On the server right now, I can think of 3/4 detectives I know of the top of my head , about the same number of dandies & diletantes, not to mention more criminals than you can shake a stick at .
What ranger isent an explorer?
The fact being that most great explorations came from the 17th century as did the most important age of scientific discovery (the classification of base chemicals , leading to the periodic table later)
Age of Discovery, also known as the Age of Exploration, was a period in history starting in the 15th century and continuing into the early 17th century during which Europeans engaged in intensive exploration of the world, establishing direct contacts with Africa, the Americas, Asia and Oceania and mapping the planet. Historians often refer to the 'Age of Discovery' as the pioneer Portuguese and Spanish long-distance maritime travels in search of alternative trade routes to "the Indies", moved by the trade of gold, silver and spices.
Issac Newton , Born 1643 ,..I rest my case
yes, and? you're suggesting he wrote his defining work on modern physics when he was 7?
Plus, that doesn't work for the athlete anyway!
But what Minstrel suggested isn't totally without merit, but I think instead of using the 1890s classes it would be better to base it on some of the kits from the HR books. For instance,
A Mighty Fortress, the book that covers 1550-1650, has the following suggestions for classes:
Warrior (fighter, ranger, barbarian, paladin): Gentleman Adventurer, Forester, Clansman, Sea Dog
Scoundrel (rogue, bard): Vagabond, Picaro, Courtier
Priest (cleric, druid, monk): Preacher, Protector of the Faith
Magic-User (wizard, sorceror): Scholarly Mage
As you can see, they reflect more on the Elizabethan era than the MotRD's Victorian era classes.
If you guys want, I can write up some stuff about Historical Reference class adaptations. It'd be a bit of work since 2nd edition kits don't translate easily into 3.X edition rules, so it'd be more of the general gist of how a character such as a cleric or wizard from pre-Victorian era Gothic Earth might behave.
Adding actual new classes to NWN is unlikely to happen, however. They're difficult to implement on a PW, mainly due to the way the engine works you'd be unable to create a new character with those custom classes because the haks containing the custom class info won't load until after you've made a new character and entered the server. The only way around this is to make a character with a 3rd party program and email it to the server admin, but this is not ideal because someone can also use another program to hack their character to have 50 in all ability scores etc. and it'd be hard to catch until it's already added.
The only other option you'd have is that you'd have to multiclass to take the new classes, since you couldn't start out as one and we're not comfortable taking locally-created characters. You'd have to follow the multiclass rules, so you'd never be able to take full advantage of all the new classes have to offer.