Author Topic: Religion Resource Thread  (Read 57855 times)

Bluebomber4evr

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Religion Resource Thread
« on: January 02, 2010, 05:56:56 PM »
This thread will list all of the supported deities of several settings and the proper domains that clerics of these deities are allowed to select.

Be aware that proper domains for clerics originating from the settings listed below will be enforced. If your cleric has incorrect domains, please ask a DM to help you set up your domains properly.

Ravenloft Religions:

Outlander Deities:
« Last Edit: August 15, 2016, 04:04:37 AM by Zarathustra217 »

Bluebomber4evr: The Justice, not you, since 2002

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Re: Religion Resource Thread
« Reply #1 on: January 02, 2010, 06:02:29 PM »
The Ancestral Choir:

Worship Centers: Kartakass

References: Ravenloft Gazetteer I

Alignment: True Neutral

Cleric Domains: Luck, Knowledge, Mora

Symbol: A flute; clerics “present” their symbols by playing them

Favored Weapon: Battleaxe


Notes: This Kartakan cult believes their revered ancestors not only watch over their descendants, but can intervene on their behalf as well. Offering proper respect to one’s ancestors earns one divine favor in life and secures a place in the Ancestral Choir after death. All cult members must have clear singing voices and are expected to sing praising songs called “mora,” dedicated to their ancestors, once a week.
« Last Edit: December 01, 2018, 05:04:39 PM by EO »

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Re: Religion Resource Thread
« Reply #2 on: January 02, 2010, 06:06:54 PM »
The Akiri (Egyptian) Pantheon:

Worship Centers: Har’Akir, Sebua, secretly worshipped in Pharazia

References: Domains of Dread, Touch of Death, Darklords, 3ed ed. Ravenloft Campaign Setting, Deities & Demigods

Alignment: varies; Ra is Lawful Good, Osiris is Neutral Good, Set is Lawful Evil, Anubis is Lawful Neutral

Cleric Domains: varies; Ra - Air, Curse, Good, Law, Sun. Osiris - Good, Protection, Repose, Water. Set – Curse, Death, Evil, Trickery. Anubis - Death, Evil, Repose. Apep - Destruction, Evil, Fire.

Symbol: varies; Ra – an ankh superimposed on a solar disk. Osiris – crossed flail and staff. Set – A coiled cobra.

Favored Weapon: varies; Ra – falchion. Osiris – light flail. Set – short sword. Anubis – mace.




Notes: The Amber Wastes hold these ancient gods in fear and awe. Three of their many gods are of significance: Ra, Osiris, and Set. Ra is both king and father of the gods, and represents the sun. Mortal rulers can only do so with Ra’s blessing. Osiris, once killed by his own brother and then resurrected by Ra, rules the world of the afterlife. He also controls the springs of the desert. Set is the sinister deity who slew his brother Osiris, yet managed to endure the wrath of the other gods. He is the deity of deceit and destruction, and his minions include crocodiles, poisonous snakes, jackals, and scorpions. For more deities of the Egyptian Pantheon, consult Deities & Demigods.

For more information, click here.
« Last Edit: August 16, 2019, 03:53:59 AM by DM Brimstone »

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Re: Religion Resource Thread
« Reply #3 on: January 02, 2010, 06:10:56 PM »
The Celtic Pantheon:

Worship Centers: Forlorn, Tepest, Avonleigh, Shadowborn Manor, Nidala

Reference: Castles Forlorn, Servants of Darkness, Shadowborn, 3rd Ed. Ravenloft Campaign Setting, Ravenloft Gazetteer I

Alignments: Varies; Belenus – Neutral Good. Arawn – Neutral Evil. Brigantia – Lawful Good. Daghda – Chaotic Good. Diancecht – Neutral Good. Lugh - Chaotic Neutral. Manannan mac Lir - Lawful Neutral. Math Mathonwy – Lawful Evil. Morrigan – Chaotic Evil

Cleric Domains: Varies; Belenus - Fire, Good, Sun. Arawn – Death, Evil, Repose. Brigantia – Animal, Good, Protection. Daghda – Good, Plant, Trickery. Diancecht – Good, Healing. Lugh - Chaos, Knowledge, Magic. Manannan mac Lir - Animal, Law, Water. Math Mathonwy – Knowledge, Magic. Morrigan – Destruction, Evil, War.

Symbols: Varies; Belenus - a “Celtic”-style Golden sunburst. Arawn – skull wearing antlered helm. Brigantia – woman holding a hammer. Daghda – cauldron. Diancecht – leaf. Lugh - Eight-pointed star. Manannan mac Lir - Fish. Math Mathonwy – iron scepter. Morrigan – crossed swords.

Favored Weapons: Varies; Belenus – sickle. Arawn – scythe. Brigantia – warhammer. Daghda – club. Diancecht – dagger. Manannan mac Lir - trident. Math Mathonwy – quarterstaff. Morrigan – greatsword.



Notes: In Tepest and Nidala, Belenus is worshipped exclusively over other gods of the pantheon, while in Forlorn all the gods are worshipped. Tepest and Nidala are known to be intolerant; Tepestanis are intolerant of everything they deem to be “fey,” including elves, half-elves, calibans, and even sorcerors, and execute them in holy inquisitions; Nidalans view Belenus as their “one true god,” and persecute all other religions. The Forfarians hold both Belenus and Daghda as important, and are served by druids. Forfarians believe that after death the souls of the good and just pass westward to the Isles of the Blessed, while wicked souls descend through the Maw of Arawn into the bleak islands of Annwn.
« Last Edit: December 29, 2018, 02:42:37 PM by EO »

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Re: Religion Resource Thread
« Reply #4 on: January 02, 2010, 06:14:41 PM »
The Church of Bane (Church of the Lawgiver):


Worship Centers: Hazlan, Nova Vaasa

Reference: Domains of Dread, 3rd Ed. Ravenloft Campaign Setting,  Ravenloft Gazetteer I, V

Alignments: Lawful Neutral, Lawful Evil

Cleric Domains: Bindings, Curse, Death, Evil, Law, Scrutiny, War

Symbol: A stout iron spear, bound in coils of bronze

Favored Weapon: Whip


Notes: (This religion was imported from the Forgotten Realms® setting, though the god has been somewhat “watered down” in Ravenloft.) Bane has many titles, including the Lawgiver, the Iron Tyrant, and the Black Lord. His religion rewards blind obedience and asserts the divine providence of kings. Rigid social stratification is enforced and the Church forbids inter-ethnic and inter-racial marriages. Clerics must perform all holy rites in Vaasi. The Church of Bane is the state religion of Hazlan and Nova Vaasa.

For more information, click here.
« Last Edit: August 16, 2019, 03:52:19 AM by DM Brimstone »

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Re: Religion Resource Thread
« Reply #5 on: January 02, 2010, 06:19:02 PM »
The Church of Ezra:

Worship Centers: Many, but large temples are located in Levkarest (Borca), Port-a-Lucine (Dementlieu), Mordentshire (Mordent) and Nevuchar Springs (Darkon).

Reference: Domains of Dread, 3rd Ed. Ravenloft Campaign Setting, Ravenloft Gazetteer II, III, IV

Alignments: Lawful Neutral, though a Lawful Good sect exists in Mordent, a Lawful Evil sect exists in Darkon, and a True Neutral sect exists in Dementlieu

Cleric Domains: Mists, Curse, Destruction, Healing, Law, Protection [Note: An Anchorite must have Mists + one of the other domains.]

Symbol: A silver longsword superimposed on an alabaster kite shield and adorned with a sprig of belladonna

Favored Weapon: Longsword


Notes: This religion formed over ninety years ago when Yakov Dilisnya claimed that a divine entity called Ezra, Our Guardian in the Mists, had given him a message to spread to the world that she was once a virtuous mortal woman who surrendered her mortality to the Mists to become a guardian of mankind. Clerics of Ezra are called anchorites, and each sect has different goals for their anchorites to achieve. The original Lawful Neutral sect of Borca, called the Home Faith, charges its anchorites with protecting and healing the faithful. The Lawful Good sect of Mordent adds that their anchorites must convert as many souls as possible to the Church for their own good. The True Neutral sect of Dementlieu believes that Ezra was a goddess who abandoned her shallow bretheren to aid mortals, and their anchorites spend their days contemplating the true nature of their goddess. The Lawful Evil sect of Darkon prophesies a coming apocalyptic event they call the Time of Unparalleled Darkness, and they claim that those who do not accept Ezra into their hearts will be consumed by the darkness of the Armageddon to come.

For more information, click here.
« Last Edit: August 16, 2019, 03:55:51 AM by DM Brimstone »

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Re: Religion Resource Thread
« Reply #6 on: January 02, 2010, 06:23:21 PM »
The Cult of the Morninglord (Children of the Morninglord):

Worship Centers: Barovia

References: Domains of Dread, Vampire of the Mists, 3rd Ed. Ravenloft Campaign Setting, Ravenloft Gazetteer I

Aligment: Chaotic Good

Cleric Domains: Good, Luck, Protection, Salvation, Sun

Symbol: A simple, rose-tinted disc of gold

Favored Weapon: Spear


Notes: (This religion is also imported from the Forgotten Realms® setting, in the form of the deity Lathander Morninglord. The name “Lathander” is not used here, and there are some subtle differences in the belief system as well). The Cult of the Morninglord was founded around 475 BC by the outlander Martyn Pelkar, who claimed that the Morninglord appeared to him in physical form and saved him from a pack of vampires. Based on this encounter, the Cult depicts the Morninglord as a luminous sylvan humanoid, similar to an elf. Although his body is formed of soft, glowing light, his face is smeared with blood, which the cult says is a sign that even the greatest good may hold some evil stain and even the most depraved evil may contain a spark of goodness.  They believe that no matter how dark the night, the dawn will come and that the Morninglord will one day return to lead the world into daylight. Presumably, when this happens the Morninglord's mouth would be wiped clean; clerics often use the phrase, "Thy lips be cleansed" in hopes of this day. The Morninglord asks little of his followers, save that they treat each other with kindness and retain hope in their hearts. This has given the Cult great appeal to the downtrodden of Barovia, particularly among the Gundarakites. The cult may be more than just an optimistic message. One of its founders was a hunter of the undead, and it is possible that secret teaching have been passed down to clerics to battle vampires and their ilk.

For more information, click here.
« Last Edit: December 28, 2018, 11:32:26 PM by EO »

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Re: Religion Resource Thread
« Reply #7 on: January 02, 2010, 06:26:45 PM »
The Divinity of Mankind

Worship Centers: Paridon

References: Van Richten's Arsenal

Alignment: Lawful Neutral

Cleric Domains: Knowledge, Law, Strength

Symbol: A highly stylized human figure within a squared circle

Favored Weapon: Quarterstaff


Notes: This is the dominant religion of Paridon. All members of the clergy are referred to as "celebrants of humanity." Most clergy members are monks, while a few become clerics. Monks focus on releasing untapped potential, while clerics focus on releasing the spiritual power flowing from all humans. Clerics of the Divinity of Mankind are asthetics, and believe that deities are purely mythical fabrications of humans who are unprepared to accept their ascendancy. As can be guessed, only humans are allowed into the clergy. Nonhumans are seen as lesser beings.
« Last Edit: September 23, 2018, 10:52:09 PM by EO »

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Re: Religion Resource Thread
« Reply #8 on: January 02, 2010, 06:30:38 PM »
The Eternal Order:

Worship Centers: Darkon, Necropolis

References: Death Ascendant, 3rd ed. Ravenloft Campaign Setting, Ravenloft Gazetteer II

Alignment: Neutral Evil

Cleric Domains: Death, Evil, Knowledge, Repose

Symbol: A hooded human skull

Favored Weapon: Scythe


Notes: Some 60 or so years ago, Azalin Rex codified Darkonese folklore into a state religion. This folklore states that Darkon was originally inhabited by the dead, but the living stole the land from them and banished the dead into the Gray Realm. It is prophesied that one day the dead will return to reclaim their land and enact their revenge upon the living. This event is called the Hour of Ascension. Several events over the past few decades have been claimed by the Eternal Order to be the Hour of Ascension, including the Great Upheaval and the Requiem. In the aftermath of the Requiem, in which a wave of negative energy destroyed the Darkonese capital city of Il Aluk, transforming it into a city of undead now called Necropolis, the church officials of the Eternal Order blamed the events on the lack of faith of the Darkonese people—which only caused the people to abandon this religion en masse. While the Eternal Order may be failing as an organized religion, its underlying superstitions remain quite strong amongst the populace of Darkon. The clerics of the Eternal Order worship a variety of death gods liberally borrowed from other religions. The religion revolves around various rituals aimed at pleasing the dead and delaying the Hour of Ascension.

For more information, click here.
« Last Edit: December 01, 2018, 04:58:49 PM by EO »

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Re: Religion Resource Thread
« Reply #9 on: January 02, 2010, 06:33:35 PM »
The Faith of the Overseer:

Worship Centers: Western Darkon

References: Bleak House, Ravenloft Gazetteer II

Alignment: Lawful Good

Cleric Domains: Good, Law, Protection

Symbol: Two circles within two squares, forming an abstract sun

Favored weapon: Longsword



Notes: This small religion was founded in Matira Bay around 100 years ago. It stresses community and the hope that divine justice for all is possible in a world that often seems unfair. The religion is centered in the Darkonese city of Matira Bay and is led by High Priest Derakoth. They believe that the Overseer does not grant boons, but is witness to all the actions of one’s life and therefore rights any past wrongs in the afterlife. Mortals are expected to offer aid to others whenever possible, and likewise accept aid when it is given. The faith of the Overseer forbids idolatry, so there are no images of the Overseer in any temples or religious texts.
« Last Edit: September 23, 2018, 10:52:20 PM by EO »

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Re: Religion Resource Thread
« Reply #10 on: January 02, 2010, 06:37:22 PM »
Hala:

Worship Centers: Many, but the main temples are in Mordent and Falkovnia

References: Children of the Night: Vampires, Chilling Tales, Van Richten’s Monster Hunter's Compendium vol. III, 3rd ed. Ravenloft Campaign Setting, Ravenloft Gazetteer III, Ravenloft Gazetteer V

Alignment: True Neutral

Cleric Domains: Healing, Magic, Plant, Weave

Symbol: A ring formed by thirteen serpents, each devouring the tail of the one before it.

Favored Weapon: Dagger



Notes: The holy text of the faith of Hala, Tales of the Ages, states that the world was created from the mists of Chaos by nine gods who then withdrew to allow mortals to find their own way. The mortals, however lacked wisdom, and thus filled the world with pain and anguish. Hala, one of the nine gods who created the world, returned to ease the suffering of mortals. She gathered 13 men and 13 women and taught them the secrets of the Weave, from which all magic stems. The magic of the Weave, also known as witchcraft, has unfortunately been branded by superstition and fear, mainly due to actions of hags, the most notorious practitioners of witchcraft. The mystical Church of Hala is highly secretive because of this, though its witch-clerics operate a number of hospices throughout the Core, offering rest and healing to all to come to them in need.

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« Last Edit: February 18, 2019, 08:18:06 PM by EO »

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Re: Religion Resource Thread
« Reply #11 on: January 02, 2010, 06:41:32 PM »
The Rajian (Indian) Pantheon:

Worship Centers: Sri Raji

References: Web of Illusion, 3rd ed. Ravenloft Campaign Setting

Alignment: varies; Kali – Chaotic Evil. Tvashtri – Chaotic Good.

Cleric Domains: varies; Kali – Destruction, Evil, Healing, Trickery. Tvashtri – Chaos, Knowledge, Magic, Plant.

Symbol: varies; Kali – skulls strung together on a leather necklace. Tvashtri – A pinwheel fan.

Favored Weapon: varies; Kali – katar. Tvashtri – sap.


Notes: Sri Rajians worship a wide variety of deities with such complex relationships that it is often difficult for outsiders to understand their religion. One of the most basic tenets of the Rajian belief structure is reincarnation. They believe that the mortal world is one of pain and suffering to be endured by countless births, deaths, and rebirths until one’s permanent soul has achieved perfection and can escape to eternal paradise. The two most significant gods of the pantheon are Kali and Tvashtri. Kali, the Black Mother, is goddess of both destruction and creation. She revels in the destruction she causes, yet creates life from death. Her cult, the Dark Sisters, offer up a human sacrifice to her on a daily basis, the ritual overseen by their leader, Arijani. Tvashtri, the god of industry and invention, has both a city and a university named after him. His namesake university may be the greatest center of learning in the Land of Mists, and also the most remote.
« Last Edit: September 23, 2018, 10:52:39 PM by EO »

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Re: Religion Resource Thread
« Reply #12 on: January 02, 2010, 06:46:56 PM »
Nerull (Erlin):

Worship Centers: Barovia/Gundarak

References: Domains of Dread, Ravenloft Gazetteer I, Living Greyhawk Gazetteer, Deities & Demigods

Alignment: Chaotic Evil

Cleric Domains: Chaos, Death, Evil, Trickery

Symbol: A sickle crossed with a hog-slaughtering knife, both stained with blood and overlaying an orb of night sky, glittering with stars. Alternatively, a skull and scythe.

Favored Weapon: Battleaxe


Notes: This Gundarakite death god was both sanctioned and encouraged by Duke Gundar when he ruled the lands that were once Gundarak. He is believed to be a very ancient deity, perhaps a corruption of Irlek-Khan, the demonic entity worshipped by the Neureni hordes who once conquered Barovia eons ago. He is portrayed as a trickster who created death as a deception, and delegated his duties to a host of demons. His neglect of his duties allows the dead to escape, thus creating the undead. Outlanders claiming to be from a world called “Oerth” paint a very different picture of the god: they claim on their world, Nerull is a widely known and widely feared deity who finds all living things an affront to his being, and his worshippers murder and slay as many as possible to appease the fearsome reaper. Worship of Nerull (mispronounced as “Erlin” by Barovians, due to their erroneus belief that he is the same as the ancient Neureni demon Irlek-Khan) nearly disappeared when Strahd von Zarovich annexed Gundarak in the aftermath of the Great Upheaval, but has recently been cast by the Gundarakite rebels as just one more element of Gundarakite culture being systematically crushed by Barovian oppression. Nerull might have only served as a political symbol if not for the rebel Emanuel Maryszkas who, in 754 BC called upon the power of Nerull to save him from the Barovian militiamen giving him chase. His calls were answered when waves of unholy fear swept over his pursuers. Emanuel is now the leader of the cult of Nerull in Barovia, and is seeking an alliance with the greater Gundarakite rebellion movement.
« Last Edit: September 23, 2018, 10:52:51 PM by EO »

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Re: Religion Resource Thread
« Reply #13 on: January 02, 2010, 06:49:52 PM »
The Wolf God:

Worship Centers: Verbrek

References: Realm of Terror, Ravenloft Campaign Setting, Domains of Dread, 3rd ed. Ravenloft Campaign Setting, Ravenloft Gazetteer IV

Alignment: Chaotic Evil

Cleric Domains: Animal, Chaos, Slaughter, Strength, Trickery

Symbol: A snarling wolf’s head or a single, bloody paw print

Favored Weapon: None. Those who cannot attack with tooth and claw are prey.


Notes: The Wolf God is almost exclusively worshipped by werewolves, and the few non-werewolves who worship it are clearly insane. The Wolf God represents everything the humans of Verbrek fear in nature, and while they do not worship him, they respect his power and that of his children, and often make efforts to appease the ravenous bestial god and his lycanthrope children. The Wolf God’s werewolf followers, those who truly worship him, believe that wolves are divine creatures and that all other predatory animals—especially humans—are abominations that must be destroyed. :idea:

For more information, click here.
« Last Edit: September 23, 2018, 10:53:01 PM by EO »

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Re: Religion Resource Thread
« Reply #14 on: January 02, 2010, 06:53:07 PM »
Yutow the Peacebringer:

Worship Centers: Valachan

References: Dungeon Magazine #50: “Felkovic’s Cat”, Ravenloft Gazetteer IV

Alignment: Lawful Neutral

Cleric Domains: Animal, Law, Plant, Protection

Symbol: A silver circle split by a vertical diamond, representing both the phases of the moon and a cat’s eye.

Favored Weapon: Sickle


Notes: The Valachani people state that their land was originally inhabited by a race of dark-skinned humans who lived at one with nature, and were guided by a green sylvan deity called Yutow. Their peaceful days ended when the tan-skinned Vaasi people invaded and brought “civilization” with them. Yutow, being a nature god, was powerless to help his people until the panther, the wisest of all animals, suggested that Yutow merge the two people into one. Yutow accomplished this, creating the Valachani of today, but in doing so caused his own life to end. The Valachani state that Yutow is indisputably dead, yet still conscious and guiding his people from the moon. The Dead God’s servants are panther spirits and those who bear their blood. The religion is monotheisitic, and other religions are called false by Yutow’s worshippers. The religion states that followers of Yutow must not question his motives or mandates; they must uncomplainingly undergo trials in their lives to prove themselves worthy to him. Those who do so are granted immortality as a nature spirit, while those who fail are reincarnated to suffer again until they learn their lessons. Followers of Yutow believe that in worshipping him they are protected from the fury of nature, while unbelievers will have to face nature’s wrath. Unnatural things such as undead or arcane magic are considered the worst form of blasphemy.
« Last Edit: September 23, 2018, 10:39:28 PM by EO »

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Re: Religion Resource Thread
« Reply #15 on: January 02, 2010, 06:56:16 PM »
Zhakata:

Worship Centers: G’henna

References: Realm of Terror, Ravenloft Campaign Setting, Circle of Darkness, Domains of Dread, 3rd ed. Ravenloft Campaign Setting

Alignment: Lawful Evil

Cleric Domains: Destruction, Earth, Fire, Protection

Symbol: Small reliquary containing human finger bones

Favored Weapon: Flail


Notes: The beast-god Zhakata is the state religion of the famine-stricken nation of G’henna. G’hennans state that Zhakata has dual aspects: that of Devourer, and that of Provider. Unfortunately, they have only experienced his Devourer aspect. As the Devourer, Zhakata is not worshipped, he is appeased. His endless hunger demands constant sacrifice, whether it be food or humans. All crops must be donated to the Temple, where the priests deduct Zhakata’s share and then dole out the rest to the starving population. Buying and selling food is a religious offense, and obesity is the ultimate act of blasphemy. G’hennans believe that their painful sacrifices will one day finally appease Zhakata. On that day he is supposed to appear in physical form and change into Zhakata the Provider and give generous amounts of food to his worshippers. For generations the people of G’henna have starved themselves in the feeble hope that this day will come. G’henna is a theocracy. Clerics of Zhakata are the law, and they eat well, taking their portions of food before handing it back to the peasants. All clerics must defer to G’henna’s lord and master, the high priest Yagno Petrovna.

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« Last Edit: September 12, 2010, 01:50:04 PM by EO »

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Re: Religion Resource Thread
« Reply #16 on: January 02, 2010, 07:00:19 PM »
Voodan:

Worship Centers: Souragne

References: Dark Tales & Disturbing Legends

Alignment: Varies; The Maiden of the Swamp - CG, The Lord of the Dead - LE, Brahmbei the Oracle - LN, Kurkva the Wailing One - N, Lethede the Lady of the Roads - LN, Madris Orundi the Dancer - NG, Ohuwaghnn the Serpent King - CE, Ovun Borundir the Warrior - CN, Sehkelo the Queen in Gold - LG, Tonthomba the Burning Man - CE, Ulwaddithri the Consuming One - NE

Cleric Domains: Varies; Maiden of the Swamp - Animal, Healing, Plant; Lord of the Dead - Death, Knowledge, Repose; Brahmbei the Oracle - Knowledge, Law, Luck; ; Kurkva the Wailing One - Air, Travel, Water; Lethede Lady of the Roads - Protection, Strength, Travel; Madris Orundi the Dancer - Good, Luck, Protection; Ohuwaghnn the Serpent King - Animal, Destruction, Trickery; Ovun Borundir the Warrior - Protection, Strength, War; Sehkelo the Queen in Gold - Fire, Sun, War; Tonthomba the Burning Man - Chaos, Destruction, Fire; Ulwaddithri the Consuming One - Death, Evil, Trickery

Symbol: None

Favored Weapon: None



Notes: Not all faiths honor the gods directly. In many cultures, spirits of the natural world and messengers of the gods are far more involved in mortal affairs than are the gods themselves. Why pray to a deity who does not hear, when you can direct your petition to the entity that god placed as lord over luck, or death, or rain, or wealth? This, then, is the Voodan, who worship neither gods nor nature itself, but rather spiritual entities who fall somewhere in between. These spirits, or "loa," number in the thousands, representing all manner of natural forces, locations, or concepts. Many communities even worship their deceased ancestors as loa. The loas listed above are the greatest and most well-known of the Souragnian faith.

For more information, click here.
« Last Edit: December 29, 2018, 01:30:44 PM by EO »

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Re: Religion Resource Thread
« Reply #17 on: January 02, 2010, 07:02:01 PM »
Minor Religions:


The Cult of Sekhmaa (Nova Vaasa)

Diosamblet (Markovia)

Easan the Mad (Vechor)

Elemental Forces (Kalidnay)

Kalid-Ma (Kalidnay)

Milil (Kartakass)

Order of Eleazar (Uncertain)
« Last Edit: December 29, 2018, 01:43:22 PM by EO »

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Re: Religion Resource Thread
« Reply #18 on: January 02, 2010, 07:03:11 PM »
Outlander Religions:


When the Mists deposit an outlander cleric within Ravenloft, such clerics immediately feel an emptiness and separation from their deity. While they continue to receive blessings, boons, and spells, they no longer feel their gods at their sides. This absence can cause Outlander clerics to go through periods of depression and crises of faith. Without the gods’ ever-watchful eyes to oversee their worship, imported religions often experience a “theological shift,” often ending up different in several key ways from the original religion.

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Re: Religion Resource Thread
« Reply #19 on: January 02, 2010, 08:23:00 PM »
Greyhawk Deities:

Deity [gender]DomainsAlignment
Al'Akbar [m]Good, Healing, Law, ProtectionLG
Allitur [m]Good, Knowledge, LawLG/LN
Atroa [f]Air, Good, Plant, SunNG
Bahamut [m]Air, Good, Luck, ProtectionLG
Beltar [f]Chaos, Earth, Evil, WarCE/CN
Beory [f]Animal, Earth, Plant, WaterN/NG
Berei [f]Good, Plant, ProtectionNG
Bleredd [m]Earth, Fire, StrengthN
Boccob [m]Knowledge, Magic, TrickeryN
Bralm [f]Animal, Law, StrengthN/LN
Celestian [m]Knowledge, Travel, ProtectionN/NG
Corellon Larethian [m]Chaos, Good, Protection, WarCG
Cyndor [m]Law, Protection, TravelLN
Dalt [m]Chaos, Good, Protection, Travel, TrickeryCG
Delleb [m]Good, Knowledge, Law, MagicLG
Ehlonna [f]Animal, Good, Plant, SunNG
Erythnul [m]Chaos, Evil, Trickery, WarCE/CN
Fharlanghn [m]Luck, Protection, TravelN/NG
Fortubo [m]Earth, Good, Law, ProtectionLG/LN
Garl Glittergold [m]Good, Protection, TrickeryNG
Geshtai [f]Plant, Travel, WaterN
Gruumsh [m]Chaos, Evil, Strength, WarCE
Heironeous [m]Good, Law, WarLG
Hextor [m]Destruction, Evil, Law, WarLE
Incabulos [m]Death, Evil, DestructionNE
Istus [f]Chaos, Knowledge, Law, LuckTN
Iuz [m]Chaos, Evil, TrickeryCE
Jascar [m]Earth, Good, Law, ProtectionLG
Joramy [f]Destruction, Fire, WarN/NG
Kord [m]Chaos, Good, Luck, StrengthCG
Kurell [m]Chaos, Luck, TrickeryCN
Kurtulmak [m]Evil, Law, Luck, TrickeryLE
Lendor [m]Knowledge, Law, Protection, TimeLN
Lirr [f]Chaos, Good, Knowledge, Magic, TravelCG
Llerg [m]Animal, Chaos, StrengthCN
Lolth [f]Chaos, Destruction, Evil, TrickeryCE
Lydia [f]Good, Knowledge, Sun, TravelNG
Mayaheine [f]Good, Law, Protection, WarLG
Merikka [f]Good, Law, Plant, ProtectionLG
Moradin [m]Earth, Good, Law, ProtectionLG
Mouqol [m]Knowledge, Travel, TrickeryN
Myhriss [f]Good, Healing, ProtectionNG
Nerull [m]Death, Evil, TrickeryNE
Norebo [m]Chaos, Luck, TrickeryCN
Obad-Hai [m]Air, Animal, Earth, Fire, Plant, WaterN
Olidammara [m]Chaos, Luck, TrickeryCN
Orcus* [m]Chaos, Evil, Darkness, DeathCE
Osprem [f]Law, Protection, Travel, WaterLN
Pelor [m]Good, Healing, Strength, SunNG
Phaulkon [m]Air, Animal, Chaos, Good, WarCG
Pholtus [m]Good, Knowledge, Law SunLG/LN
Phyton [m]Chaos, Good, Plant, Sun, WaterCG
Procan [m]Animal, Chaos, Travel, WaterCN
Pyremius [m]Destruction, Evil, FireNE
Ralishaz [m]Chaos, Destruction, LuckCN/CE
Rao [m]Law, Good, KnowledgeLG
Raxivort [m]Animal, Chaos, Evil, TrickeryCE
Rudd [f]Chaos, Good, LuckCN/CG
St. Cuthbert [m]Destruction, Good, Law, Protection, StrengthLN/LG
Sehanine Moonbow [f]Chaos, Good, Knowledge, Travel, TrickeryCG/NG
Sotillion [f]Air, Chaos, Good, Healing, PlantCG/CN
Syrul [f]Evil, Knowledge, TrickeryNE
Telchur [m]Air, Chaos, StrengthCN
Tharizdun [m]Destruction, Evil, KnowledgeNE
Tiamat [f]Destruction, Evil, Law TrickeryLE
Trithereon [m]Chaos, Good, Protection, StrengthCG
Ulaa [f]Earth, Good, LawLG
Vatun [m]Air, Animal, Chaos, StrengthCN
Vecna [m]Evil, Knowledge, MagicNE
Velnius [m]Air, Travel, WaterN/NG
Wastri [m]Animal, Law, WarLN/LE
Wee Jas [f]Death, Law, MagicLN/LE
Wenta [f]Air, Chaos, Good, PlantCG
Xan Yae [f]Knowledge, Trickery, WarN
Xerbo [m]Animal, Knowledge, WaterN
Ye'Cind [m]Chaos, Good, Knowledge, MagicCG
Yondalla [f]Good, Law, ProtectionLG
Zagyg [m]Chaos, Knowledge, MagicCN/CG
Zilchus [m]Knowledge, Law, TrickeryLN
Zodal [m]Good, Healing, ProtectionNG
Zuoken [m]Knowledge, Strength, WarN

* Denotes a demon prince/princess rather than a true god.
« Last Edit: September 23, 2018, 10:42:34 PM by EO »

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Re: Religion Resource Thread
« Reply #20 on: January 02, 2010, 08:26:46 PM »
Dragonlance Deities:

Deity [gender]DomainsAlignment
Branchala [m]Chaos, Good, Luck, TrickeryCG
Chemosh [m]Death, Evil, TrickeryNE
Chislev [f]Air, Animal, Plant, EarthN
Gilean [m]Knowledge, ProtectionN
Habbakuk [m]Animal, Good, WaterNG
Hiddukel [m]Evil, TrickeryCE
Kiri-Jolith [m]Good, Strength, WarLG
Lunitari [f]None (does not grant divine spells)LN
Majere [m]Good, LawLG
Mishakal [f]Good, Healing, ProtectionNG
Morgion [m]Destruction, EvilNE
Nuitari [m]None (does not grant divine spells)LE
Reorx [m]Earth, FireN
Sargonnas [m]Evil, Fire, Law, WarLE
Shinare [f]Law, Luck, TravelLN
Sirrion [m]Chaos, FireCN
Solinari [m]None (does not grant divine spells)LG
Takhisis [f]Law, Evil, Destruction, TrickeryLE
Zeboim [f]Chaos, Evil, WaterCE
Zivilyn [m]KnowledgeN
« Last Edit: September 23, 2018, 10:43:15 PM by EO »

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Re: Religion Resource Thread
« Reply #21 on: January 02, 2010, 08:28:31 PM »
Mystara Immortals:

Immortal [gender]DomainsAlignment
al-Kalim [m]Water, Animal, War, LawLN
Alphaks [m]Chaos, Evil, Magic, DestructionCE
Alphatia [f]Law, Good, Magic, FireLG
Asterius [m]Good, Trickery, Travel, Air, LuckNG
Atruaghin [m]Law, Earth, War, ProtectionLN
Atzanteotl [m]Law, Evil, Death, DestructionLE
Benekander [m]Good, Sun, Fire, KnowledgeNG
Calitha Starbrow [f]Water, Plant, TravelN
Demogorgon [m]Chaos, Evil, Air, WaterCE
Diamond [m]Law, Strength, Earth, MagicLN
Diulanna [f]Good, Plant, Animal, AirNG
Djaea [f]Good, Earth, Animal, PlantNG
Eiryndul [m]Chaos, Good, Fire, Trickery, LuckCG
Faunus [m]Chaos, Earth, Plant, TrickeryCN
Frey [m] & Freyja [f]Law, Good, Air, WarLG
Garal Glitterlode [m]Chaos, Good, Earth, TrickeryCG
The Great One [m]Strength, Earth, Travel, Magic, LuckN
Halav [m]Law, Good, Protection, WarLG
Hel [f]Evil, Death, Healing, DestructionNE
Ilsundal [m]Law, Good, Fire, PlantLG/LN
Ixion [m]Chaos, Good, Fire, SunCG
Ka [m]Law, Good, Earth, AnimalLG
Kagyar [m]Good, Earth, Protection, WarNG
Karaash [m]Evil, Air, War, StrengthNE
Khronous [m]Water, Magic, Travel, TimeN
Korotiku [m]Chaos, Trickery, Air, KnowledgeCN
Koryis [m]Law, Air, Good, ProtectionLG
Loki [m]Chaos, Evil, Destruction, TrickeryCE
Masauwu [m]Law, Evil, Destruction, TrickeryLE
Mealiden Starwatcher [m]Chaos, Good, Fire, ProtectionCG
Noumena [m]Air, Trickery, KnowledgeN
Nyx [f]Chaos, Evil, Destruction, DeathCE
Odin [m]Law, Strength, Knowledge, ProtectionLG
Opal [f]Earth, Magic, Strength, SunN
Orcus [m]Chaos, Destruction, Death, StrengthCE
Ordana [f]Water, Good, Plant, AnimalNG
Pearl [f]Chaos, Earth, Strength, MagicCN
Petra [f]Air, Law, Protection, HealingLG
Pflarr [m]Fire, Magic, Protection, KnowledgeLN
Protius [m]Water, Knowledge, Destruction, ProtectionCN
Rad (Étienne d'Ambreville) [m]Law, Magic, Knowledge, FireLN
Rafiel [m]Law, Magic, Protection, FireLN
Rathanos [m]Chaos, Good, Fire, SunCG
Razud [m]Fire, Knowledge, Protection, StrengthN
Talitha [f]Chaos, Destruction, TrickeryCE
Tarastia [f]Law, Good, Fire, WarLG
Terra [f]Law, Earth, HealingN
Thanatos [m]Chaos, Evil, Destruction, DeathCE
Thor [m]Fire, War, Strength, AirLN
Valerius [f]Chaos, Good, Earth, HealingCG/CN
Vanya [f]War, Water, Strength, DestructionLN
Zirchev [m]Plant, Animal, Fire, KnowledgeNG
Gorm [m]Air, Law, WarLN
Madarua [f]Death, Healing, ProtectionTN
Usamigaras [m]Healing, Magic, TrickeryCN
Zargon [m]Destruction, Evil, LawLE
« Last Edit: September 23, 2018, 10:44:01 PM by EO »

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Re: Religion Resource Thread
« Reply #22 on: January 02, 2010, 08:32:33 PM »
Forgotten Realms Deities

Deity [gender]DomainsAlignment
Abbathor [m]Evil, Luck, TrickeryNE
Aerdrie Faenya [f]Air, Animal, Chaos, GoodCG
Akadi [m]Air, Travel, TrickeryN
Angharradh [m]Chaos, Good, Knowledge, Plant, ProtectionCG
Anhur [m]Chaos, Good, Strength, WarCG
Arvoreen [f]Good, Law, Protection, WarLG
Auril [f]Air, Evil, WaterNE
Azuth [m]Magic, Knowledge, LawLN
Baervan Wildwanderer [m]Animal, Good, Plant, TravelNG
Baravar Cloakshadow [m]Good, Protection, TrickeryNG
Bahgtru [m]Chaos, Evil, StrengthCE
Bane [m]Destruction, Evil, LawLE
Berronar Truesilver [m]Good, Healing, Law, ProtectionLG
Beshaba [f]Chaos, Evil, Luck, TrickeryCE
Brandobaris [m]Travel, Luck, TrickeryN
Callarduran Smoothhands [m]EarthN
Chauntea [f]Animal, Earth, Good, Plant, ProtectionNG
Clangeddin Silverbeard [m]Good, Strength, WarLG
Corellon Larethian [m]Good, Law, Magic, Protection, WarCG
Cyric [m]Chaos, Destruction, Evil, TrickeryCE
Cyrrollalee [f]Good, LawLG
Deep Duerra [f]Evil, Law, WarLE
Deep Sashelas [f]Chaos, Good, Knowledge, WaterCG
Deneir [m]Good, Knowledge, ProtectionNG
Dugmaren Brightmantle [m]Chaos, Good, KnowledgeCG
Dumathoin [m]Earth, Knowledge, ProtectionN
Eilistraee [f]Chaos, GoodCG
Eldath [f]Good, Plant, Protection, WaterNG
Erevan Ilsere [m]Chaos, Luck, TrickeryCN
Fenmarel Mestarine [m]Animal, Chaos, Plant, TravelCN
Finder Wyvernspur [m]Animal, ChaosCN
Flandal Steelskin [m]GoodNG
Gaerdal Ironhand [m]Good, Law, Protection, WarLG
Garagos [m]Chaos, Destruction, Strength, WarCN
Gargauth [m]Evil, Law, TrickeryLE
Garl Glittergold [m]Good, Law, Proctection, TrickeryLG
Geb [m]Earth, ProtectionN
Ghaunadaur [m]Chaos, EvilCE
Gond [m]Earth, Fire, KnowledgeN
Gorm Gulthyn [m]Good, Protection, WarLG
Grumbar [m]Earth, TimeN
Gruumsh [m]Chaos, Evil, Strength, WarCE
Gwaeron Windstrom [f]Animal, Good, Knowledge, Plant, TravelNG
Haela Brightaxe [f]Chaos, Good, Luck, WarCG
Hanali Celanil [f]Chaos, Good, Magic, ProtectionCG
Hathor [f]GoodNG
Helm [m]Law, Protection, StrengthLN
Hoar [m]Law, TravelLN
Horus-Re [m]Good, Law, SunLG
Ilmater [m]Good, Healing, Law, StrengthLG
Ilneval [m]Destruction, Evil, WarNE
Isis [f]Good, Magic, WaterNG
Istishia [f]Destruction, Travel, WaterN
Jergal [m]Death, LawLN
Kelemvor [m]Death, Law, Protection, TravelLN
Kiarnasalee [f]Chaos, Evil, UndeathCE
Kossuth [m]Destruction, FireN(LN)
Labelas Enoreth [m]Chaos, Good, KnowledgeCG
Laduguer [m]Evil, Law, Magic, ProtectionLE
Lathander [m]Good, Protection, Strength, SunNG
Lliira [f]Chaos, Good, TravelCG
Lolth [f]Chaos, Destruction, Evil, TrickeryCE
Loviatar [f]Evil, Law, StrengthLE
Lurue [m]Animal, Chaos, Good, HealingCG
Luthic [m]Earth, Evil, HealingNE
Malar [m]Animal, Chaos, Evil, StrengthCE
Marthammor Duin [m]Good, Protection, TravelNG
Mask [m]Darkness, Evil, TrickeryNE
Mielikki [f]Animal, Good, Plant, TravelNG
Milil [m]Good, KnowledgeNG
Moradin [m]Earth, Good, Law, ProtectionLG
Mystra [f]Good, Knowledge, MagicNG(LN)
Nephthys [f]Chaos, Good, ProtectionCG
Nobanion [m]Animal, Good, LawLG
Oghma [m]Knowledge, Luck, Travel, TrickeryN
Osiris [m]Death, Good, Law, PlantLG
Red Knight [m]Law, WarLN
Rillifane Rallathil [m]Chaos, Good, Plant, ProtectionCG
Savras [m]Knowledge, Law, MagicLN
Sebek [m]Animal, Evil, WaterNE
Segojan Earthcaller [m]Earth, GoodNG
Sehanine Moonbow [f]Chaos, Good, Knowledge, TravelCG
Selûne [f]Chaos, Good, Protection, TravelCG
Selvetarm [m]Chaos, Evil, WarCE
Set [m]Air, Darkness, Evil, Law, MagicLE
Shar [f]Darkness, Evil, KnowledgeNE
Sharess [f]Chaos, Good, Travel, TrickeryCG
Shargaas [m]Chaos, Evil, TrickeryCE
Shaundakul [m]Air, Chaos, Protection, TravelCN
Sheela Peryroyl [f]Air, PlantN
Shevarash [f]Chaos, WarCN
Shiallia [f]Animal, Good, PlantNG
Siamorphe [m]Knowledge, LawLN
Silvanus [m]Animal, Plant, Protection, WaterN
Solonor Thelandira [m]Chaos, Good, Plant, WarCG
Sune [f]Chaos, Good, ProtectionCG
Talona [f]Destruction, EvilCE
Talos [m]Chaos, Destruction, Evil, FireCE
Tempus [m]Chaos, Protection, Strength, WarCN
Thard Harr [m]Animal, Chaos, Good, PlantCG
Thoth [m]Knowledge, MagicN
Tiamat [f]Evil, LawLE
Torm [m]Good, Healing, Law, Protection, StrengthLG
Tymora [f]Chaos, Good, Luck, Protection, TravelCG
Tyr [m]Good, Knowledge, Law, WarLG
Ubtao [m]Plant, ProtectionN
Ulutiu [m]Animal, Law, Protection, StrengthLN
Umberlee [f]Chaos, Destruction, Evil, WaterCE
Urdlen [m]Chaos, Earth, EvilCE
Urogalan [m]Death, Earth, Law, ProtectionLN
Uthgar [m]Animal, Chaos, Strength, WarCN
Valkur [m]Air, Chaos, Good, ProtectionCG
Velsharoon [m]Death, Evil, Magic, UndeathNE
Vergadain [m]Luck, TrickeryN
Vhaeraun [m]Chaos, Evil, Travel, TrickeryCE
Waukeen [f]Knowledge, Protection, TravelN
Yondalla [f]Good, Law, ProtectionLG
Yurtrus [m]Death, Destruction, EvilNE
« Last Edit: January 05, 2019, 08:19:24 AM by EO »

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Re: Religion Resource Thread
« Reply #23 on: January 02, 2010, 08:34:16 PM »
Birthright Deities

Deity [gender]DomainsAlignment
Avani [f]Sun, Knowledge, Law, MagicLN
Baphomet [m]Animal, Chaos, WarCE
Belinik [m]War, Strength, Evil, ChaosCE
Cuiraécen [m]War, Strength, Good, ChaosCG
Eloele [f]Chaos, Darkness, TrickeryCN
Erik [m]Animal, Earth, PlantN
Haelyn [m]War, Good, LawLG
Kartathok [m]War, Destruction, Strength, Evil, LawLE
Kostchtchie [m]Chaos, Cold, Strength, Evil, DestructionCE
Kriesha [f]Chaos, Cold, EvilLE
Laerme [f]Fire, Good, ChaosCG
Moradin [m]Earth, Protection, Good, LawLG
Nesirie [f]Healing, Protection, Good, WaterNG
Ruomil [m]Magic, KnowledgeN
Sera [f]Chaos, Luck, TravelCN
Torazon [m]War, Earth, EvilCE
Yeenoghu [m]Chaos, Death, Protection, WarCE
« Last Edit: September 23, 2018, 10:45:52 PM by EO »

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Re: Religion Resource Thread
« Reply #24 on: January 02, 2010, 08:37:06 PM »
Dark Sun Religions

Athasian Elementalism

Clerics of Athas (the world of the Dark Sun setting) worship no gods, as Athas has no gods. Instead, they devote themselves to one particular element and the preservation of that element in the natural world.

ElementDomains
AirAir
EarthEarth
FireFire
MagmaEarth, Fire
RainAir, Water
SiltEarth, Water
SunAir, Fire
WaterWater

Athasian Sorcerer-Kings

Specialized clerics of Athas known as "Templars" worship the various Sorcerer-Kings of their city-states for spells. Upon entering Ravenloft, the Dark Powers act as surrogates to this power, as the Demiplane of Dread is beyond the reach of Athas' Sorcerer-Kings.

Sorcerer-KingDomainsAlignment
Andropinus [m]Evil, Law, Travel, WarLE
Atzetuk [m]Destruction, Evil, Magic, SunNE
Dregoth [m]Chaos, Death, Evil, KnowledgeCE
Hamanu [m]Evil, Law, Protection, StrengthLE
Lalali-Puy [f]Evil, Healing, PlantNE
Shadow King [m]Chaos, Evil, Trickery, WarCE
« Last Edit: July 01, 2019, 12:01:12 AM by EO »

Bluebomber4evr: The Justice, not you, since 2002