you might be one of the good ones, but allot of people show absolutely no respect for death, or fear of it for that matter. Its just a small hurdle for them
Yeah, got to love punishing everyone for the actions of a few... Can't possibly enjoy your yourself because someone else is not conforming to your standards. I definitely see a pattern here.
Please don't fuel the paranoia. We aren't stupid, secretly plotting things behind your back, or otherwise.
Boars can do 22 too. In case you can't tell Boars waiting at Transitions have killed more of my charecters then anything else
Clearly, it entails an added risk that affects low levels too. But even with 44 max damage, you'd have the more realistic count be about 30-35. Add to that, such a critical may bring you down if your HP is within that same range, and it'll only be really dangerous if your HP is below 10 at the time you get hit (in other words, death by crit would only be dangerous in this context about a third of the times). This'll entail a fortitude check with a DC 10-15, that even low levels would have atleast about 50% chance to pass. All that added together, a badly impaired corpse from dying fighting skeleton warriors would happen, but still be rare.
We're not above discussing if the values are to be tweaked etc., but the principle of this way of implementing it is in fact deliberately to generate more respect for dying by adding a jeopardizing factor that intensifies the experience without just flat out making it more of a chore/penalty.
(No matter what, I think I'll hand the skeleton warrior a great sword instead of the great axe though...
)