I like the idea of the Konductors - but the vow of silence.. that could greatly reduce the amount of role play. would this vow be lifted once the monk has been taken by the mists do you think?
ive been doing a bit of research into paridon too and the divinity of mankind. i get the setting. gritty dark victorian white chapel england. where jews and irish imigrants live in tight crampt unsanitary streets, fearing the vicious gangs and thugs. bbut where does a monastic order fit into this? i cant imagine what they would look or act like. could the divinity of mankind be paralled with the Free Masons? a private club of well to do gentlemen?
I am a bit sick of the steriotypical way that monks on this server are portrayed, or to the other end of the spectrum, not played at all! this is largely to blame on the hong kong kung fu movie based representation in the D&D books however.
as some of you who know me well know, i am a fighter by profession, who has trained all over the world, and have met these monks that are at the base of the dnd representation and i think its time i have ago at playing one on here.
but i want to add a sense of realisim to it. ki for example.. theres nothing magical about it... its just what we would call 'getting in the zone'. being mentaly and physicaly in the right state to fight.
to do this, i may need to be flexible of the concept, the have been monastic orders created to follow the teachings of one particular person or spiritual or cultural leader. is there any figures that would have been important enough to have warrented a small sect of folllowers who may have disagreed with the main faith on a small key issues, enough to warrent their own sects etc?
or perhaps who dedicate themselves entirely to fulfilling one specific teaching?