This server team gets a lot of things right: The world has a theme that fosters immersion and roleplay, not just fighting some arbitrary collection of monsters. Players can enjoy playing traditional classes and benefit from teamwork among those that are complementary, without resorting to everyone being some absurd "build" of NWN expansion niche classes never meant to be commonplace. Basic magical items, wealth and experience are meaningful and a challenge to obtain. And, crucially binding it all together, the DM staff is tremendously creative, involved, positive, and puts together events that are really well thought out, coordinated and executed.
Among all the worlds I've played, this one is by far the best. To all those involved: well done.
With all of that said, now please allow me to cringe. Placing an almost impossible to defeat mob along the only entry/exit route to one of the world's most fun and intriguing rp centers, thereby cutting it off from the rest half of the time for periods of more than one real hour, is completely disruptive to the natural flow of roleplay, including much that has been established. I, personally, do not play a Dementlieu character, but I've immensely enjoyed playing with those who do and participating in a number or roleplay events in the Port. Coming and going to those events is no longer a practical thing for many, even with help.
Yes, travel at night should be naturally hazardous to many, but one should be able to band together with those of mid-level experience, hire experienced protection, use practiced cunning, etc., and have at least a reasonable chance of passage. To have to face not one but bands of calliban who most characters played for more than a year still can’t best just seems silly and runs counter to what makes this world fun for most to play.
High level characters absolutely need a place to go for challenge. Please just put it somewhere else that doesn’t dramatically disrupt the game for the rest.