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Author Topic: Exhaustion system.  (Read 6574 times)

Verelius Magnus

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Re: Exhaustion system.
« Reply #25 on: February 26, 2010, 07:38:40 PM »
The exhaustion system seems like a flawed concept to me, I assume it was put into place to try and stop powergaming, but who do you think is more capable of working around a simple script?  Someone who understands how the NWN engine works inside and out, or your average Joe Schmoe Roleplayer?  It's the latter person who is truly punished by exhaustion.
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WildPirate13

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Re: Exhaustion system.
« Reply #26 on: February 27, 2010, 09:32:24 AM »
Reduce it by 40% its a good idea but its a bit much.

ThAnswr

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Re: Exhaustion system.
« Reply #27 on: February 27, 2010, 11:36:30 AM »
I realy dislike the exhaustion system, All the message flying up now and you have to watch what combats you do before you get exhausted. All this takes away from the fun of RP and pulls me right out of the emersion of the game and trying to have fun. :bonk:

Me too.  It's just one more annoying pop-up message that adds nothing to the game. 
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Little Lotte

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Re: Exhaustion system.
« Reply #28 on: February 27, 2010, 11:52:07 AM »
I lawled last night as Anya got exhausted while doing alchemy. Thought that was kinda funny.

LoLJohnFerro

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Re: Exhaustion system.
« Reply #29 on: February 28, 2010, 09:35:36 PM »
lol I got it walking threw the woods and my char had 17 con xD

WildPirate13

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Re: Exhaustion system.
« Reply #30 on: March 01, 2010, 12:43:25 PM »
Hrmmm...

 Now I am really bad for scanning a forum entry.

 My belief: Exhaustion system does add more to the game.
 Problem: The human body and the mix of fantasy settings leads to a bitch of a coding job.

  Exhaustion from mental to phys have a great number of factors.

  The #'s for CON/STR/DEX are great of course.

  Combat should in reality have a high exhuastion rate alot going on in that time frame... on any system.
  Running: How long does it take to run a marathon?
   Spell casting: Ummm alot of numbers to run... and its very open to interp.
   
 Good idea hard to do and impossible to keep everyone happy.

 Me,reduce it by 40% if thats not to hard to do.


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jimkaf

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Re: Exhaustion system.
« Reply #31 on: March 01, 2010, 02:07:26 PM »
Out of curiosity and because I can't remember whether it's been mentioned, do monsters/NPCs follow the exhaustion system as well? And if not, shouldn't they?

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HellsPanda

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Re: Exhaustion system.
« Reply #32 on: March 01, 2010, 02:39:19 PM »
sure that would be more trouble than its worth, and no they dont

Dashru

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Re: Exhaustion system.
« Reply #33 on: March 01, 2010, 02:44:26 PM »
Out of curiosity and because I can't remember whether it's been mentioned, do monsters/NPCs follow the exhaustion system as well? And if not, shouldn't they?

Well, undead don't have constitution scores and never get tired or exhausted. And lycantrophes, in hybrid form, have beastly stamina--so neither are relevant.
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jimkaf

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Re: Exhaustion system.
« Reply #34 on: March 01, 2010, 03:28:42 PM »
No biggy. Thanks for the answer. Just to clarify I meant NPCs and monsters in general, not Monstrous PCs. :)

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KoopaFanatic

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Re: Exhaustion system.
« Reply #35 on: March 01, 2010, 04:23:42 PM »
PC or NPC, it's a pretty good excuse ;)

(On a related, though perhaps way too off-topic, note, has anyone else ever thought that druids in wild shape forms should be immune from cold checks, like NPC animals seem to be?)

Kendric98

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Re: Exhaustion system.
« Reply #36 on: March 02, 2010, 01:03:58 AM »
Vladimir ran from the outskirts to the east gate and got the exhausted message, this was very emasculating for him.

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Re: Exhaustion system.
« Reply #37 on: March 02, 2010, 01:58:29 AM »
If anything, the system needs to be toned down for such simple things as jogging, afterall...PCs jog in NwN.  They don't run.  It would be awesome if we could implement a running mode, but as it is right now PCs always jog when not in the effects of haste or expeditious retreat.

And why should they get so exhausted from that?

Some of these guys with high strength and constitution scores would rival or outdue some of the top athletes in our world today.

I can tell you right now, I could  jog from one gate to the other in Vallaki and not be exhausted enough that my performance would suffer.  And if I could do it, I'd expect Roland or Leon to do even more.

It's just kind of sad I see things my PCs train themselves to do suddenly to have the "You are exhausted" message pop up after 5 minutes of fighting or jogging or whatever.
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Zedrik

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Re: Exhaustion system.
« Reply #38 on: March 02, 2010, 03:41:15 PM »
PC or NPC, it's a pretty good excuse ;)

(On a related, though perhaps way too off-topic, note, has anyone else ever thought that druids in wild shape forms should be immune from cold checks, like NPC animals seem to be?)

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Zarathustra217

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Re: Exhaustion system.
« Reply #39 on: March 21, 2010, 07:23:01 AM »
There's been some tweaks to the system lately that should make it a bit more reliable. Those of you that have experienced a lot of anomalies, have you noticed any change in that as of recent?

respawnaholic

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Re: Exhaustion system.
« Reply #40 on: March 21, 2010, 07:32:32 AM »
There's been some tweaks to the system lately that should make it a bit more reliable. Those of you that have experienced a lot of anomalies, have you noticed any change in that as of recent?

It does seem to have toned down some. Good thing. It was getting really irritating going into exhaustion during the first fight of the first room you enter.

Springer

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Re: Exhaustion system.
« Reply #41 on: March 21, 2010, 07:51:47 AM »
It stopped quick switching. I mean I was becoming exhausted and turning back to normal again in the matter of few seconds. Now it takes some time to get rid of exhaustion.
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Kendric98

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Re: Exhaustion system.
« Reply #42 on: March 21, 2010, 11:19:04 PM »
I like it the way it is now.

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Re: Exhaustion system.
« Reply #43 on: March 23, 2010, 04:00:28 AM »
But the really idiotic aspect remains - exhaustion has no effect on intervalls between resting.
For me, the primary experience with exhaustion is that i spend much time standing around doing absolutely nothing until either exhaustion wears off or i can rest again. That kind of superposes the positive aspects for me.
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Re: Exhaustion system.
« Reply #44 on: March 23, 2010, 04:11:14 AM »
I feel to see the variables in this. Not complaining really, but having am un-encumbered ranger with constitution 14 getting slightly exhausted after being running for 2 maps is a bit too much in my view.
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Mcskinns

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Re: Exhaustion system.
« Reply #45 on: March 23, 2010, 12:52:15 PM »
I feel to see the variables in this. Not complaining really, but having am un-encumbered ranger with constitution 14 getting slightly exhausted after being running for 2 maps is a bit too much in my view.

This could be problematic for certain races as well, considering the Athasian Elf, who spends days at a time running across the sandy landscape from oasis to oasis only stopping for water or a short rest here and there.  Suddenly they are no better than a fat human trogging through three screens of open countryside.  While I don't oppose the system so much, it can be kind of off-putting in some circumstances, especially if your trying to remain true to your native roots in roleplaing your PC.



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Re: Exhaustion system.
« Reply #46 on: March 23, 2010, 04:37:39 PM »
I like it the way it is currently.  It still pops up, but it doesn't -instantly- pop up.  I took a low level PC with 10 constitution out against bandits, fought and beat about six of them, and was exhausted.  Compared to the way it was before, where chances are the first fight I'd of been exhausted halfway through, what we have now seems a better balance. 

As for the PCs with endurance running as a background, namely barbarians or the aforementioned Athasian elves, perhaps give them a bonus on their constitution that only applies toward exhaustion.  Not sure the exact dynamics of that system, so can't say for sure what, just something reasonable.  Remember though that they already cover more ground than an equivalent constitution character thanks to barbarian fast movement and the athasian elves natural sprinting ability.

jimkaf

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Re: Exhaustion system.
« Reply #47 on: March 23, 2010, 05:13:49 PM »
I had a little problem with exhaustion system at first. Since the latest changes I've only found it very reasonable and working perfectly well. I have no idea of it's inner workings but it seems to work just fine now.
 :thumbup:

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