Enarchen, please calm down.
First of all, I didn't say you preferred interacting with merchant NPCs instead of PCs, I just said if someone did. I'm sorry you got so hurt by it, though I'm admittedly having difficulties to fathom why.
Secondly, at one time you say the problem is that you don't wanna be told how to play, yet at another time, the problem seems to be that you have no alternative. People are bound to be confused, but allow me to respond to both concerns then:
- If your worry is that you are being told to play in a certain way, we do strive to respect that - but we on the other hand reserve our right to design the game we are making. As mentioned, we prefer affecting things through rewards and encouragements to minimize how enforcing the game feels - but how can you honestly feel stepped on in your rights as a free individual by how the gameplay is designed? I honestly can't help to feel that you seem to take it personal that the game feels too hard, but such a sentiment I couldn't accept. Try turning it around - aren't you just telling us to design the game in a certain way? And where's our personal rights in that?
- On the other hand, if your worry is that it doesn't suit the terms under which you can play - as your later posts mainly suggest - that's of course regrettable. Unfortunately, there's no meaningful way to cater for that without limits, unless we went for a game more or less void of consequences. I'm genuinely sorry to hear of your situation, but you are not right in saying that whatever we do is to benefit the higher levels or the established players, and if you have some dignity, you wouldn't need to make such cheap remarks either. You're distressed by people not paying attention to your words, and still it has been made clear numerous times what's the motivation for this change: to focus on grouping for survival and prospering. That such a focus cannot align with the demands you have for the game is unfortunate, but then you seemingly just need another game, perhaps one that isn't multiplayer. No hard feelings over that.
I still have to say though that it does feel like an overreaction. We are working on adding in more alchemy ingredients to make the varnishes more readily available.