Updated Section 6: Player Versus Player adding:
- Hiding, delivering irrevocable wounds or burning corpses falls under the general rules of PvP and is considered as such.
- The corpse/remains items should generally be treated as following the game mechanics. The corpse/remains item cannot be supposed to not be present in game when it actually is - you should not by roleplay decide that the corpse/remains item is somewhere else, like the bottom of the sea, the Shadow Rift, or in a remote region of the Core that is not actually represented anywhere within the game. In the same sense, you cannot dissolve/decrepit it beyond what amounts to the remains item.
And changing the Pick Pocketing rules to encompass all stealing.
Updated Section 7: Adventuring etc. adding:
- "Perma" or "permadeath" are OOC terms, and as such, should never be a determined consequence of the IC roleplay. Character stories' can come to a "closure", but only by the decision of the player of the character. In exceptional situations, however, it may be extremely unlikely that a dead character should ever return to life, amounting for the same.