Author Topic: Exhaustion system.  (Read 8477 times)

Verelius Magnus

  • New to the Mists
  • *
  • Posts: 40
  • The Order of Zarus
    • Order of Zarus
Re: Exhaustion system.
« Reply #25 on: February 26, 2010, 07:38:40 PM »
The exhaustion system seems like a flawed concept to me, I assume it was put into place to try and stop powergaming, but who do you think is more capable of working around a simple script?  Someone who understands how the NWN engine works inside and out, or your average Joe Schmoe Roleplayer?  It's the latter person who is truly punished by exhaustion.
Order of Zarus Forums

Verelius Magnus - Zarusian Namebearer

"We go where we will. We slay who we will. Let our Lord judge the righteousness of our deeds."

WildPirate13

  • Guest
Re: Exhaustion system.
« Reply #26 on: February 27, 2010, 09:32:24 AM »
Reduce it by 40% its a good idea but its a bit much.

ThAnswr

  • Dark Power
  • ******
  • Posts: 3045
  • We all end up the same: Level 20 or dead.
Re: Exhaustion system.
« Reply #27 on: February 27, 2010, 11:36:30 AM »
I realy dislike the exhaustion system, All the message flying up now and you have to watch what combats you do before you get exhausted. All this takes away from the fun of RP and pulls me right out of the emersion of the game and trying to have fun. :bonk:

Me too.  It's just one more annoying pop-up message that adds nothing to the game. 
Sig by Garison



When the going gets weird, the weird turn pro.
Hunter Thompson

"Rock is overpowered, paper is just about right" - Scissors
Thanks Aahz

Little Lotte

  • Dark Power
  • ******
  • Posts: 2824
Re: Exhaustion system.
« Reply #28 on: February 27, 2010, 11:52:07 AM »
I lawled last night as Anya got exhausted while doing alchemy. Thought that was kinda funny.

LoLJohnFerro

  • Dark Power
  • ******
  • Posts: 1248
  • Currently playing: Dragoon Sae'rid
Re: Exhaustion system.
« Reply #29 on: February 28, 2010, 09:35:36 PM »
lol I got it walking threw the woods and my char had 17 con xD

WildPirate13

  • Guest
Re: Exhaustion system.
« Reply #30 on: March 01, 2010, 12:43:25 PM »
Hrmmm...

 Now I am really bad for scanning a forum entry.

 My belief: Exhaustion system does add more to the game.
 Problem: The human body and the mix of fantasy settings leads to a bitch of a coding job.

  Exhaustion from mental to phys have a great number of factors.

  The #'s for CON/STR/DEX are great of course.

  Combat should in reality have a high exhuastion rate alot going on in that time frame... on any system.
  Running: How long does it take to run a marathon?
   Spell casting: Ummm alot of numbers to run... and its very open to interp.
   
 Good idea hard to do and impossible to keep everyone happy.

 Me,reduce it by 40% if thats not to hard to do.


POTM is still the best RP server for ravenloft  you can come across right now.

Now gimme exp LMAO


jimkaf

  • Always wanted to be the One, True,
  • Dark Lord
  • *****
  • Posts: 532
  • U RP WRONG
Re: Exhaustion system.
« Reply #31 on: March 01, 2010, 02:07:26 PM »
Out of curiosity and because I can't remember whether it's been mentioned, do monsters/NPCs follow the exhaustion system as well? And if not, shouldn't they?
Active PC: Skender Vacarescu [NWN Portrait Download]

HellsPanda

  • Dark Power
  • ******
  • Posts: 6598
Re: Exhaustion system.
« Reply #32 on: March 01, 2010, 02:39:19 PM »
sure that would be more trouble than its worth, and no they dont

Dashru

  • Undead Master
  • ****
  • Posts: 297
  • Ghoulie
Re: Exhaustion system.
« Reply #33 on: March 01, 2010, 02:44:26 PM »
Out of curiosity and because I can't remember whether it's been mentioned, do monsters/NPCs follow the exhaustion system as well? And if not, shouldn't they?

Well, undead don't have constitution scores and never get tired or exhausted. And lycantrophes, in hybrid form, have beastly stamina--so neither are relevant.
"...I was griefing a social server the other day, and noticed that they had some very explicit emotes that forced two characters to perform a very 'cooperative' emote. Naturally i spammed it on player corpses..." -- Papa Zarus

jimkaf

  • Always wanted to be the One, True,
  • Dark Lord
  • *****
  • Posts: 532
  • U RP WRONG
Re: Exhaustion system.
« Reply #34 on: March 01, 2010, 03:28:42 PM »
No biggy. Thanks for the answer. Just to clarify I meant NPCs and monsters in general, not Monstrous PCs. :)
Active PC: Skender Vacarescu [NWN Portrait Download]

KoopaFanatic

  • Iä! Iä! Puckwolf fhtagn!
  • Dark Lord
  • *****
  • Posts: 613
Re: Exhaustion system.
« Reply #35 on: March 01, 2010, 04:23:42 PM »
PC or NPC, it's a pretty good excuse ;)

(On a related, though perhaps way too off-topic, note, has anyone else ever thought that druids in wild shape forms should be immune from cold checks, like NPC animals seem to be?)

Kendric98

  • Dark Power
  • ******
  • Posts: 1681
  • Omnipotent Overlord of the Omniverse!
Re: Exhaustion system.
« Reply #36 on: March 02, 2010, 01:03:58 AM »
Vladimir ran from the outskirts to the east gate and got the exhausted message, this was very emasculating for him.

Samson/Tatyanna Costella

Aldarris

  • Dark Lord
  • *****
  • Posts: 576
  • The Anti-Stalinist
Re: Exhaustion system.
« Reply #37 on: March 02, 2010, 01:58:29 AM »
If anything, the system needs to be toned down for such simple things as jogging, afterall...PCs jog in NwN.  They don't run.  It would be awesome if we could implement a running mode, but as it is right now PCs always jog when not in the effects of haste or expeditious retreat.

And why should they get so exhausted from that?

Some of these guys with high strength and constitution scores would rival or outdue some of the top athletes in our world today.

I can tell you right now, I could  jog from one gate to the other in Vallaki and not be exhausted enough that my performance would suffer.  And if I could do it, I'd expect Roland or Leon to do even more.

It's just kind of sad I see things my PCs train themselves to do suddenly to have the "You are exhausted" message pop up after 5 minutes of fighting or jogging or whatever.
Figures, Soren's too busy to do something positive.  He thinks putting a smiling face in every message is positivity.

Heretic is a terrible player, always has been.  No wonder PoTM numbers are dwindling *sigh*

Zedrik

  • Warbird
  • Dark Lord
  • *****
  • Posts: 943
  • The Hellrabbits are watching you.
Re: Exhaustion system.
« Reply #38 on: March 02, 2010, 03:41:15 PM »
PC or NPC, it's a pretty good excuse ;)

(On a related, though perhaps way too off-topic, note, has anyone else ever thought that druids in wild shape forms should be immune from cold checks, like NPC animals seem to be?)

I have said this repeatedly to people.

Warning: Don't provoke the high-level Falkovnian wizard. He bites. (And not in the good way.)

Soren / Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12979
Re: Exhaustion system.
« Reply #39 on: March 21, 2010, 07:23:01 AM »
There's been some tweaks to the system lately that should make it a bit more reliable. Those of you that have experienced a lot of anomalies, have you noticed any change in that as of recent?

respawnaholic

  • Dark Lord
  • *****
  • Posts: 796
Re: Exhaustion system.
« Reply #40 on: March 21, 2010, 07:32:32 AM »
There's been some tweaks to the system lately that should make it a bit more reliable. Those of you that have experienced a lot of anomalies, have you noticed any change in that as of recent?

It does seem to have toned down some. Good thing. It was getting really irritating going into exhaustion during the first fight of the first room you enter.

Springer

  • Dark Lord
  • *****
  • Posts: 509
Re: Exhaustion system.
« Reply #41 on: March 21, 2010, 07:51:47 AM »
It stopped quick switching. I mean I was becoming exhausted and turning back to normal again in the matter of few seconds. Now it takes some time to get rid of exhaustion.
Ricard Dateel
Tullus Araphenson

Kendric98

  • Dark Power
  • ******
  • Posts: 1681
  • Omnipotent Overlord of the Omniverse!
Re: Exhaustion system.
« Reply #42 on: March 21, 2010, 11:19:04 PM »
I like it the way it is now.

Samson/Tatyanna Costella

Thoraion

  • Undead Master
  • ****
  • Posts: 398
Re: Exhaustion system.
« Reply #43 on: March 23, 2010, 04:00:28 AM »
But the really idiotic aspect remains - exhaustion has no effect on intervalls between resting.
For me, the primary experience with exhaustion is that i spend much time standing around doing absolutely nothing until either exhaustion wears off or i can rest again. That kind of superposes the positive aspects for me.
Currently playing:
no characters, will eventually be back

Characters in stock:
- Darian Eisenhand        - Ansgar "Frettchen" Ostvent
- Thorben Eibenfinder    - Einar Falkensang

DM Tarokka

  • Dark Power
  • ******
  • Posts: 6923
  • Fata volentem ducunt, nolentem trahunt
    • Facebook page
Re: Exhaustion system.
« Reply #44 on: March 23, 2010, 04:11:14 AM »
I feel to see the variables in this. Not complaining really, but having am un-encumbered ranger with constitution 14 getting slightly exhausted after being running for 2 maps is a bit too much in my view.
http://www.facebook.com/CiaranII
Pokemon Go! 5688 6574 4676

Mcskinns

  • Dark Lord
  • *****
  • Posts: 816
Re: Exhaustion system.
« Reply #45 on: March 23, 2010, 12:52:15 PM »
I feel to see the variables in this. Not complaining really, but having am un-encumbered ranger with constitution 14 getting slightly exhausted after being running for 2 maps is a bit too much in my view.

This could be problematic for certain races as well, considering the Athasian Elf, who spends days at a time running across the sandy landscape from oasis to oasis only stopping for water or a short rest here and there.  Suddenly they are no better than a fat human trogging through three screens of open countryside.  While I don't oppose the system so much, it can be kind of off-putting in some circumstances, especially if your trying to remain true to your native roots in roleplaing your PC.



Sage - When stories come to life

Lockleed

  • Guest
Re: Exhaustion system.
« Reply #46 on: March 23, 2010, 04:37:39 PM »
I like it the way it is currently.  It still pops up, but it doesn't -instantly- pop up.  I took a low level PC with 10 constitution out against bandits, fought and beat about six of them, and was exhausted.  Compared to the way it was before, where chances are the first fight I'd of been exhausted halfway through, what we have now seems a better balance. 

As for the PCs with endurance running as a background, namely barbarians or the aforementioned Athasian elves, perhaps give them a bonus on their constitution that only applies toward exhaustion.  Not sure the exact dynamics of that system, so can't say for sure what, just something reasonable.  Remember though that they already cover more ground than an equivalent constitution character thanks to barbarian fast movement and the athasian elves natural sprinting ability.

jimkaf

  • Always wanted to be the One, True,
  • Dark Lord
  • *****
  • Posts: 532
  • U RP WRONG
Re: Exhaustion system.
« Reply #47 on: March 23, 2010, 05:13:49 PM »
I had a little problem with exhaustion system at first. Since the latest changes I've only found it very reasonable and working perfectly well. I have no idea of it's inner workings but it seems to work just fine now.
 :thumbup:
Active PC: Skender Vacarescu [NWN Portrait Download]