no paladin order would allow walking the path of the Red Dragon Disciples.... Silver sure, but not Red
So, according to the evidence you found backing up the objective statement you just made (which I'm sure you'll be more than happy to share with the rest of us), Bahamut would, without any exceptions whatsoever, scorn any paladin who has served him faithfully for years just because the paladin in question found out he has the blood of a chromatic dragon coursing through his veins. Even though said paladin may be the most noble, pure, courageous defender of Good the multiverse has ever seen, right?
Paladins, their oath and deities are - usually - combination of law, tradition, and good. What's fair is rarely how it simply is what comes to deities.. As a practical example, my paladin of Helm would automatically be an ex-paladin if he didn't sacrifice himself to defend a child in need. No matter if, doing otherwise, would safe his own life and 1000 other adults. He'd still be ex-paladin, until atoning.
I'm sorry, but I cannot agree that ALL paladins and ALL deityies can be compared using the same set of criteria. PCs are unusual, beyond the norm, and as such cannot be measured by the same stick that NPCs are. And, being LG as a deity does not automatically mean that deity is a strict and unforgiving father figure. Alignment is a means for narrowing down moral and ethical philosophies, not pigeon-holing somebody into a certain set of behaviors.
That being said, what is true for your paladin of Helm is not automatically true for my paladin of Bahamut. And do yourself a favor, please. Go read up on Bahamut. By all canonical accounts, you should find that he is not a deity to turn ANYONE away without really good reason, even if that person finds out they may be descended from a line of chromatic dragons.
I utterly fail to see how any paladin religion would allow turning off from the path of paladinhood to that of blood-tied dragon heritage awakening.
Paladin of Bahamut
I stand corrected, though seems it's the 4th edition of DnD which introduced Bahamut as more commonly worshipped by human LG paladins.
I wouldn't know. I've never played it nor read a single book other than the PHB for the abomination that came out after 3.5, despite your implications.
However, I have been aware of Bahamut as a deity that supported paladins of ANY race since 2nd edition ADnD.
THE WEAKER YOUR BUILD THE BETTAR YOUR ARPEE
Really? Like, for real?? Please, please, please tell me this is sarcastic.
Because if not, I'd like to point out that the perceived "strength" and/or "weakness" of any build has absolutely nothing to do with a players role-playing capabilities.
He's being totally sarcastic (hence the ALL CAPS ) and mocking one of the sillier misconceptions common to NWN
Though I'd dare to claim that even this one, like so many other myths and misconceptions, stems from a seed of truth. Strengths and weaknesses are covered by roleplaying capabilities and an exceptional roleplayer creates intriguing stories, as much for the enjoyment of others as for his own, by cleverly thought out strengths and weaknesses - and those, imo, can and often should be reflected in the build as well.
This, of course, isn't to say that weaker build is automatically a better player, but I dare to claim that a trend exists between certain kind of building and story-telling capability.
And by the exact same token, a player who wants to create a stronger build is not automatically a bad player. What more fitting tragedy for a setting like Ravenloft than the fall of someone more powerful than all his/her compatriots. AND, if that's what I had planned from the get-go, and am able to roleplay the rise and fall of that character, am I to be chastised for being a "bad RP'er" just because I chose to build the character well statistically?
Back on topic, I understand that this is not Forgotten Realms, and those particular orders do not exist here en masse. But if a player went through an application process and could prove that there were great RP possibilities for that type of character, and it were doable dev-wise, I don't think that player should just get an automatic "No, we don't do that. Too bad, so sad."