Author Topic: NWNCQ... Oh.. *drool*  (Read 15398 times)

Insomnia

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NWNCQ... Oh.. *drool*
« on: December 11, 2009, 11:19:52 PM »
This is an override that is honestly... delicious.

Just check it out, 'nuff said.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848

nakedxXbeauty

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Re: NWNCQ... Oh.. *drool*
« Reply #1 on: December 11, 2009, 11:52:47 PM »
.....Loves it.

Tprime

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Re: NWNCQ... Oh.. *drool*
« Reply #2 on: December 12, 2009, 12:13:14 AM »
Those are some gorgeous lighting effects, I have to say.

Heretic

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Re: NWNCQ... Oh.. *drool*
« Reply #3 on: December 12, 2009, 04:45:40 AM »
Anyone tried this with PoTM?

Kendric98

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Re: NWNCQ... Oh.. *drool*
« Reply #4 on: December 12, 2009, 04:47:52 AM »
Im downloading them when i get home from work tomorrow, im hoping they will work with POTM.

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Re: NWNCQ... Oh.. *drool*
« Reply #5 on: December 12, 2009, 05:08:08 AM »
It looks very nice. This is a screen I have just taken in Demenltieu. The lights effects are awesome, and the tilesets in general seem really enhanced.

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Budly

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Re: NWNCQ... Oh.. *drool*
« Reply #6 on: December 12, 2009, 05:11:34 AM »
This looks really awesome. Looks more like NWN2 right now

I for long wanted a graphical revamp of NWN1, but this is good for now :D

Emomina

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Re: NWNCQ... Oh.. *drool*
« Reply #7 on: December 12, 2009, 05:21:41 AM »
I'm using right now. its seems great.

k_moustakas

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Re: NWNCQ... Oh.. *drool*
« Reply #8 on: December 12, 2009, 05:32:32 AM »
so how exactly does this work? What do we do to make it work?
Has been described as a sometimey player

Emomina

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Re: NWNCQ... Oh.. *drool*
« Reply #9 on: December 12, 2009, 05:57:22 AM »
Have to use the override version.  Its 4 rar files of overwritten game files, just drop the entirety in the "override" folder in NWN directory.

Heretic

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Re: NWNCQ... Oh.. *drool*
« Reply #10 on: December 12, 2009, 06:21:39 AM »
My concerns is this would come overlap what designers have worked on. Sometimes when we design areas, its the sum of all the elements that give the feel, so having an override like this, would come bring in alien elements which would not make them fit as coherently as before. This goes in terms of lighting, placeables and so on.

Hesitant to install this for all those reasons.
« Last Edit: December 12, 2009, 06:23:42 AM by Heretic »

Heretic

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Re: NWNCQ... Oh.. *drool*
« Reply #11 on: December 12, 2009, 06:25:15 AM »
By the way, I would appreciate more screenies on this, in different areas, indoors, and specifically on high placeable areas.  :)

Emomina

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Re: NWNCQ... Oh.. *drool*
« Reply #12 on: December 12, 2009, 06:26:05 AM »
Yeah. i had the same concern, and still giving a run through, its uninstallable too, with a little work.
Screens coming.

Blacky Rose

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Re: NWNCQ... Oh.. *drool*
« Reply #13 on: December 12, 2009, 06:27:57 AM »
It makes the world look more vibrant, which is a pro and a con in our setting.

Otherwise the added detail is nice.

A few screenshots:

Degannwy


Forest


Back of the Lady's rest


Front of the Lady's rest

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DM Macabre

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Re: NWNCQ... Oh.. *drool*
« Reply #14 on: December 12, 2009, 06:43:44 AM »
will test it on the dm side of life  :)

- first thing: you will overwrite no existing files - so that sounds pretty good
« Last Edit: December 12, 2009, 06:55:42 AM by DM Macabre »

currently I run:
-: Curse of the Wolf :-
-: The Curse of von Zeklos :-

DM Tarokka

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Re: NWNCQ... Oh.. *drool*
« Reply #15 on: December 12, 2009, 06:45:38 AM »
Some Dementlieuse screens.



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Budly

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Re: NWNCQ... Oh.. *drool*
« Reply #16 on: December 12, 2009, 06:50:49 AM »
I have to say, as of yet Barovia got the best out of this override, astonishing graphical revamp.

The areas been great before but we all know NWN Been a bit poor on the detail part thanks to the engine but this is simply...wow. :D

DM Tarokka

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Re: NWNCQ... Oh.. *drool*
« Reply #17 on: December 12, 2009, 06:54:41 AM »
I am taking some random screens around. for whoever wants to check them watch this page: http://www.xfire.com/profile/ciaran2/
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Budly

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Re: NWNCQ... Oh.. *drool*
« Reply #18 on: December 12, 2009, 06:57:59 AM »
Hmm, It do change a lot, maybe even to much.

My suggestion would be keeping a extra override folder for people to change with if this wont work so well in the end.

Emomina

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Re: NWNCQ... Oh.. *drool*
« Reply #19 on: December 12, 2009, 07:14:25 AM »
Screenshots from throughout Port--Lucine

Gendarmerie Interior- Front Desk


Broken Spire Inn Interior


Chez Leon


Grand Biblioteque - Exterior


Grand Biblioteque - Interior


Quartier Ouvrier - Slums


Quartier Publique


Sisters of Compassion Hospice


The textures are larger (Higher Resolution) and really just replace smaller and similar tilesets. but as the Broken Spire shows, sometimes it completely changes the style of tile. Guest Suites at the Governor's Hotel is another place were it changes the room alot.

Pepchko

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Re: NWNCQ... Oh.. *drool*
« Reply #20 on: December 12, 2009, 09:04:37 AM »
looks amazing, but you can see in the park area that ciaran posted what Heretic is talking about. the forest and rural areas look amazing. though im more worried about it bogging down my machine

DM Nocturne

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Re: NWNCQ... Oh.. *drool*
« Reply #21 on: December 12, 2009, 06:40:30 PM »
It does improve the textures, true, but after testing it, I am concerned about how it adds and changes elements in the environment. e.g. Stone walls are now wooden, shrubbery or other vegetation like ferns in caverns and bushes in the outskirts are added.

If I use some of these elements in my roleplay and others cannot see the same thing I do, then it is a failure for consistency and it's an uninstall from me.

As Heretic said, the mod wasn't built with this enabled as wasn't intended to be viewed this way? Perhaps if they added it to the HAK file that made it compulsory to view it this way, then I'd be happy to have it.

Telkar

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Re: NWNCQ... Oh.. *drool*
« Reply #22 on: December 12, 2009, 07:58:19 PM »
Looks very nice, but as Zealot said, I don't want to be mentioning things IC other people maybe don't see. : \

I'm thinking of installing all the parts except the rural and forest, since I only see those added trees as potential "hallucinations".

Insomnia

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Re: NWNCQ... Oh.. *drool*
« Reply #23 on: December 12, 2009, 09:21:23 PM »
You can download a config file, that allows you to remove the effects you don't want to have appear in game, be it trees, what have you. Not being able to play NWN, I havn't been able to test this. That could solve a lot of the issues.

Knas

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Re: NWNCQ... Oh.. *drool*
« Reply #24 on: December 13, 2009, 07:32:50 AM »
This hak is awesome, makes nwn look 10x better.