here is how i perceive fear from my Perspective.
i use the Spell Fear often in my horror scenes, and i can reflect that the lose of control is necessary. to often i run into players "who just dont grasp" the concept of horror, and fear more or less gets that point across. from my personal experience, horror can only be achieved when the victim player has no control over the situation/encounter, because all those who can challenge the situation for control, will do so (I.E. High level characters). fear is a loss of control and there for is a wonderful tool in my encounters. as with my domination ability, ive had people ignore its effects after the 30 second timer runs out. according to the P&P D&D description of the spell, the domination would last a number of days equal to the casters level (obviously unrealistic amount of time). 30 seconds isnt long enough to muster any amount of RP, and i have to rely on the players to RP out the effects longer. you would be amazed how many avoid/ignore it.
FYI: if the spell Fear is used on a player who is flagged Neutral, the recipient player will remain stationary and not "ping pong" around. however, it is against the rules to use hostile spells without flagging your opponent, but a lose of control while standing in place is one concept that could be considered.