Author Topic: Religion Resource Thread  (Read 96333 times)

Bluebomber4evr

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Re: Religion Resource Thread
« Reply #50 on: June 29, 2010, 01:09:54 AM »
Scarred Lands Deities

Deity [gender]   DomainsAlignment   Favored Weapon
Corean [m]Fire, Good, Law, Protection, WarLGLongsword
Madriel [f]Air, Good, Healing, Plant, SunNGSpear
Tanil [f]Animal, Chaos, Luck, Plant, Travel, Trickery   CGLongbow
Hedrada [m]Knowledge, Law, ProtectionLNGreathammer (Maul)
Denev [f]Air, Animal, Earth, Fire, Plant, WaterTNSickle
Enkili [m]Air, Chaos, Luck, Travel, TrickeryCNFlail
Chardun [m]Evil, Law, Strength, WarLEWarscepter (Heavy Mace)
Belsameth [f]Death, Evil, Magic, TrickeryNEDagger
Vangal [m]Chaos, Destruction, Evil, Strength, WarCEBattleaxe

Source: The Divine and the Defeated
« Last Edit: September 27, 2021, 05:10:15 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #51 on: June 30, 2010, 01:00:18 AM »
Record of Lodoss War Deities

Deity [gender]DomainsAlignment
Phalis/Falis [m]Good, Protection, HealingLG
Falaris [m]Destruction, Death, DarknessCE
Marfa [f]Good, HealingCG
Kardis [f]Chaos, Evil, Destruction, DeathCE
Baylos [m]Chaos, Evil, Fire, DestructionCE
Mairie/Myrii [m]   War, Protection, KnowledgeTN
Barbas [m]Evil, Death, TrickeryNE
Rahda [m]Knowledge, Magic, LawLN
Cha Za [m]Chaos, Protection, Travel, Luck   CN
Atsuki [m]NoneCN

The concept of favored weapon is not used in this setting.

Source: Adapted from the Fuzion system Record of Lodoss War RPG.
« Last Edit: September 23, 2021, 10:50:26 AM by MAB77 »

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Re: Religion Resource Thread
« Reply #52 on: July 01, 2010, 03:42:22 AM »
Blackmoor Deities

Deity [gender]DomainsAlignment   Favored Weapon
Baldin [m]Good, SunNGQuarterstaff
Calelrin [m]Evil, TrickeryNEDagger
Chamber [m]Knowledge, FireNEBastard Sword
Elgath [m]Animal, Chaos, WarCNLongbow
Fronaus [m]Law, Protection, StrengthLNLongsword
Hak [m]Air, Luck, TravelTNScimitar
Hella [f]Death, Destruction, EvilNELongsword
Henrin [m]Good, ProtectionLGLongsword
Hersh [m]Chaos, LuckCNRapier
Insellageth [m]Knowledge, MagicNGSpear
Kadis [m]EarthTNHeavy Pick
Khoronus [m]Law, Protection, StrengthLNLongsword
Mwajin [m]Air, Travel, WaterNGSpear
Odir [m]Knowledge, Magic, WarLGSpear
Pacuun [m]Chaos, Good, Sun, TravelCGBastard Sword
Phellia [f]Good, MagicNGLongsword
Raelralataen [m]   Death, Law, StrengthLNSickle-sword (Scimitar)
Sacwhynne [f]Chaos, Good, StrengthCGLongsword
Sollus [m]Good, Plant, SunNGScythe
Thanatos [m]Death, Destruction, TimeNESickle or Mace
Tilla [f]Travel, WarCGShortsword
Tsartha [f]Healing, Law, ProtectionTNSpear
Tyrhm [m]Chaos, War, WaterCEGreataxe
Volketh [m]Chaos, Evil, TrickeryCEDagger
Yoosef [m]Earth, Knowledge, ProtectionTNArbir
Zugzul [m]Death, Evil, WarLEBattleaxe
Charis [m]Animal, Death, Earth, PlantLGFlail
Koorzun [m]Healing, Magic, ProtectionCGWarhammer
Dhumnon [m]Law, GoodLGLongsword
Gorrim [m]Destuction, Earth, TimeNELongsword
Hemgrid [m]Earth, StrengthTNGreataxe
Mieroc [m]Knowledge, WarLGWaraxe
Pathmeer [m]Knowledge, TravelLNMace
Shau [f]Law, Protection, Strength, War   LNGreataxe
Aeros [m]Air, Knowledge, TimeTNQuarterstaff
Dealth [f]Magic, Travel, TrickeryCNShortsword
Faunus [m]Animal, PlantCNLongbow
Ferros [m]StrengthTNElven Longblade (Longsword)
Fiumarra [f]Destruction, Fire, SunCNLongsword
Hydros [m]Healing, Protection, WaterTNHeavy Flail
Ordana [f]Good, Knowledge, ProtectionNGElven Longblade (Longsword)
Sylvian [m]Chaos, Luck, Destruction, WarTNSickle
Terra [f]Death, Earth, LawLNWarhammer

* The gnomish deity Kela isn't listed as none of her clerical domains are supported on the server.

Source: Dave Arneson's Blackmoor - Campaign Setting
« Last Edit: September 27, 2021, 05:09:27 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #53 on: July 03, 2010, 03:21:45 PM »
Pathfinder Deities

The Pathfinder campaign is a richly detailed setting with nearly 300 different deities, archdukes, demon princes and godlike beings that clerics can worship. This entry will list only the deities of the Pathfinder's Core Rulebook. For a full review of available options you are invited to consult Paizo's Inner Sea Gods sourcebook.

Deity [gender]DomainsAlignment   Favored Weapon
Abadar [m]Earth, Law, Protection, TravelLNLight crossbow
Asmodeus [m]Evil, LawLEMace
Calistria [f]Chaos, Luck, Knowledge, TrickeryCNWhip
Cayden Cailean [m]   Chaos, Good, Strength, TravelCGRapier
Desna [f]Chaos, Dream, Good, Luck, TravelCGStarknife (Cutting Wheel)
Erastil [m]Animal, Good, Law, PlantLGLongbow
Gorum [m]Chaos, Destruction, Strength, WarCNGreatsword
Gozreh [m]Air, Animal, Plant, WaterTNTrident
Iomedae [f]Good, Law, Sun, WarLGLongsword
Irori [m]Healing, Knowledge, Law, StrengthLNUnarmed Strike
Lamashtu [f]Chaos, Evil, Strength, TrickeryCEFalchion
Nethys [m]Destruction, Knowledge, Magic, Protection   TNQuarterstaff
Norgorber [m]Death, Evil, Knowledge, TrickeryNEShort sword
Pharasma [f]Death, Healing, Knowledge, WaterTNDagger
Rovagug [m]Chaos, Evil, Destruction, WarCEGreataxe
Sarenrae [f]Fire, Good, Healing, SunNGScimitar
Shelyn [f]Air, Good, Luck, ProtectionNGGlaive (Halberd)
Torag [m]Earth, Good, Law, ProtectionLGWarhammer
Urgathoa [f]Death, Evil, Magic, Strength, WarNEScythe
Zon-Kuthon [m]Darkness, Death, Destruction, Evil, LawLESpiked Chain (Whip)

Sources: Pathfinder RPG Core Rulebook, Inner Sea Gods
« Last Edit: September 27, 2021, 04:51:04 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #54 on: July 25, 2010, 08:11:23 PM »
Roman/Etruscan Deities

Deity [gender]DomainsAlignment   Favored Weapon
Apollo [m]Good, Knowledge, SunNGShortbow
Castor & Pollux [m]Good, WarNGCestus (Unarmed Strike)
Charun [m]Death, Destruction, EvilNEWarhammer
Cybele [m]Animal, Chaos, WarCNWhip
Deified Emperors [m]Law, WarLNNone
Diana [f]Animal, Chaos, Healing, PlantCNShortbow
Dis Pater [m]Death, Evil, LawLEScythe
Hercules [m]Destruction, Good, StrengthNGClub
Isis [m]Death, Good, Healing, MagicNGDagger
Janus [m]Knowledge, Law, Protection, TravelLNClub
Juno [f]Animal, Healing, Law, ProtectionLGLongspear
Jupiter [m]Air, Animal, Law, PlantLNJavelin
Lares and Penates [both]   None (do not grant divine spells) TNNone
Mars [m]Death, Destruction, Evil, Strength, War   LESpear
Mercury [m]Air, Knowledge, Law, MagicLNSpear
Minerva [f]Knowledge, Law, Strength, WarLGSpear
Mithras [m]Good, Law, Sun, WarLGShortsword
Neptune [m]Animal, Law, WaterlLNTrident
Orpheus [m]Animal, GoodNGShortsword
Saturn [m]Death, Earth, Law, Plant, ProtectionLNSickle
Silvanus [m]Animal, Healing, Knowledge, PlantTNFalcata (Scimitar)
Venus [f]Animal, Chaos, Good, Plant, TrickeryCGShortbow
Vesta [f]Good, Law, ProtectionLGTorch (Club)
Vulcan [m]Earth, Fire, Law, Magic, StrengthLNWarhammer

Source: Mythic Vistas - Eternal Rome
« Last Edit: September 27, 2021, 05:11:07 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #55 on: July 25, 2010, 08:36:40 PM »
Mythic Vistas - Testament religions

The Lord of the Israelites
Deity [gender]   DomainsAlignment   Favored Weapon
The Lord [m]Good, Law, Knowledge, Protection, Strength   LGLongsword

Zoroastrianism
Deity [gender]DomainsAlignment   Favored Weapon
Ahura Mazdah [m]   Fire, Good, Healing, Law, Protection   NGLongsword
Ahriman [m]Chaos, Death, Destruction, EvilCELongsword

Canaanite Deities
Deity [gender]DomainsAlignment   Favored Weapon
Anat [f]Earth, Protection, WarTNSpear
Asherah [f]Animal, Plant, WaterNGQuarterstaff
Baal (-Hadad) [m]Air, Strength, WarLNSpear
Baal-Melkart [m]Sun, Strength, Protection, Fire, Plant, WarLNBurning Torch (Club)
Chemosh [m]Water, War, TravelTNSpear
Dagon [m]Water, War, PlantTNTrident
El [m]Good, Law, Knowledge, Protection, Strength   LGIron-shod Quarterstaff
The Kosharoth [f, multiple beings]   Animal, Healing, KnowledgeNGDagger
Kotar-wa-Khasis [m]Good, Protection, StrengthNGWarhammer
Melech [m]Death, Evil, TrickeryNEDagger
Mot [m]Death, Destruction, EarthLEMace
Reshep [m]Air, WarNEBattle Axe
Shapash [f]Knowledge, Law, Sun, TravelLGShortsword
Yam-Nahar [m]Chaos, Evil, WaterCELongspear
Yarikh [m]Plant, WarTNSickle
Zebub [m]Animal, Fire, KnowledgeLNDagger

Hittite Deities
Deity [gender]DomainsAlignment   Favored Weapon
Aranzahas [m]Water, Chaos, WarCGSpear
Astabis [m]Strength, War, ProtectionLNSpear
Cybebe [f]Earth, Good, ProtectionLGSpear
Gulses, the Fates [f]Luck, Death, HealingTNDagger
Hannahanna [f]Animal, Chaos, GoodCGDagger
Hattia [m]Protection, War, StrengthLNDouble-Bladed Axe
Hebat [f]Animal, Sun, War, Plant, EarthLNSpear
Innaras [f]Animal, War, TrickeryTNHammer
Kamrusepas [f]Magic, Knowledge, Healing, FireNGBurning Brand (None)
Karunta [m]Travel, Protection, GoodNGSpear
Kashku [m]Protection, Travel, ChaosCNSickle
Kumarabis [m]Chaos, Evil, KnowledgeCESpear
Sharrumma [m]Animal, Protection, WarLGBattleaxe
Sword God, King of the Netherworld [m]   Death, Destruction, Evil, Healing   LELongsword
Tasmisus [m]Good, Protection, TravelNGSpear
Telipinu [m]Good, PlantNGSickle
Teshub [m]Air, Law, Protection, WarLNDouble-Bladed Axe

Sources: Mythic Vistas - Testament & its web enhancement, Dragon Magazine #288 (Ahriman).
« Last Edit: September 27, 2021, 05:12:10 PM by MAB77 »

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Re: Religion Resource Thread
« Reply #56 on: July 30, 2010, 11:57:56 PM »
Christianity (d20 Mythic Vistas - Medieval Player's Manual)

This book by Green Ronin Publishing details Medieval Western Europe. On the whole, it is fairly useful, though it's not quite the same as the Gothic Earth described in the Masque of the Red Death setting (for example, it recommends not using many typical D&D monsters, whereas MotRD recommends using any D&D monster). It's still very good to flesh out a character from Gothic Earth's medieval Europe.

On dealing with the controversial topic of defining a living religion in game, it tries to be respectful and practical at the same time. Here is what the book says about clerics:

Quote
Clerics and Paladins

The militant focus of the cleric class means that it is not generally appropriate for priests, or indeed for other clergy. Most men of God are expected not to fight, even under provocation. There are, however, exceptions: the militant orders such as the Knights Templar and the Knights Hospitaller. These groups are founded around the beginning of the twelfth century, and are dedicated to fighting the enemies of the Church, primarily the Saracens.

Clerics function well as the priests of those orders, with extensive military training but emphasizing prayer and miracles. Such characters do not have a natural place in the lands of Northwestern Europe, but this makes them good player characters. Without a natural role, they are much more free to follow up on adventures, and this is the sort of thing the Knights Templar would be expected to do.

Christian Clerics must be of good alignment, and be ordained as priests [...]. As God is the source of all things, they may choose any two domains which have no evil domain spells. Christian clerics always channel positive energy and can cast cure spells spontaneously. As for priests, player character clerics may be female, as long as they are pretending to be men. The social consequences of being found out are the same for any woman ordained to the priesthood.

Paladins, as holy warriors, fit well into the Church of this period. Pope Urban first preaches the Crusades in 1096, and, as mentioned above, the Knights Templar and Hospitaller are founded in the early twelfth century. While the Church expects all such warriors to be formally affiliated with it, God has no such requirements, and player character paladins can be free agents. Such holy warriors are not ordained, and thus only come under canon law if they are members of some order. On the other hand, while a female paladin would have to pretend to be male, the social consequences of being found out would be somewhat less severe.

[...]

Holy warriors, particularly paladins, face the problem that fighting is, in itself, sinful. Thus, strictly speaking, any paladin who engages in combat could lose his status. While this is unplayable, it is important to retain the idea that God disapproves of most violence. God approves of warriors defending the helpless, or even the apparently helpless, and self-defense is not a sin, although it is not a virtue. Aggression is much harder to justify. Rescuing prisoners is, effectively, defending the helpless, but attacking someone because they have the capacity to attack you, appear to be evil, and seem likely to attack you in the future is not. Sometimes, God commands His servants to attack without waiting to be attacked, but this is rare, and pretending to hear God's command is an even greater sin than violence. In general, then, paladins should not initiate violence unless they have a direct and unmistakable command from God.

In terms of NWN, the acceptable domains for Christian clerics would be Air, Animal, Destruction, Earth, Fire, Good, Healing, Knowledge, Law, Plant, Protection, Strength, Sun, Travel, War, and Water.

No favored weapon for christian clerics is mentioned in this sourcebook, though any melee weapon that would reasonably have been used by crusaders would be valid.

Obviously, the social constraints on female clerics in Western Europe do not apply to the Demiplane of Dread, but such a character should begin play expecting these social consequences.
« Last Edit: September 23, 2021, 10:52:13 AM by MAB77 »

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Re: Religion Resource Thread
« Reply #57 on: September 09, 2012, 08:21:01 PM »
Dark Ages Eastern European (Slavic) Deities

Deity [gender]DomainsAlignment   Favored Weapon
Dazhbog [m]Good, Law, Protection, SunLGLongsword
Death Crone [f]   Death, Evil, Magic, TrickeryNEQuarterstaff
Gabija [f]Fire, Good, Healing, ProtectionNGDagger
Jarilo [m]Chaos, Luck, Plant, ProtectionCNSpear
Jurate [f]Healing, Luck, Travel, WaterCGDagger
Lunt-Ater [m]Healing, Knowledge, Magic, SunNGQuarterstaff
Meness [m]Luck, Travel, Trickery, WarTNLongsword
Mokosh [f]Animal, Earth, Healing, PlantLGSickle
Perun [m]Air, Law, StrengthLNThrowing Axe
Rod [m]Healing, Knowledge, Plant, Protection   LNQuarterstaff
Saule [f]Good, Healing, SunNGShortsword
Stribog [m]Air, Destruction, EvilLESpear
Svantovit [m]Luck, Plant, WarTNGreatsword
Svarog [m]Fire, Good, Healing, Law, SunLGSpear
Svarozic [m]Animal, Fire, Good, HealingNGLongsword
Ukko [m]Air, Good, Healing, Law, WaterLNLongsword
Volos [m]Animal, Luck, Plant, TravelTNQuarterstaff

Source: Dragon Magazine #290
« Last Edit: September 23, 2021, 10:52:37 AM by MAB77 »

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Re: Religion Resource Thread
« Reply #58 on: April 24, 2014, 06:07:59 PM »
Deities from The Dark Eye (Das Schwarze Auge)

Deity [gender]DomainsAlignment   Aspect
Praios [m]Sun, Law, Fire, GoodLGSun, Law, Rule
Rondra [f]War, Air, Strength, ProtectionLNWar, Storm, Honor
Efferd [m]Water, AirNGWater, Wind, Seafaring
Travia [f]Fire, Protection, GoodLGHearth fire, Hospitality
Boron [m]Death, Travel, EarthTNDeath, Sleep, Oblivion
Hesinde [f]Magic, Knowledge, TrickeryNGMagic, Knowledge, Art
Firun [m]Air, Travel, AnimalLNWinter, Hunting
Tsa [f]Healing, PlantLGBirth, Rejuvenation
Phex [m]Trickery, Travel, DarknessCGThiefs, Traders
Peraine [f]Plant, Healing, ProtectionTNAgriculture, Herbs, Medicine
Ingerimm [m]War, ProtectionLGFire, Ore, Craft
Rahja [f]Good, Trickery, AnimalCGLove, Intoxication, Wine
The Nameless One [m]   Evil, Trickery, Strength, Magic   CEEvil, Power

The concept of favored weapon is not used in this setting.

Source: Adapted from The Dark Eye RPG.
« Last Edit: September 23, 2021, 10:52:48 AM by MAB77 »

currently I run:
-: Curse of the Wolf :-
-: The Curse of von Zeklos :-

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Re: Religion Resource Thread
« Reply #59 on: May 31, 2014, 02:20:11 PM »
Aereth (Dungeon Crawl Classics) Deities

The Aereth setting is a meld of D&D Basic with a streamlined version of the d20 system. The DCC ruleset does not use clerical domains nor the favored weapon mechanics. To adapt the pantheon to the PotM server, clerical domains have been assigned based on a god's portfolio and description. Favored weapons correspond to the melee weapons a DCC cleric would normally be proficient with and are based on the patron deity's alignment.

Lawful deities: Club, Mace, Quarterstaff, Warhammer
Chaotic deities: Axe (any), Dagger, Flail (any)
Neutral deities (excluding LN & CN): Dagger, Mace, Quarterstaff, Sword (any)

Deity [gender]DomainsAlignment
Centvius [m]Knowledge, Protection, TravelTN
Choranus [m]Knowledge, Magic, Protection, Strength, Travel   LN
Ildavir [f]Animal, Earth, Plant, ProtectionTN
Ahriman [m]Chaos, Death, Destruction, EvilCE
Amun Tor [m]Air, Fire, Knowledge, MagicTN
Auzarr [f]Knowledge, Magic, TravelTN
Daenthar [m]Earth, Good, Law, ProtectionLG
Ireth [f]Air, Animal, Earth, Good, Knowledge, MagicCG
Madrah [m]Air, Earth, Magic, TravelTN
Olidyra [f]Luck, Plant, Trickery, TravelTN (g)
Ormazd [m]Good, Law, SunLG
Poderon [m]Animal, Earth, Good, TrickeryNG
Zhhn [m]Destruction, Evil, Magic, TrickeryCE
Delvyr [m]Good, Knowledge, SunNG
Denithae [f]Earth, Plant, ProtectionTN
Elyr [f]Good, Healing, LuckCG
Fenwar [m]Air, Fire, SunTN
Gil'Mridth [f]Dream, Evil, TrickeryCE
Gorhan [m]Good, Healing, Strength, WarLG
Hidden Lord [m]Darkness, Evil, Knowledge, TrickeryCE
Justicia [f]Good, Healing, Law, ProtectionLG
Klazath [m]Destruction, Evil, Law, StrengthLE
Lasheeva [f]Death, Destruction, EvilNE
Myna [f]Chaos, Luck, TrickeryCN
Neshti [f]Chaos, Good, Luck, TrickeryCG
[m]Dream, Good, ProtectionNG
Pelagia [f]Protection, Travel, WaterTN
Rathul [m]Chaos, Knowledge, TrickeryCN
Shul [m]Air, Knowledge, LawLN
Soleth [m]Healing, Law, Protection, ReposeLN
Tororthun [f]Earth, EvilN/CE
Ulesh [m]Good, Knowledge, Law, ProtectionLG
Valdreth [m]Law, Magic, ProtectionLN
Variag [m]Air, Strength, War, WaterTN
Wyshalar [f]Protection, Travel, TrickeryCN
Xeluth [m]Destruction, Evil, Strength, WarNE
Yvyn [f]Evil, Trickery, WarNE
Ahpuchac [m]Earth, Protection, ReposeTN
Anahuara [f]Good, Healing, Magic, ReposeNG
Ankharet [f]Destruction, Evil, Knowledge, TrickeryNE
Aristemis [f]Good, Knowledge, WarNG
Axaluatl [m]Evil, Death, LawLE
Bargl [f]Death, Law, UndeathLE
Bobugbubilz [m]Chaos, Evil, WaterCE
Cadixtat [m]Chaos, DestructionCE
Calchoti [f]Good, Healing, Plant, WaterCG
Chondri [m]Good, Strength, WaterNG
Coatlimict [m]Death, Evil, WarNE
Cynhuara [f]Good, Healing, MagicLG
Elas [f]Evil, Trickery, WaterNE
Gadraak [m]Chaos, Evil, Strength, WarCE
Huamext [m]Earth, Good, ProtectionNG
Ilhuicatl [m]Good, Protection, Travel, WaterNG
Ilquot [m]Protection, War, WaterCN
Kagnar [m]Destruction, Evil, StrengthCE
Lagos [m]Chaos, Destruction, Evil, StrengthCE
Malotoch [f]Air, Chaos, Death, EvilCE
Molgrem [m]Evil, Destruction, Law, WarLE
Narrimunth [m]   Death, Destruction, EvilLE
Nimlurun [m]Death, Destruction, EvilCEj
Septych [m]Evil, Law, TrickeryLE
Sothulth [m]Chaos, Destruction, Knowledge, TrickeryCN (e)
Teleus [m]Good, Law, WarLG
Thalass [m]Animal, Protection, WaterTN
Tlachinozal [m]Earth, Evil, FireLE
Thormyr [m]Healing, Law, Protection, StrengthLN (g)
Traitor [m]Chaos, Healing, TrickeryCE
Urath [m]Chaos, Destruction, EvilCE

Source: Dungeon Crawl Classics RPG rulebook
« Last Edit: September 23, 2021, 10:52:56 AM by MAB77 »

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Re: Religion Resource Thread
« Reply #60 on: September 17, 2021, 12:04:00 AM »
Naranjan Pantheon

Deity [gender]   DomainsAlignment   Favored Weapon
Anjeeti [m]Protection, Law, KnowledgeLNLongsword or Axe
Chatari [f]Chaos, Good, LuckCGRapier
Chryaya [m]Chaos, Luck, TrickeryCGClub
Dinath [m]Death, Destruction, Protection   TNQuarterstaff
Hiratta [m]Death, Destruction, EvilNEQuarterstaff
Jatapan [m]Evil, Law, Strength, WarLEAxe
Lakraya [m]Chaos, Evil, Knowledge, TrickeryCEShortsword
Marujit [m]None (ayudhapurusha)LGAxe
Meeta [f]Good, Healing, Knowledge, Protection   LGQuarterstaff
Raivash [m]Air, Evil, Travel, TrickeryNEQuarterstaff
Sandat [m]None (ayudhapurusha)LELongsword
Sudinay [m]Air, Good, SunNGWhip
Unayanti [f]Earth, Healing, Good, Law, PlantLGFlail
Umisavi [f]Chaos, Luck, TrickeryCNMorningstar
Uraj [m]Air, Chaos, DestructionCNHammer
Vashana [m]Earth, Evil, Knowledge, Law, WarLEFlail
Zaha [m]Chaos, Destruction, WaterCNScimitar
Dhavan [m]Chaos, Destruction, Evil, War, WaterCEKukri
Manachi [m]Chaos, Evil, Fire, TrickeryCELongsword
Nigdaya [f]None (shastradevata)CEKukri

Source: Mythic Vistas - Mindshadows

« Last Edit: September 23, 2021, 10:53:06 AM by MAB77 »
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Re: Religion Resource Thread
« Reply #61 on: September 22, 2021, 07:19:21 PM »
Gothic Earth Voodan

More details on the Loa of Gothic Earth are available in the Voodan Roleplay Resources - The Cult of the Loa.

Loa [gender]   DomainsAlignment   Voodan Specializations
Agwe [m]Air, WaterLNConjuration, Evocation, Transmutation
Ashadeh Boco [f]Fire, KnowledgeCNConjuration, Evocation, Illusion
Ayida Wdo [f]Air, WaterCGEvocation, Illusion, Transmutation
Baron Samedhi [m]Death, Evil, Knowledge, UndeathCEIllusion, Necromancy, Transmutation
Carrefour [m]Destruction, Good, ProtectionLGConjuration, Divination, Necromancy
Congo Zandor [m]Earth, Plant, StrengthLEAbjuration, Evocation, Transmutation
Damballah Wdo [m]Good, Healing, ProtectionLGAbjuration, Divination, Enchantment
Dan Petro [m]Luck, TravelCNDivination, Illusion, Transmutation
Erzulie [f]Trickery, Good, ProtectionNGEnchantment, Illusion, Transmutation
Ghede [m]Death, Healing, Knowledge, Trickery   CNConjuration, Divination, Necromancy
Legba [m]Knowledge, Sun, TravelTNDivination, Enchantment, Necromancy
Loco [m] and Ayizan [f]   Good, Healing, KnowledgeNGAbjuration, Conjuration, Divination
Ogun [m]Earth, Fire, Strength, WarCNAbjuration, Evocation, Transmutation
SimbiKnowledge, Magic, WaterTNDivination, Evocation, Illusion
The MarassaDeath, Good, TrickeryCGEvocation, Necromancy, Transmutation

Note that the loa have no favored weapons tied to them.

Source: Green Ronin's Skull & Bones
« Last Edit: September 23, 2021, 11:03:35 AM by MAB77 »
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MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

MAB77

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Re: Religion Resource Thread
« Reply #62 on: September 22, 2021, 10:21:35 PM »
Anglo-Saxon Deities

Deity [gender]   DomainsAlignment   Favored Weapon
Eostre [f]Good, Healing, Law, ReposeLGNone
Hred [f]Air, Evil, Law, WaterLESpear
Mannus [m]Knowledge, Protection, Strength, Travel   TNSpear
Nerthus [f]Earth, Good, Plant, ProtectionNGQuarterstaff
Thunor [m]Chaos, War, Destruction, StrengthCNSpear
Tir [m]Law, Protection, Strength, WarLNSpear
Woden [m]Death, Knowledge, Magic, ReposeTNQuarterstaff

Source: Dragon Magazine #263, adapted from AD&D 2nd ed. article Hearth & Sword, Deities of the Dark Ages.
« Last Edit: September 23, 2021, 10:53:26 AM by MAB77 »
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.