You have been taken by the Mists

Author Topic: NWNCQ... Oh.. *drool*  (Read 19016 times)

Insomnia

  • Undead Master
  • ****
  • Posts: 306
NWNCQ... Oh.. *drool*
« on: December 11, 2009, 11:19:52 PM »
This is an override that is honestly... delicious.

Just check it out, 'nuff said.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848

nakedxXbeauty

  • Guest
Re: NWNCQ... Oh.. *drool*
« Reply #1 on: December 11, 2009, 11:52:47 PM »
.....Loves it.

Tprime

  • Killer insano deluxe awesome....guy
  • Dark Lord
  • *****
  • Posts: 629
  • I am Ultimo, thy deliverer
Re: NWNCQ... Oh.. *drool*
« Reply #2 on: December 12, 2009, 12:13:14 AM »
Those are some gorgeous lighting effects, I have to say.

Heretic

  • Dungeon Master &
  • Dark Power
  • ******
  • Posts: 16907
Re: NWNCQ... Oh.. *drool*
« Reply #3 on: December 12, 2009, 04:45:40 AM »
Anyone tried this with PoTM?

Kendric98

  • Dark Power
  • ******
  • Posts: 1681
  • Omnipotent Overlord of the Omniverse!
Re: NWNCQ... Oh.. *drool*
« Reply #4 on: December 12, 2009, 04:47:52 AM »
Im downloading them when i get home from work tomorrow, im hoping they will work with POTM.

Samson/Tatyanna Costella

DM Tarokka

  • Dark Power
  • ******
  • Posts: 6923
  • Fata volentem ducunt, nolentem trahunt
    • Facebook page
Re: NWNCQ... Oh.. *drool*
« Reply #5 on: December 12, 2009, 05:08:08 AM »
It looks very nice. This is a screen I have just taken in Demenltieu. The lights effects are awesome, and the tilesets in general seem really enhanced.

http://www.facebook.com/CiaranII
Pokemon Go! 5688 6574 4676

Budly

  • Dark Power
  • ******
  • Posts: 5945
Re: NWNCQ... Oh.. *drool*
« Reply #6 on: December 12, 2009, 05:11:34 AM »
This looks really awesome. Looks more like NWN2 right now

I for long wanted a graphical revamp of NWN1, but this is good for now :D

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: NWNCQ... Oh.. *drool*
« Reply #7 on: December 12, 2009, 05:21:41 AM »
I'm using right now. its seems great.
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

k_moustakas

  • Dark Power
  • ******
  • Posts: 1035
  • Shadow calls... shadow whispers...
Re: NWNCQ... Oh.. *drool*
« Reply #8 on: December 12, 2009, 05:32:32 AM »
so how exactly does this work? What do we do to make it work?
Has been described as a sometimey player

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: NWNCQ... Oh.. *drool*
« Reply #9 on: December 12, 2009, 05:57:22 AM »
Have to use the override version.  Its 4 rar files of overwritten game files, just drop the entirety in the "override" folder in NWN directory.
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

Heretic

  • Dungeon Master &
  • Dark Power
  • ******
  • Posts: 16907
Re: NWNCQ... Oh.. *drool*
« Reply #10 on: December 12, 2009, 06:21:39 AM »
My concerns is this would come overlap what designers have worked on. Sometimes when we design areas, its the sum of all the elements that give the feel, so having an override like this, would come bring in alien elements which would not make them fit as coherently as before. This goes in terms of lighting, placeables and so on.

Hesitant to install this for all those reasons.
« Last Edit: December 12, 2009, 06:23:42 AM by Heretic »

Heretic

  • Dungeon Master &
  • Dark Power
  • ******
  • Posts: 16907
Re: NWNCQ... Oh.. *drool*
« Reply #11 on: December 12, 2009, 06:25:15 AM »
By the way, I would appreciate more screenies on this, in different areas, indoors, and specifically on high placeable areas.  :)

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: NWNCQ... Oh.. *drool*
« Reply #12 on: December 12, 2009, 06:26:05 AM »
Yeah. i had the same concern, and still giving a run through, its uninstallable too, with a little work.
Screens coming.
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

Blacky Rose

  • Undead Slayer
  • ***
  • Posts: 218
Re: NWNCQ... Oh.. *drool*
« Reply #13 on: December 12, 2009, 06:27:57 AM »
It makes the world look more vibrant, which is a pro and a con in our setting.

Otherwise the added detail is nice.

A few screenshots:

Degannwy


Forest


Back of the Lady's rest


Front of the Lady's rest

Better to write for yourself and have no public, than to write for the public and have no self.

DM Macabre

  • Dungeon Master
  • Dark Power
  • ******
  • Posts: 9161
Re: NWNCQ... Oh.. *drool*
« Reply #14 on: December 12, 2009, 06:43:44 AM »
will test it on the dm side of life  :)

- first thing: you will overwrite no existing files - so that sounds pretty good
« Last Edit: December 12, 2009, 06:55:42 AM by DM Macabre »

DM Tarokka

  • Dark Power
  • ******
  • Posts: 6923
  • Fata volentem ducunt, nolentem trahunt
    • Facebook page
Re: NWNCQ... Oh.. *drool*
« Reply #15 on: December 12, 2009, 06:45:38 AM »
Some Dementlieuse screens.



http://www.facebook.com/CiaranII
Pokemon Go! 5688 6574 4676

Budly

  • Dark Power
  • ******
  • Posts: 5945
Re: NWNCQ... Oh.. *drool*
« Reply #16 on: December 12, 2009, 06:50:49 AM »
I have to say, as of yet Barovia got the best out of this override, astonishing graphical revamp.

The areas been great before but we all know NWN Been a bit poor on the detail part thanks to the engine but this is simply...wow. :D

DM Tarokka

  • Dark Power
  • ******
  • Posts: 6923
  • Fata volentem ducunt, nolentem trahunt
    • Facebook page
Re: NWNCQ... Oh.. *drool*
« Reply #17 on: December 12, 2009, 06:54:41 AM »
I am taking some random screens around. for whoever wants to check them watch this page: http://www.xfire.com/profile/ciaran2/
http://www.facebook.com/CiaranII
Pokemon Go! 5688 6574 4676

Budly

  • Dark Power
  • ******
  • Posts: 5945
Re: NWNCQ... Oh.. *drool*
« Reply #18 on: December 12, 2009, 06:57:59 AM »
Hmm, It do change a lot, maybe even to much.

My suggestion would be keeping a extra override folder for people to change with if this wont work so well in the end.

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: NWNCQ... Oh.. *drool*
« Reply #19 on: December 12, 2009, 07:14:25 AM »
Screenshots from throughout Port-à-Lucine

Gendarmerie Interior- Front Desk


Broken Spire Inn Interior


Chez Leon


Grand Biblioteque - Exterior


Grand Biblioteque - Interior


Quartier Ouvrier - Slums


Quartier Publique


Sisters of Compassion Hospice


The textures are larger (Higher Resolution) and really just replace smaller and similar tilesets. but as the Broken Spire shows, sometimes it completely changes the style of tile. Guest Suites at the Governor's Hotel is another place were it changes the room alot.
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

Pepchko

  • Guest
Re: NWNCQ... Oh.. *drool*
« Reply #20 on: December 12, 2009, 09:04:37 AM »
looks amazing, but you can see in the park area that ciaran posted what Heretic is talking about. the forest and rural areas look amazing. though im more worried about it bogging down my machine

DM Nocturne

  • Sanguis Noctis
  • Dark Power
  • ******
  • Posts: 3262
  • Vampires don't do dishes
Re: NWNCQ... Oh.. *drool*
« Reply #21 on: December 12, 2009, 06:40:30 PM »
It does improve the textures, true, but after testing it, I am concerned about how it adds and changes elements in the environment. e.g. Stone walls are now wooden, shrubbery or other vegetation like ferns in caverns and bushes in the outskirts are added.

If I use some of these elements in my roleplay and others cannot see the same thing I do, then it is a failure for consistency and it's an uninstall from me.

As Heretic said, the mod wasn't built with this enabled as wasn't intended to be viewed this way? Perhaps if they added it to the HAK file that made it compulsory to view it this way, then I'd be happy to have it.

Telkar

  • Dark Power
  • ******
  • Posts: 1693
Re: NWNCQ... Oh.. *drool*
« Reply #22 on: December 12, 2009, 07:58:19 PM »
Looks very nice, but as Zealot said, I don't want to be mentioning things IC other people maybe don't see. : \

I'm thinking of installing all the parts except the rural and forest, since I only see those added trees as potential "hallucinations".

Insomnia

  • Undead Master
  • ****
  • Posts: 306
Re: NWNCQ... Oh.. *drool*
« Reply #23 on: December 12, 2009, 09:21:23 PM »
You can download a config file, that allows you to remove the effects you don't want to have appear in game, be it trees, what have you. Not being able to play NWN, I havn't been able to test this. That could solve a lot of the issues.

Knas

  • Developers
  • Head DMs
  • Dark Power
  • ******
  • Posts: 8733
  • Worthless phony
Re: NWNCQ... Oh.. *drool*
« Reply #24 on: December 13, 2009, 07:32:50 AM »
This hak is awesome, makes nwn look 10x better.