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RAISING DEADThe dead do not rest easy in the Mists and souls that have passed beyond are not easily reachable, except through the most powerful of magics.In Ravenloft, the Raise Dead ritual requires a Heal or Religion check. If someone is partially raised (the ritual is complete but die as a result of the check) they return as an undead of equal level to the character.
Returning to the original topic of the thread: I was reading the most recent Ravenloft rules provided on the Fraternity of Shadows Web site and they had this paragraph regarding the raising of the dead.QuoteRAISING DEADThe dead do not rest easy in the Mists and souls that have passed beyond are not easily reachable, except through the most powerful of magics.In Ravenloft, the Raise Dead ritual requires a Heal or Religion check. If someone is partially raised (the ritual is complete but die as a result of the check) they return as an undead of equal level to the character.I understand that Fraternity of Shadows is a fan site and not canon, but does the description match what is happening on PotM (a Heal check when making Raise Dead attempts) or is it just a percentage chance per attempt to revive the dead? I also notice it only makes reference to the Raise Dead spell and not to the Resurrection spell.
Quote from: hugolino on October 15, 2010, 02:55:33 AMQuoteRAISING DEADThe dead do not rest easy in the Mists and souls that have passed beyond are not easily reachable, except through the most powerful of magics.In Ravenloft, the Raise Dead ritual requires a Heal or Religion check. If someone is partially raised (the ritual is complete but die as a result of the check) they return as an undead of equal level to the character.It will have to allow a remake because, frankly, Heal is useless in the server as it is now.
QuoteRAISING DEADThe dead do not rest easy in the Mists and souls that have passed beyond are not easily reachable, except through the most powerful of magics.In Ravenloft, the Raise Dead ritual requires a Heal or Religion check. If someone is partially raised (the ritual is complete but die as a result of the check) they return as an undead of equal level to the character.
I think the best compromise might be to divide it between the caster and the target somehow. Will look at it
We did discuss the heal check thing, but it would just be a significant boon for high levels over low levels, so right now, the heal skill isn't taken into consideration at all. I'm not really sure I feel it would make sense to use the skill either - the interference isn't related to bodily health but due to the corrupting nature of Ravenloft.
I recently used Create Undead to raise an undead MPC and it triggered a zombie. This obviously shouldn't happen since they're already undead and the effect shouldn't apply to the Create Undead spell.
Quote from: Axel on October 14, 2010, 08:07:58 AMQuote from: marlewebber on October 13, 2010, 08:03:11 PMP.S. I'm doing my very best not to feel singled out, here.Please don't. We are in fact singling you out. One of the design criteria for this system was to maximize your discomfort.If you keep altering the game mechanics, sooner or later, you will break a long existing character. Its not personal, its not intended, however it is inevitable.
Quote from: marlewebber on October 13, 2010, 08:03:11 PMP.S. I'm doing my very best not to feel singled out, here.Please don't. We are in fact singling you out. One of the design criteria for this system was to maximize your discomfort.
P.S. I'm doing my very best not to feel singled out, here.
Thanks Psyche I am aware and I tested in game,What I suggested here is that the Zombie raised be more useful, since it requires diamonds to get one, it would be nice if it used a weapon and had the PCs armor on. For Necromancer role-plays.
only use raise dead in places that aren't sinkholes of evil will lower the risk of zombies, and from what little I have seen of this system, so does Ressurection
only use raise dead in places that aren't sinkholes of evil