I was under the impression I was running 2.1.4. :/ I'll redownload reinstall.
It'll say at the top of the log files, so if you're ever wondering, just check there.
Also: Just extract ALL of it, to the folder containing all the other folders, NWNmain, etc?
Yup. The DLLs have to be in with NWMain to work, and everything else is kept nice n neat in a NWShader folder.
For everybody with performance issues... Well, NWN is built off OpenGL, as y'all know. OpenGL, at least the 1.2ish version NWN uses, was built for offline rendering and CAD. It's not meant for the polypushing a game does, just not optimized. nVidia has good OpenGL support, ATi has decent, but Intel has little/no support, on Windows drivers, mostly because not a lot of things use OpenGL. With the new 3.0 standard, it's supposed to come back as a good graphics API, but so far DirectX is winning out in every way. Especially speed. My system's not so great, I got it when Oblivion came out, so it's running:
Processor: Intel Celeron 3.06 GHz (OCed to 3.5 GHz)
Memory: 4096MB DDR RAM
HD: 1x320+1x1024 GB
Video Card: VisionTek ATi Radeon HD 2400 Pro, AGP
etc
I can run NWN, full-screen (1280x1024) high settings at the same framerate I run Mass Effect at (same settings), or
half the framerate I run Red Faction Guerrilla or FEAR2 at (lower settings, but if you've ever played RFG or FEAR2, you know they put both NWN and ME to shame graphically). It's just cause of NWN's setup. I've been doing a few things to fix that, both in NWShader and patching bits and pieces of the engine, but it'll be a long time before I can get any real speed boost out of NWN. It's just built on a system that shouldn't be used for games.
If it does run slow, everything's modular inside, so you can turn parts off. Running fewer shaders is faster, running simpler shaders is faster. I've heard HDR is faster than bloom (in the update), and bloom is set to high-quality, so if you open it in notepad and read the settings instructions, you can turn that down and it'll run faster.
But hey i went and downloaded lastest drivers for my GeForce and i dont know but now it seems it would be running much much smoother. Maybe im just imagining it but it doesnt stutter anymore. Quite funky
Drivers will help a lot on some systems. NWShader can use OpenGL 2.0 and some parts of 2.1, where as NWN only uses 1.0/1.1/1.2 and bits of 1.4. That means newer drivers let NWShader run better. If I can get it working, I may link against OpenGL 3.0 for Windows 7 systems, which is even faster. NWShader may actually use 3.0 if you're running Win7 and a 3.0 card.
Edit: OMG what crazy effects it throws at my screen. was standing in ladys rest when suddenly all the candles just exploded in this thick red hue that slowly filled my whole screen. Then i ran outside and my character exploded in blue hue and that remained there fo as long as i logged off
Oh, that was a bug with an older bloom shader. I released a fix for it, "better bloom". Lemme see if I can find a link of that for you.