Author Topic: Exhaustion system.  (Read 8480 times)

Aldarris

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Exhaustion system.
« on: February 23, 2010, 02:15:56 AM »
I thought our solution to the exhaustion system was to implement variables for casting spell per spell, although wouldn't be noticed unless casting repeatedly round after round, instead of having the script searching for action every heartbeat.

I like the new changes to the exhaustion system in that if you stand there long enough, the values go back to zero and you can work again, unlike before.

What I do not like is how quickly everyone is reaching exhaustion right now.

But hey, let's discuss.
Figures, Soren's too busy to do something positive.  He thinks putting a smiling face in every message is positivity.

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DM Nocturne

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Re: Exhaustion system.
« Reply #1 on: February 23, 2010, 02:22:05 AM »
Let's not talk about exhaustion system again. I'm getting exhausted thinking about it.

Avatar6666

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Re: Exhaustion system.
« Reply #2 on: February 23, 2010, 02:45:20 AM »
Me as well I dont like it one bit and i am for removing it. but i am only a consumer of this server.


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Soren / Zarathustra217

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Re: Exhaustion system.
« Reply #3 on: February 23, 2010, 02:55:06 AM »
I think people are generally being confused by the frequency of messages. I don't know if they have to be pulled, but it's only to give you a good feel of it. The exhaustion system has no effect on you until you receive the message saying "You are feeling exhausted", and not "You are starting to feel somewhat exhausted" or less. It's only when you notice the extra effects icons that there's any of it, and even then, the first stage of exhaustion is very mild.

Aldarris

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Re: Exhaustion system.
« Reply #4 on: February 23, 2010, 02:56:44 AM »
That's what I'm trying to say however, is that the new messages are great, but the actual "you are feeling exhausted" is coming up a lot sooner than it used to.
Figures, Soren's too busy to do something positive.  He thinks putting a smiling face in every message is positivity.

Heretic is a terrible player, always has been.  No wonder PoTM numbers are dwindling *sigh*

Soren / Zarathustra217

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Re: Exhaustion system.
« Reply #5 on: February 23, 2010, 03:07:24 AM »
Alright, well, glad that's clear atleast.

As for the values, they are adjusted to a large amount of empirical data. It'll be my bold claim that everyone that takes their time to roleplay a bit while they walk through a dungeon will only end up exhausted if they have exceptionally long fights.

HellsPanda

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Re: Exhaustion system.
« Reply #6 on: February 23, 2010, 03:32:37 AM »
I don't see much trouble with the exhaustion system as it is, my fighter/rogue can pretty much keep fighting for ages no problem,
but I do wonder at the ease of removing the AB modifiers, is it supposed to be just quaff one quick lesser restoration potion, and the modifier is gone?

Bad_Bud

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Re: Exhaustion system.
« Reply #7 on: February 23, 2010, 03:37:55 AM »
Maybe people would be less confused if the messages went something like, "You are nearing exhaustion!" or "If you continue at this rate, you will soon become exhausted." instead of saying that the character is already partially exhausted.

That way there is just one clear state of 'exhaustion' and various stages of getting there, instead of various stages of actual exhaustion.
« Last Edit: February 23, 2010, 03:39:53 AM by Bad_Bud »

Soren / Zarathustra217

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Re: Exhaustion system.
« Reply #8 on: February 23, 2010, 03:40:09 AM »
Maybe people would be less confused if the messages went something like, "You are nearing exhaustion!" or "If you continue at this rate, you will soon become exhausted." instead of saying that the character is already partially exhausted.

That way there is just one clear state: 'exhaustion' and various stages of getting there, instead of various stages of actual exhaustion.

Not a bad idea.

Jotem

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Re: Exhaustion system.
« Reply #9 on: February 23, 2010, 09:27:13 AM »
I do like the new Exaustion system, it has added to plenty of RP on my part, perhaps for when one reaches 'Very Exausted' Ac could suffer from it aswell.

Defending yourself when your ny on dead on your feet would be quite difficult i'd imagine.

Just an idea. :D

Ryltar/ Robert Archer

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Re: Exhaustion system.
« Reply #10 on: February 23, 2010, 10:23:06 AM »
here's my problem with the exhaustion system since pretty much day one of its impliment.

Hope casts like eight spells and she's mildly exhausted? this to me makes no sense, but otherwise the system seems to be working just fine.

Avatar6666

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Re: Exhaustion system.
« Reply #11 on: February 23, 2010, 12:19:29 PM »
Same way with bera.


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Aahz

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Re: Exhaustion system.
« Reply #12 on: February 23, 2010, 01:41:04 PM »
here's my problem with the exhaustion system since pretty much day one of its impliment.

Hope casts like eight spells and she's mildly exhausted? this to me makes no sense, but otherwise the system seems to be working just fine.

I had the same experience with my cleric. I would cast my buffs and hit exhaustion penalties during the second group of monsters I encountered in a dungeon. I have no idea what the actual spell failure percentage is supposed to be at that first level of exhaustion but I never, EVER, was able to successfully cast a spell in combat once I got the penalty, not once. That is the major reason I abandoned playing my clerics. Huge frustration and OOC management required to accommodate the system. 

Another reason is  that you can do exactly the same things and become (and recover from being) exhausted at different and unpredictable rates.  As far as RP potential I just do not see any.  I RP being tired when it makes sense to me that my character's actions would make them tired.  I have never RP-ed being tired just because of this system and I never will. 

The developers have brought a lot of good things to the server that enhance roleplay, but game mechanics changes only seem to force the player into hyper-awareness of the rules and micro management.

It's really Ironic that on one hand we are told to keep things IC and that metagaming is "Evil" but yet are subjected to systems like this (and the morale system) that essentially force you to make your decisions based solely on how the game mechanics work.
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Mcskinns

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Re: Exhaustion system.
« Reply #13 on: February 23, 2010, 02:24:19 PM »
here's my problem with the exhaustion system since pretty much day one of its impliment.

Hope casts like eight spells and she's mildly exhausted? this to me makes no sense, but otherwise the system seems to be working just fine.

Channeling the power of your deity was never meant to be taken as lightly as it is in these games.  There are very few stories written about adventuring groups that stand around for ten minutes casting assorted buffing spells on themselves and everyone else around them, then having people request ones they do not have, or cannot cast themselves from others in the group.  That to me is as disruptive to immersion as anything else when a PC starts a long string of buffs right before a battle.  To me it trivializes the gods gifts.  The exhaustion factor in my mind is just a warning that the gods feel you are abusing your power.



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Heretic

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Re: Exhaustion system.
« Reply #14 on: February 23, 2010, 02:30:34 PM »
Yeah, what Mcskinns said, its a challenge trying to have the best of both worlds, can only do so with feedback and keeping an open mind about things. Things likewise, wont be perfect, but its an on-going process. Giving up on the system or doomsaying it, wont get us anywhere, but it will just lead to further frustrations.

Perhaps if those spell failures reported could be expanded so Soren takes a look?

Ryltar/ Robert Archer

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Re: Exhaustion system.
« Reply #15 on: February 24, 2010, 10:20:37 AM »
maybe i should clarify i dont have a direct PROBLEM with getting exhausted by spell usage thats fine, i guess my gripe way i see it is when you get higher lvl it should to me stand to reason that a higher level caster would get less exhausted by a string of casting then say that lvl 2 caster i guess thats might gripe

that all said, though i dont mind it, i pause for a few moments do some rping about someones past, or ask how there doing after a fight etc etc and usually by then in an ooc sense things are back to normal

Bad_Bud

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Re: Exhaustion system.
« Reply #16 on: February 25, 2010, 04:18:06 PM »
It really is messed up right now.  I buffed my cleric's constitution to 17, and he got exhausted rather quickly.  I minimized the game and browsed the internet for about five minutes and came back.  He was already fully exhausted before he finished killing two snow golems.  He must have only been fighting for about a minute.

I'm having a similar experience with my other characters, too.  I'm getting exhausted during the first fights in dungeons and things.

Soren / Zarathustra217

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Re: Exhaustion system.
« Reply #17 on: February 26, 2010, 03:49:59 AM »
It really is messed up right now.  I buffed my cleric's constitution to 17, and he got exhausted rather quickly.  I minimized the game and browsed the internet for about five minutes and came back.  He was already fully exhausted before he finished killing two snow golems.  He must have only been fighting for about a minute.

I'm having a similar experience with my other characters, too.  I'm getting exhausted during the first fights in dungeons and things.

What characters are you playing? If you want, I could try to catch you in game and do some more specific evaluation.

Delete Me

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Re: Exhaustion system.
« Reply #18 on: February 26, 2010, 04:37:07 AM »
It really is messed up right now.  I buffed my cleric's constitution to 17, and he got exhausted rather quickly.  I minimized the game and browsed the internet for about five minutes and came back.  He was already fully exhausted before he finished killing two snow golems.  He must have only been fighting for about a minute.

I'm having a similar experience with my other characters, too.  I'm getting exhausted during the first fights in dungeons and things.

I noticed this.

Im unhappy with the exhaustion system, but thats me.
Delete Me.

Bad_Bud

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Re: Exhaustion system.
« Reply #19 on: February 26, 2010, 06:24:31 AM »
It really is messed up right now.  I buffed my cleric's constitution to 17, and he got exhausted rather quickly.  I minimized the game and browsed the internet for about five minutes and came back.  He was already fully exhausted before he finished killing two snow golems.  He must have only been fighting for about a minute.

I'm having a similar experience with my other characters, too.  I'm getting exhausted during the first fights in dungeons and things.

What characters are you playing? If you want, I could try to catch you in game and do some more specific evaluation.

Well, the two that were getting exhausted died in freak accidents, and they were Suhaib and Frank Alexandru.

marlewebber

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Re: Exhaustion system.
« Reply #20 on: February 26, 2010, 09:14:22 AM »
Recent update.   PC with base constitution of 6 pretty much unable to avoid exhaustion in any combat scenerio.

I know that's a PC that should be affected by this moreso, but honestly, it feels like all I'm doing is dealing with the exhaustion system.  It tends to overshadow any other in game system, at least for this character.

LoLJohnFerro

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Re: Exhaustion system.
« Reply #21 on: February 26, 2010, 09:19:47 AM »
Well if shes sick and with low con you would think she wouldnt be fighting?
But if she has to perhaps you cut out buffs you dont need before combat, or maybe walk around rather then run, Or used a ranged weapon.
All I can think of.

mayvind

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Re: Exhaustion system.
« Reply #22 on: February 26, 2010, 11:15:20 AM »
I kinda like current system, with warning about before hand that you will be exhausted. Maybe adjust the warning text abit though.

DM Macabre

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Re: Exhaustion system.
« Reply #23 on: February 26, 2010, 12:53:40 PM »
I must say, from the view times I tested it with my player characters, I really LOVE the exhaustion system! It adds so much on the reality and fear factor. It's plain awesome! :thumbup:

Avatar6666

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Re: Exhaustion system.
« Reply #24 on: February 26, 2010, 01:40:58 PM »
I realy dislike the exhaustion system, All the message flying up now and you have to watch what combats you do before you get exhausted. All this takes away from the fun of RP and pulls me right out of the emersion of the game and trying to have fun. :bonk:


“In brightest day, in blackest night,
No evil shall escape my sight
Let those who worship evil’s might,
Beware my power… Green Lantern’s light!”