Is there any way to modify monsters so they don't just stand over an unconscious PC waiting for them to recover? Managing to succeed at a recovery roll is rare enough already, having the beastie that nearly killed you casually smack you down again is just adding insult to injury.
Considering the morale system gives NPCs a get-out-of-combat-free option, breaking combat and letting them flee without triggering an attack of opportunity, is it really so much to ask that PCs have a chance to flee too?
(Why yes, I just did the bleeding-recovered-bleeding dance three times tonight.
)