You are wrong about one thing, the grinding out levels, monsters get scripted xp amounts equal to your daily max as I understand it, regardless of if they are logged on or not. So we don't need to worry about xp .
The ECL lost as I understand it is to stop people from choosing them to be uber. I'm a 20th lvl wizard and I am now a 20th lvl wizard with X monster bonuses. I am now the most powerful being on the server.
ECL is not perfect, but it is also really difficult to put a level value on an MPC class. This is reflected in constant changes over the years. At one time they were much higher but in the old system leveling was very hard with an ECL of 8-10 and the staff saw this and responded.
It should also be noted that the system has had its bugs over time. Vincent and Angelika are of equal age and of comparable time played and yet he somehow got 2 levels higher than her. Considering how high a level both are with ECL 21/19 respectively I don't really understand how it is possible. Franky it doesn't matter much since we cant feed on each other
There is also good reason to discourage masses of players becoming monsters, with quantity comes a loss of quality. Also, it is probably wise for a character to have a solid history and developed background before they become monsters, not to mention for newer players to get to know the ins and outs of the community and the server.
The problem is it is not an exact science, ECL impacts different classes and builds very differently. Of the three MPC's I have had my cleric is by far the most powerful and despite only being lvl 14 on her character sheet there is no doubt in my mind she is in a league higher than that. Add to that the propensity some MPC's have for getting DP's and you have an even more complex cocktail.
For the first time in my memory of this server the Monsters can actually hold their own now. Yes there were always the odd uber builds that changed at Max levels but for the most part they were lower levels that were easily pushed around and destroyed. Now when I look around at my MPC peers I know that when we are in force we are very powerful and most of us as individuals can keep the average party on their toes. I have never been one to level watch others unless they are my friends and they tell me " just got level so and so" but I have noticed these past few months that I have generally overestimated my opponents and have had much less to fear than one would think. A combination of inactive high levels and the growth of older monsters , Vampire spawns in particular has resulted in a level playing field.
I myself would like to have another, more animalistic MPC to engage the playerbase with but until recently was concerned about having the levels to survive, now I am of the mind that surviving isn't that important and perhaps having a few with short lives may add to the server just as much as an ancient infamous villain who always lives to fight another day. Both have their place.
So much depends on style and approach that I must conclude the system is fine as is in general. I think weres could probably use some help but even they would be fine if a pack of weres was ever formed, but they seldom live long enough to have others join their ranks.
In fact I might suggest that if a few people decided to make a "theme" group of MPC's levels wouldn't matter much at all, 3 or 4 werewolves or wererats could create a lot of trouble regardless of their levels, just because they had some support.
Having played a 2nd lvl vamp spawn I know it can be done and you can make an impact, but that MPC did so as a manipulator not as a pvp monster. If you are interested in the anamalistic types like weres than it cant hurt to have a bit of ab and some hitpoints , or else you have to pick your spots very wisely and be patient.
~Taty~