV has 5/+1 DR....her familiar has 10/+2 and invisibility should have worked well combined with that... as long as she was outside the city and didn't get burned as a witch.

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Generally, though, at low-levels, you'll have to play it safe on your sorceress, recruit a party, and then buff up those who are in your party doing the dirty work with certain spells (Bull's Strength, Cat's Grace, and/or Flame Weapon). Oh, and get a familiar with DR like a Mephit or a Raven if you're really having trouble and need something to take some of the heat off of her. They don't do massive damage, but a Raven familiar of mine pretty much plowed through a swarm of rats, true story.

where are you getting all these spells from at low level ?  my sorceress gets to choose one 2nd level spell at 4th level/Cha 17.....I don't like to give my characters 8's for stats to min/max them very often and those that do should RP it and the DM's should be enforcing that RP....oh, and not specifically towards you, but RP'ing a Cha of 8 (or even 6 ) doesn't always mean 'a$$h***'


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Know where you are, what's there, and what you can deal with. Chances are if you don't know where you are and are all alone, you done goofed... mostly because you don't know what will spawn and might take your character by surprise. This is not a server to go around exploring, in hopes of finding something new, because more often than not, the 'something new' will try to murderdeathkill you into oblivion. This is especially true if you go to the north, where a host of loup-garou (werewolves) are just dying bring you home for dinner.

it's hard to know what you can deal with until you find out you can't.......I still say a 4th level armoured character should be able to handle a few  wolves....especially afer a spellcster softens them up...this isn't the first time I've seen them.



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Get a haircut, and get a real job. Get a job in-character, even if it is something as simple as collecting herbs along Old Svalich Road during the daytime for herbalists (which generally pays more than gathering milk pelts for Petre). Alternatively, join the Vardo, start a mercenary company, do something that will net you the LOADSAMONEY needed to get that Hektor's Kutter that's for sale. Right now, my level 5 character has an absurd amount of money and it hasn't been from farming, but instead from running a player-supported and ran theatre. The most money I've gotten as a low-level hasn't been from farming.

hard to find these things out until you find someone with a 'help wanted' sign...and it's even harder to find a business opportunity for a non-business-inclined character that doesn't know the server, dosn't have any friends waiting for their 'new' character and that half the 'barovian' characters turn their noses up at...and there seem to be more Barovian PC's than NPC's...most of them ready with an 'outlander' sneer or a torch for the witch-burning

Quote
Derp is inevitable. Some things are unavoidable. There are going to be occasions where something stupid leads directly to your death, like lag problems. The important thing is to take it in stride. One important thing that I think needs to be mentioned is you don't EVER respawn, unless as a last resort. You retain all your experience as long as you DON'T respawn, so go around as a ghost, haunt people in an effort to get them to rescue you, and... well, you might be short on fang, but at low-level, what is needed to raise you is small potatoes.


yup, as I usually say..."the only time stuff isn't happening is when it's getting ready to happen'   I can deal with lag...I don't like it, but I can deal with it...I can deal with a bad run of die rolls, but only so many times in a row....what I dislike is a swarm of monsters suddenly appearing on top of me or around a blind corner just because the clock ticked over...and respawn or not, (and at lower levels i shouldn't mtter and my characters have been taking so much damage getting swarmed they don't get the option anyway), the biggest pain is losing the character's main weapon and all their gold to some wandering opportunistic predator that probably purports to have a 'lawful' or 'good' alignment...I'll take the xp hit...and even a hefty gold one...just not 100%...that's not 'helping' anyone...especially newcomers...I can't help but wonder how many  never bothered to comment on it but just left quietly...and  permanently...................being forced indoors 50% of t he time is interesting, but justifying doing it to force RP isn't going to work.







« Last Edit: December 01, 2010, 10:12:36 PM by Isivien »

HellsPanda

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Re: Enough's enough
« Reply #11 on: December 02, 2010, 04:03:22 AM »
first trick to deliveries, if your going to do the 300-600 quests, but the ox, keeps you from being encumbered.
Second and most important trick, don't be greedy do the letters when you can, they will not encumber you.
Safest/most profitable delivery is Warehouse-Constantine.

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Re: Enough's enough
« Reply #12 on: December 02, 2010, 04:38:20 AM »
ACtually safest way is Warehouse- Kroftburg. Mountains are safe even during the night. There is only one spot where you can encounter few crag cats (usually 1 or 2). Although it is a huge distance to cover. It is also quite profitable (offers 100, 300, 600 coins)
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HellsPanda

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Re: Enough's enough
« Reply #13 on: December 02, 2010, 04:58:09 AM »
if you head north past the Ezrite temple, you wont meet any monsters 99% of the time during the day, in Warehouse-Constantine
Krofburg is alot more profitable, but you need to know where the monsters spawn, and where to walk to not anger them

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Re: Enough's enough
« Reply #14 on: December 02, 2010, 05:10:08 AM »
You know, it might be time we make a new players' FAQ. The old one was pulled because it was impossible to maintain and mostly obsolete, but a collection of tips would be nice.

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Re: Enough's enough
« Reply #15 on: December 02, 2010, 05:15:03 AM »
true, it could be a task for the new CC to write up?

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Re: Enough's enough
« Reply #16 on: December 02, 2010, 05:59:22 AM »
Agreed. The server is harsh for low levels but not impossible, and we older players always manage to survive and cover others with advices. Maybe in a more "official" form it could be more helpful.
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Soren / Zarathustra217

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Re: Enough's enough
« Reply #17 on: December 02, 2010, 06:42:16 AM »
true, it could be a task for the new CC to write up?

Well, it might surely be something to have them handle, though I think it's only wise to pull suggestions from the entire community. Sorry for derailing this topic though, will bring it up before the CC.

Isivien

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Re: Enough's enough
« Reply #18 on: December 02, 2010, 09:02:15 AM »
Quote
ACtually safest way is Warehouse- Kroftburg. Mountains are safe even during the night. There is only one spot where you can encounter few crag cats (usually 1 or 2). Although it is a huge distance to cover. It is also quite profitable (offers 100, 300, 600 coins)



which is where I was....taking letters up and cheese/wool back...and where the dozen or so wolves appear out of nowhere a hundred yards from the city gates as soon as the clock ticks into the 19th hour...and as far as I can see, two areas whre there are 3 crag cats during the day, one of which you can sneak past most times and the other where you have about a 75% chance...if you hug the very edge of the  road but if you get into the middle of the road, they have an excellent sense of haring and smell too... invisibility doesn't seem to help much.

one minor problem with the cheese/wool delivery is that you can end up with anywhere from 30.5 to 73.5 pounds depending on whether you get  1 or 2 cheeses and 2, 3,4 or 5 bales of wool at 10.5 lb each.. and one pound too many equals encumbrance.

Again, I'm not trying to complain, just frustrated with what should be a time-consuming but enjoyable way to start a character off and maybe have some RP meeting people along the road...except everyone's too scared of the dark to risk stopping to talk...because they lose everything they own if they have  to get up for five minutes to answer the door or let the dog out and the clock ticks into the dreaded night....

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Re: Enough's enough
« Reply #19 on: December 02, 2010, 09:48:42 AM »
Agreed. The server is harsh for low levels but not impossible, and we older players always manage to survive and cover others with advices. Maybe in a more "official" form it could be more helpful.

 I wish it would be a lower level base, 8 or so. But that is just me, I always liked lowered-level settings, instead of everyone being 'uber' in certain terms, that is for frigging sure.


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Isivien

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Re: Enough's enough
« Reply #20 on: December 02, 2010, 10:24:19 AM »
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instead of everyone being 'uber' in certain terms


'uber' (another word I can't personally stand)  is relative...

if the max level is 8 then an 8th level is still 'god' to a 1st...even moreso if it's going to take six months for that new player to get to 2nd level.

really...people have GOT to stop looking at everything in pvp terms or thnking in terms of 'my character can pwn yours so you suxxor'

the classes are not equal, they aren't meant to be...you're supposed to be fighting monsters not other players so who cares if their characer can 'beat' yours ? 

I'm more interested in getting the skills, feats, abilities, classes and yes...spells to use in RP and  to use to see and appreciate the rest of the server someone spent a lot of time and effort  building.  There's no point building a spellcaster if you never get to cast most of the spells or a weaponmaster if you can't get the feats for it in time to hve enough levels left get any of the class abiliies....and if the max level is 8 then remember that 'raise dead' takes 9 levels to get.

everyone may as well make a half-orc barbarian if everything is going to come down to who hits hardest or *grabs the elf by the throat*  ' now make a str check'

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Re: Enough's enough
« Reply #21 on: December 02, 2010, 11:00:06 AM »
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instead of everyone being 'uber' in certain terms

really...people have GOT to stop looking at everything in pvp terms or thnking in terms of 'my character can pwn yours so you suxxor'

the classes are not equal, they aren't meant to be...you're supposed to be fighting monsters not other players so who cares if their characer can 'beat' yours ? 

I'm more interested in getting the skills, feats, abilities, classes and yes...spells to use in RP and  to use to see and appreciate the rest of the server someone spent a lot of time and effort  building.  There's no point building a spellcaster if you never get to cast most of the spells or a weaponmaster if you can't get the feats for it in time to hve enough levels left get any of the class abiliies....and if the max level is 8 then remember that 'raise dead' takes 9 levels to get.

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Anarcoplayba

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Re: Enough's enough
« Reply #22 on: December 02, 2010, 11:09:53 AM »
You know, it might be time we make a new players' FAQ. The old one was pulled because it was impossible to maintain and mostly obsolete, but a collection of tips would be nice.

I was thinking in it too... Something like a first steps or "how to not die VERY often". I held this because I tought it would be metagaming, But I'd like to write one (obviously I'll need some help because, yes, I'm kind a noob).

Regarding the post itself: DIE, DIE, DIE, YOU FRIGGING NOOB! YOUR PAIN IS MAY HAPPINESS!!!!!!1 MWUAHAHAHAH!

(Hey, you asked for the flames).

Jokes apart: I'm not the most active player around here (Real Life issues) but I truly like to help new players, and I have a cleric able to cast Ressurrection, so, feel free to contact me and ask for a rescue (via tell, PM, email or whatever you need): as soon as I hit my home I'll log, rescue you and cast ressurrection so you'll be able to get your body as soon as you log (if you log before the reset).

If needed, ask again, no problem at all.
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Aran

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Re: Enough's enough
« Reply #23 on: December 02, 2010, 11:48:13 AM »
why not do an ingame one

Arakor for one would be a player tired of carrying new arrivals back to temple as corpses

after so long time of arivals in the outskirts a few notes af dos and dont's could be done ingame or hmm  a survival guide sold for 50 gold or so hmhmhmm profit   whats the cost of printing.


thing is the feel of keeping it IC makes me so much happier  :lol:

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Isivien

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Re: Enough's enough
« Reply #24 on: December 02, 2010, 11:49:41 AM »
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as soon as I hit my home I'll log, rescue you and cast ressurrection so you'll be able to get your body as soon as you log (if you log before the reset).

which is metagaming and on most servers, specifically against the rules...

it's not that my characters need raises, I'm perfectly willing to pay a reasonable penalty to respawn, it's just I don't feel that raping her purse is 'reasonable'...if anything, it won't make me RP being 'afraid of the dark'...it's just going to make me log off until daylight the first time I see a monster...instead of using my character's abilities...i've already ruled out fighting anything except some of the skeletons

My characters are NOT barovian peasants, huddling in the dark behind barred doors praying a rat doesn't chew it's way through the wall and obliterate their entire family for four generations...my characters would get a cat and a stick and leave the cheese uncovered...they're spellcasters, paladins of powerful gods, barbarian valkyies from the frozen steppes, they thrive on danger and some even look for it...as long as they think they have a chance...however slim.   That's what makes an adventurer an adventurer instead of a peasant...

Quite frankly, I'd rather lose gold to a pickpocket than have it just taken by someone passing by...at least a pickpocket has to develop a skill and they might get caught.

I'm making a formal suggestion...institute a percentage gold penalty for death and stop dropping all of it on the road...you'd think whoeve stole the gold would take the  magic weapons, potions, belts, rings and gems a character was carrying in their backpacks and pouches too...that's what makes losing  so much gold so ludicrous...that and the sheer pettiness of anyone that would take it in the first place...especially if their alignment shouldn't permit it.

I used to play on a server where if you died then things you were carrying or had in a pack had a chance of breaking...your unconscious body fell on your potion bag, crushing the bottles..which leaked onto your scroll case making the ink run....the blade broke on the dagger shoved in your belt....your cloak caught on a branch on the way down and tore.....THAT'S believeable....and even acceptable...every coin you have stashed in purses, pouches, bags, boots and moneybelts  simultaneously working it's way out to crawl together on the road for someone else to pick up....isn't.
« Last Edit: December 02, 2010, 11:59:42 AM by Isivien »