Hello all. I caught this thread on Google and read it, wanting to keep up-to-date with where all my project was getting mentioned. Hope it's not against your rules to pop in outta nowhere.
Couple quick replies to some of the comments:
That looks gorgeous! I really do hope they tweak NWNCQ too .
I'm working with the author of NWNCQ. We're going to try to get the most out of using both together. I have some stuff in the works that'll be nice when I launch it.
You can have it on the server, but it's still a bit quirky. Beyond installing the package, you have to use the nwmain.exe in your NWN folder to launch your game.
I fixed that in the latest update (one minor issue where it has problems with command-lines). Also, it's not a server thing, as Zarathustra217 mentioned. It works on the user's system, so no worries about servers or haks or module updates. Just extract and run (there are some settings to play with if you're so inclined
).
It does do mostly bloom at the moment (well, bloom, depth of field, SSAO, that sorta thing). I'm working on more useful features, but for the moment it's just eye candy. Still early in the project, though. Any suggestions for more use anyone has, I'd certainly like to hear them.
Anyway, does it function in the current version? Or is it more to just "try it out" with lots of bugs etc?
There are a few bugs, but my testers are pretty good about reporting them, so there don't seem to be too many and I have most of the known ones fixed up for the next update. Especially the one major one KoopaFanatic ran into:
I tried it out last night, and was fairly unimpressed with the results. In fact, I'm going to go so far as to say ludicrously unimpressed. The OOC entryway looked very pretty, but it was such a resource hog the game barely responded. I played around with it for an hour or so trying to get it to work before giving up and deleting it.
This is a serious (but simple) problem I didn't think of before release.
The copy of OpenGL that ships with NWShader is mine. XP, 32-bit, ATi. If you're not running a very similar system, things don't work so well (the main issue is a crash after the movies or really, reeeally slow game). If you aren't entirely put off, just search your system for "opengl32.dll" (in Windows\System32) and copy that out. Rename it to hookgl32.dll and put that in your NWN folder (overwrite the copy that's there) and it should be fixed. My apologies for the packaging mistake. The devil's in the details... :headdesk:
Anyways, greetings to all (I'll be checking out your server/world more, looks interesting from the bits I've read so far). Thanks for all the good comments, hope I can help anyone unhappy.
Cheers, peachy