Author Topic: Religion Resource Thread  (Read 129828 times)

Bluebomber4evr

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Re: Religion Resource Thread
« Reply #50 on: July 25, 2010, 08:36:40 PM »
Zoroastrianism

Note: Any player wishing to portray a cleric originating from Gothic Earth must first read this.

Deity [gender]DomainsAlignment   Favored Weapon
Ahura Mazdah [m]   Fire, Good, Healing, Law, Protection   NGLongsword
Ahriman [m]Chaos, Death, Destruction, EvilCELongsword

Sources: Dragon Magazine #12 (Ahura Mazdah), Dragon Magazine #288 (Ahriman).
« Last Edit: August 07, 2022, 06:12:46 PM by MAB77 »

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Bluebomber4evr

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Abrahamic Religions
« Reply #51 on: July 30, 2010, 11:57:56 PM »
Abrahamic Religions

Note: Any player wishing to portray a cleric originating from Gothic Earth must first read this.

Quote from: Note from the Development Team
While the Masque of the Red Death setting draws inspiration from the real world, it makes no pretense of being a faithful representation of it. Always remember that clerics of any of Gothic Earth's religions within our server are not meant to be accurate portrayals of their real life counterparts. That being said, it is our commitment as a community to be mindful of people's religious beliefs in regards to real life religion as this can be a very sensitive topic. If you elect to play a believer in one of Gothic Earth's religion, you have a responsibility to portray the faith in a respectful manner. Harmful stereotypes will not be tolerated.

The term Abrahamic religions is used here to designate all religions that worship the God of Abraham. Judaism, Christianity and Islam are the most widely know, but also included are the Bahá'í Faith, Catharism, the Druze, Gnostic Christianity, the Mandeans, Samaritanism, Rastafarianism and many others. They are mostly monotheist or dualist religions with God being credited as the creator of all things, the source of law and of all that is good.

Abraham was a Hebrew patriarch and prophet. He is extensively mentioned in Abrahamic scriptures such as the Bible and the Quran. Jewish tradition holds that the Twelve Tribes of Israel are descended from Abraham through his son Isaac and grandson Jacob, whose sons formed the nation of the Israelites in Canaan. Ancient Israelite religion was derived from the ancient Canaanite religion of the Bronze Age, and became firmly monotheistic around the 6th century BCE. Christianity split from Judaism in the 1st century CE and spread widely after being adopted by the Roman Empire as a state religion in the 4th century CE. Islamic tradition holds that twelve Arab tribes known as the Ishmaelites are descended from Abraham through his son Ishmael in Arabia. Islam was founded by Muhammad in the 7th century CE. It was widely spread through the early Muslim conquests.

Though practices and beliefs vary wildly between the various Abrahamic religions, they are still considered to follow the same deity. Given the taint of the Red Death on all magic on Gothic Earth and its inherent danger in using it, followers of the Abrahamic religions normally believe that those who claim to manipulate arcane energies are pagan and in need of redemption.

Note that while the social constraints on female priests of Abrahamic religions on Gothic Earth do not apply to the Demiplane of Dread, such characters should begin play expecting these social consequences.

DomainsAlignment   Favored WeaponSymbols
Good, Healing, Knowledge, Law, Protection, Strength   LGLongsword (Christianity)   
Scimitar (Islam)
Quarterstaff (Judaism)
The Cross (Christianity)
Crescent (Islam)
Star of David (Judaism)
« Last Edit: August 20, 2022, 02:02:29 PM by EO »

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Re: Religion Resource Thread
« Reply #52 on: September 09, 2012, 08:21:01 PM »
Dark Ages Eastern European (Slavic) Deities

Note: Any player wishing to portray a cleric originating from Gothic Earth must first read this.

Deity [gender]DomainsAlignment   Favored Weapon
Dazhbog [m]Good, Law, Protection, SunLGLongsword
Death Crone [f]   Death, Evil, Magic, TrickeryNEQuarterstaff
Gabija [f]Fire, Good, Healing, ProtectionNGDagger
Jarilo [m]Chaos, Luck, Plant, ProtectionCNSpear
Jurate [f]Healing, Luck, Travel, WaterCGDagger
Lunt-Ater [m]Healing, Knowledge, Magic, SunNGQuarterstaff
Meness [m]Luck, Travel, Trickery, WarTNLongsword
Mokosh [f]Animal, Earth, Healing, PlantLGSickle
Perun [m]Air, Law, StrengthLNThrowing Axe
Rod [m]Healing, Knowledge, Plant, Protection   LNQuarterstaff
Saule [f]Good, Healing, SunNGShortsword
Stribog [m]Air, Destruction, EvilLESpear
Svantovit [m]Luck, Plant, WarTNGreatsword
Svarog [m]Fire, Good, Healing, Law, SunLGSpear
Svarozic [m]Animal, Fire, Good, HealingNGLongsword
Ukko [m]Air, Good, Healing, Law, WaterLNLongsword
Volos [m]Animal, Luck, Plant, TravelTNQuarterstaff

Source: Dragon Magazine #290
« Last Edit: August 07, 2022, 06:08:17 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #53 on: May 31, 2014, 02:20:11 PM »
Aereth (Dungeon Crawl Classics) Deities

The Aereth setting is a meld of D&D Basic with a streamlined version of the d20 system. The DCC ruleset does not use clerical domains nor the favored weapon mechanics. To adapt the pantheon to the PotM server, clerical domains have been assigned based on a god's portfolio and description. Favored weapons correspond to the melee weapons a DCC cleric would normally be proficient with and are based on the patron deity's alignment.

Lawful deities: Club, Mace, Quarterstaff, Warhammer
Chaotic deities: Axe (any), Dagger, Flail (any)
Neutral deities (excluding LN & CN): Dagger, Mace, Quarterstaff, Sword (any)

Deity [gender]DomainsAlignment
Centvius [m]Knowledge, Protection, TravelTN
Choranus [m]Knowledge, Magic, Protection, Strength, Travel   LN
Ildavir [f]Animal, Earth, Plant, ProtectionTN
Ahriman [m]Chaos, Death, Destruction, EvilCE
Amun Tor [m]Air, Fire, Knowledge, MagicTN
Auzarr [f]Knowledge, Magic, TravelTN
Daenthar [m]Earth, Good, Law, ProtectionLG
Ireth [f]Air, Animal, Earth, Good, Knowledge, MagicCG
Madrah [m]Air, Earth, Magic, TravelTN
Olidyra [f]Luck, Plant, Trickery, TravelTN (g)
Ormazd [m]Good, Law, SunLG
Poderon [m]Animal, Earth, Good, TrickeryNG
Zhühn [m]Destruction, Evil, Magic, TrickeryCE
Delvyr [m]Good, Knowledge, SunNG
Denithae [f]Earth, Plant, ProtectionTN
Elyr [f]Good, Healing, LuckCG
Fenwar [m]Air, Fire, SunTN
Gil'Mâridth [f]Dream, Evil, TrickeryCE
Gorhan [m]Good, Healing, Strength, WarLG
Hidden Lord [m]Darkness, Evil, Knowledge, TrickeryCE
Justicia [f]Good, Healing, Law, ProtectionLG
Klazath [m]Destruction, Evil, Law, StrengthLE
Lasheeva [f]Death, Destruction, EvilNE
Myna [f]Chaos, Luck, TrickeryCN
Neshti [f]Chaos, Good, Luck, TrickeryCG
Ôæ [m]Dream, Good, ProtectionNG
Pelagia [f]Protection, Travel, WaterTN
Rathul [m]Chaos, Knowledge, TrickeryCN
Shul [m]Air, Knowledge, LawLN
Soleth [m]Healing, Law, Protection, ReposeLN
Tororthun [f]Earth, EvilN/CE
Ulesh [m]Good, Knowledge, Law, ProtectionLG
Valdreth [m]Law, Magic, ProtectionLN
Variag [m]Air, Strength, War, WaterTN
Wyshalar [f]Protection, Travel, TrickeryCN
Xeluth [m]Destruction, Evil, Strength, WarNE
Yvyn [f]Evil, Trickery, WarNE
Ahpuchac [m]Earth, Protection, ReposeTN
Anahuara [f]Good, Healing, Magic, ReposeNG
Ankharet [f]Destruction, Evil, Knowledge, TrickeryNE
Aristemis [f]Good, Knowledge, WarNG
Axaluatl [m]Evil, Death, LawLE
Bargúl [f]Death, Law, UndeathLE
Bobugbubilz [m]Chaos, Evil, WaterCE
Cadixtat [m]Chaos, DestructionCE
Calchoti [f]Good, Healing, Plant, WaterCG
Chondri [m]Good, Strength, WaterNG
Coatlimict [m]Death, Evil, WarNE
Cynhuara [f]Good, Healing, MagicLG
Elas [f]Evil, Trickery, WaterNE
Gadraak [m]Chaos, Evil, Strength, WarCE
Huamext [m]Earth, Good, ProtectionNG
Ilhuicatl [m]Good, Protection, Travel, WaterNG
Ilquot [m]Protection, War, WaterCN
Kagnar [m]Destruction, Evil, StrengthCE
Lagos [m]Chaos, Destruction, Evil, StrengthCE
Malotoch [f]Air, Chaos, Death, EvilCE
Molgrem [m]Evil, Destruction, Law, WarLE
Narrimunâth [m]   Death, Destruction, EvilLE
Nimlurun [m]Death, Destruction, EvilCEj
Septych [m]Evil, Law, TrickeryLE
Sothulth [m]Chaos, Destruction, Knowledge, TrickeryCN (e)
Teleus [m]Good, Law, WarLG
Thalass [m]Animal, Protection, WaterTN
Tlachinozal [m]Earth, Evil, FireLE
Thormyr [m]Healing, Law, Protection, StrengthLN (g)
Traitor [m]Chaos, Healing, TrickeryCE
Urath [m]Chaos, Destruction, EvilCE

Source: Dungeon Crawl Classics RPG rulebook
« Last Edit: September 23, 2021, 10:52:56 AM by MAB77 »

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MAB77

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Re: Religion Resource Thread
« Reply #54 on: September 17, 2021, 12:04:00 AM »
Naranjan Pantheon

Deity [gender]   DomainsAlignment   Favored Weapon
Anjeeti [m]Protection, Law, KnowledgeLNLongsword or Battleaxe
Chatari [f]Chaos, Good, LuckCGRapier
Chryaya [m]Chaos, Luck, TrickeryCGClub
Dinath [m]Death, Destruction, Protection   TNQuarterstaff
Hiratta [m]Death, Destruction, EvilNEQuarterstaff
Jatapan [m]Evil, Law, Strength, WarLEAxe
Lakraya [m]Chaos, Evil, Knowledge, TrickeryCEShortsword
Marujit [m]None (ayudhapurusha)LGAxe
Meeta [f]Good, Healing, Knowledge, Protection   LGQuarterstaff
Raivash [m]Air, Evil, Travel, TrickeryNEQuarterstaff
Sandat [m]None (ayudhapurusha)LELongsword
Sudinay [m]Air, Good, SunNGWhip
Unayanti [f]Earth, Healing, Good, Law, PlantLGFlail
Umisavi [f]Chaos, Luck, TrickeryCNMorningstar
Uraj [m]Air, Chaos, DestructionCNHammer
Vashana [m]Earth, Evil, Knowledge, Law, WarLEFlail
Zaha [m]Chaos, Destruction, WaterCNScimitar
Dhavan [m]Chaos, Destruction, Evil, War, WaterCEKukri
Manachi [m]Chaos, Evil, Fire, TrickeryCELongsword
Nigdaya [f]None (shastradevata)CEKukri

Source: Mythic Vistas - Mindshadows
« Last Edit: October 22, 2021, 11:07:39 AM by EO »
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MAB

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MAB77

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Re: Religion Resource Thread
« Reply #55 on: September 22, 2021, 07:19:21 PM »
Gothic Earth Voodan

Note: Any player wishing to portray a cleric or voodan originating from Gothic Earth must first read this.
More details on the Loa of Gothic Earth are available in the Voodan Roleplay Resources - The Cult of the Loa.


Loa [gender]   DomainsAlignment   Voodan Specializations
Agwe [m]Air, WaterLNConjuration, Evocation, Transmutation
Ashadeh Boco [f]Fire, KnowledgeCNConjuration, Evocation, Illusion
Ayida Wèdo [f]Air, WaterCGEvocation, Illusion, Transmutation
Baron Samedhi [m]Death, Evil, Knowledge, UndeathCEIllusion, Necromancy, Transmutation
Carrefour [m]Destruction, Good, ProtectionLGConjuration, Divination, Necromancy
Congo Zandor [m]Earth, Plant, StrengthLEAbjuration, Evocation, Transmutation
Damballah Wèdo [m]Good, Healing, ProtectionLGAbjuration, Divination, Enchantment
Dan Petro [m]Luck, TravelCNDivination, Illusion, Transmutation
Erzulie [f]Trickery, Good, ProtectionNGEnchantment, Illusion, Transmutation
Ghede [m]Death, Healing, Knowledge, Trickery   CNConjuration, Divination, Necromancy
Legba [m]Knowledge, Sun, TravelTNDivination, Enchantment, Necromancy
Loco [m] and Ayizan [f]   Good, Healing, KnowledgeNGAbjuration, Conjuration, Divination
Ogun [m]Earth, Fire, Strength, WarCNAbjuration, Evocation, Transmutation
SimbiKnowledge, Magic, WaterTNDivination, Evocation, Illusion
The MarassaDeath, Good, TrickeryCGEvocation, Necromancy, Transmutation

Note that the loa have no favored weapons tied to them.

Source: Green Ronin's Skull & Bones
« Last Edit: August 07, 2022, 06:10:54 PM by MAB77 »
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MAB

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Re: Religion Resource Thread
« Reply #56 on: September 22, 2021, 10:21:35 PM »
Anglo-Saxon Deities

Note: Any player wishing to portray a cleric originating from Gothic Earth must first read this.

Deity [gender]   DomainsAlignment   Favored Weapon
Eostre [f]Good, Healing, Law, ReposeLGNone
Hred [f]Air, Evil, Law, WaterLESpear
Mannus [m]Knowledge, Protection, Strength, Travel   TNSpear
Nerthus [f]Earth, Good, Plant, ProtectionNGQuarterstaff
Thunor [m]Chaos, War, Destruction, StrengthCNSpear
Tir [m]Law, Protection, Strength, WarLNSpear
Woden [m]Death, Knowledge, Magic, ReposeTNQuarterstaff

Source: Dragon Magazine #263, adapted from AD&D 2nd ed. article Hearth & Sword, Deities of the Dark Ages.
« Last Edit: August 07, 2022, 06:11:11 PM by MAB77 »
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MAB

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Re: Religion Resource Thread
« Reply #57 on: August 11, 2022, 09:39:15 PM »
Pelinore Deities

Deity [gender]PortfolioDomainsAlignment   Favored Weapon
Abex [m]/Sritanna [f]Charisma & DominanceEvil, Law, Strength, WaterLEWhip
Csthenkes [m]DespairNoneTNNone
Dayleeh [m]VigourHealing, Law, StrengthLNHeavy Mace
Fealans [m]Pretty Things (and thieves)Travel, TrickeryTNDagger
Fianna [f]JudgementChaos, Good, Knowledge, TrickeryCGWarhammer
Grea, Hrea & Trea [f]LiesChaos, Evil, Good, TrickeryCG, CN, CEMace
The Green Man [m]Growth and AbundancePlant, Protection, WaterTN Quarterstaff
Grunnundergron [m]Dwarven God of MiningChaos, Earth, StrengthCNPick Axe
HeslorFire & WarChaos, Destruction, Fire, WarCNBow / Flame Arrows
Mielsin [m & f]God/Goddess of RomanceChaos, Good, ProtectionCGBow & Arrows
Onjura the Weeper [f]Mourning & DeparturesKnowledge, ReposeTNQuarterstaff
Pharastus [m]DeathChaos, Death, Destruction, EvilCEDagger
Rissinis [m]FishingHealing, Protection, WaterTNTrident
Saith the Protector [m]Vengeance & LawDestruction, Good, Healing, LawLGLongsword
Tarmenel [m]The Sky, Air & WeatherAir, Good, Sun, TravelNGSling
Urrumaa [m]MemoryKnowledge, ProtectionTNMace
Valbure [m]SwordsEarth, Protection, Strength, WarTNLongsword

Source: Adapted from the collected articles of AD&D 1st edition setting Pelinore published in TSR UK's Imagine Magazine.
« Last Edit: August 11, 2022, 09:58:20 PM by MAB77 »
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Re: Religion Resource Thread
« Reply #58 on: August 22, 2022, 04:00:40 PM »
Australian First Peoples Mythos

Note: Any player wishing to portray a cleric originating from Gothic Earth must first read this.

Sky-Beings DomainsAlignment   Favored Weapon
Air, Animal, Earth, Plant, Water   TNBoomerang, Quarterstaff or Handaxe

Sources: Adapted from Dragon Magazine #19 article The Mythos of Australia.
« Last Edit: August 23, 2022, 06:52:41 AM by MAB77 »
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MAB

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Shamanism
« Reply #59 on: October 03, 2023, 10:23:00 PM »
Shamanism

Shamanism is practiced in various forms across the domains of Ravenloft and beyond. Consult the Shamanistic Beliefs - Roleplay Resources thread for more details and the rules to devise your character's patron spirit.

The following list contains examples of valid patron spirits.

Examples of patron spirits    Suggested domains
Ancestral spirit (Benign)Healing, Protection
Ancestral spirit (Warlike)Fire, War
Beast spiritAnimal, Strength
Celestial spiritGood, Sun
Eldritch spiritDeath, Magic
Fiendish spiritDeath, Evil
Mountain kami / Earth spiritEarth, Law
Nightmare Lands spiritDream, Plant
River kami / Water spiritTrickery, Water
Spirit of FateLuck, Repose
Storm kami / Air spiritAir, Travel
Sun spiritSun, Time
Undead spiritDarkness, Undeath
Vermin spiritDestruction, Plant
Volcano kami / Fire spiritDestruction, Fire

Source: D&D 3e/3.5 Oriental Adventures, Dragon Magazine 318
« Last Edit: October 03, 2023, 10:28:53 PM by MAB77 »
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