Author Topic: Village of Barovia feedback since the update  (Read 9847 times)

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #50 on: July 04, 2010, 12:43:15 AM »
it's just as well you guys couldn't find it, Lockleed pointed out some bugs that made the dungeon impossible to complete. I should be uploading a fix tomorrow

Bluebomber4evr: The Justice, not you, since 2002

herkles

  • Society of the Erudite
  • Dark Power
  • ******
  • Posts: 7348
Re: Village of Barovia feedback since the update
« Reply #51 on: July 12, 2010, 07:17:30 PM »
visited the village recently, I must say I love the new area and the descriptions. I am curious though why everything is locked there though.


Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #52 on: July 12, 2010, 07:33:29 PM »
In the main Village area,
PROTIP:

Spoiler: show
Look for an old well...


Bluebomber4evr: The Justice, not you, since 2002

HellsPanda

  • Dark Power
  • ******
  • Posts: 6598
Re: Village of Barovia feedback since the update
« Reply #53 on: July 13, 2010, 08:23:32 AM »
okay, I found it, wasn't thinking two wells would be that close too each other

Dhark

  • Dark Power
  • ******
  • Posts: 1132
  • Ladul !
Re: Village of Barovia feedback since the update
« Reply #54 on: July 13, 2010, 04:06:13 PM »
I was wondering who built the dungeon ?
BECAUSE I WANT TO KILL THEM! AGGHHHHHHH! THAT PLACE DROVE ME INSANE!
« Last Edit: July 13, 2010, 04:17:31 PM by Tarinyar »

herkles

  • Society of the Erudite
  • Dark Power
  • ******
  • Posts: 7348
Re: Village of Barovia feedback since the update
« Reply #55 on: July 13, 2010, 04:18:22 PM »
I am curious why the well is one way though.


Inviktus

  • Undead Master
  • ****
  • Posts: 262
Re: Village of Barovia feedback since the update
« Reply #56 on: July 13, 2010, 04:32:30 PM »
I am curious why the well is one way though.

You would think that bringing your own rope would be an option...

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #57 on: July 13, 2010, 05:20:53 PM »
It's based on a dungeon towards the end of the old DOS game Strahd's Possession. In the game you are placed at the start point with no way back out; it's plot point meant as a test of your party's mettle. I tried to genercize it by making it a place you accidentally fall into, because the one-way only route is part of what makes the place a challenge.

Bluebomber4evr: The Justice, not you, since 2002

Aahz

  • Dark Power
  • ******
  • Posts: 1127
  • People don't like to be meddled with.
Re: Village of Barovia feedback since the update
« Reply #58 on: July 13, 2010, 06:19:33 PM »
It's based on a dungeon towards the end of the old DOS game Strahd's Possession. In the game you are placed at the start point with no way back out; it's plot point meant as a test of your party's mettle. I tried to genercize it by making it a place you accidentally fall into, because the one-way only route is part of what makes the place a challenge.

I'm really glad I did not poke my head in to have a look around when I first found the the way in and waited to join a party that was going. The only thing I really wish is that I had had some idea that we would have to walk all the way to Morder to get out of there before I went along. It is really atmospheric and really gives you a sense of "I hope we can find our way out of here again".
« Last Edit: July 13, 2010, 07:20:46 PM by Aahz »
"It never ceases to amaze me how bent out of shape adult people can get in a discussion on the best way to play make believe."

Dhark

  • Dark Power
  • ******
  • Posts: 1132
  • Ladul !
Re: Village of Barovia feedback since the update
« Reply #59 on: July 13, 2010, 06:52:45 PM »
Yes the place is good , challenging with enough variation to test your defences ..and after while you really do feel traped & in desperate need of escape  :clap:

DM Macabre

  • Dungeon Master
  • Dark Power
  • ******
  • Posts: 9161
Re: Village of Barovia feedback since the update
« Reply #60 on: July 13, 2010, 07:06:50 PM »
It's based on a dungeon towards the end of the old DOS game Strahd's Possession. In the game you are placed at the start point with no way back out; it's plot point meant as a test of your party's mettle. I tried to genercize it by making it a place you accidentally fall into, because the one-way only route is part of what makes the place a challenge.
This is just plain brilliant. This is one kind of horror that made some of the DOS dungeons great and it was yet missed in POTM. :thumbup:

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: Village of Barovia feedback since the update
« Reply #61 on: July 13, 2010, 07:09:34 PM »
This sounds amazing. Reminds me of the opening of Eye of the Beholder.

I imagine Macabre can run some, er, Macabre dungeon runs in there :)
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #62 on: July 13, 2010, 07:33:29 PM »
Yes the place is good , challenging with enough variation to test your defences ..and after while you really do feel traped & in desperate need of escape  :clap:
Thanks, that's the feeling I was going for :D

Bluebomber4evr: The Justice, not you, since 2002

Emomina

  • Dark Power
  • ******
  • Posts: 2645
Re: Village of Barovia feedback since the update
« Reply #63 on: July 14, 2010, 02:50:28 AM »
Well. boy.  did I ever underestimate the brevity of the challenge.

I got pwnt, within 3 seconds of opening the first door. Rescuing anyone down there means fighting through the place, so that adds to the wrinkle of the place so I won't be holding my breath. Epic idea putting that place in.
I survived the Blue Water Inn Massacre and all I got was this t-shirt.

Thoraion

  • Undead Master
  • ****
  • Posts: 398
Re: Village of Barovia feedback since the update
« Reply #64 on: July 15, 2010, 10:59:45 AM »
oops, seems i posted my feedback in the wrong thread...
http://www.nwnravenloft.com/forum/index.php?topic=20730.0
and the dungeon is not as old as i thought ;-)

Well, in short: Yes, that dungeon is in fact a source for despair.
But just as well for frustration. Essentially, when you stumble in it without at least as much power to survive anything in there, all you can do is log off and wait for the next reset to enter in your last stored safe location or wherever.

Was that intended?
Currently playing:
no characters, will eventually be back

Characters in stock:
- Darian Eisenhand        - Ansgar "Frettchen" Ostvent
- Thorben Eibenfinder    - Einar Falkensang

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #65 on: July 15, 2010, 12:01:55 PM »
None of our dungeons are meant to be soloed. We have always stated that you solo at your own risk.

As for the one-way thing, I explained above why it was done that way. Bear in mind the entrance to the dungeon is in town. If you could easily go back and forth the place would be a breeze. It was intended to make part of the challenge of the place to survive and find your way out.

I don't know what kind of warning could be given that wouldn't be completely OOC. I suppose I could put a sign that says something about using the well "at your own risk."

Bluebomber4evr: The Justice, not you, since 2002

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Village of Barovia feedback since the update
« Reply #66 on: July 15, 2010, 01:12:27 PM »
For those of you able to complete the dungeon:

Do the monsters feel balanced? Are they too tough, or are there just too many?

Is the treasure a good enough reward for the risks?

Does the descriptive trigger fire when you first enter the dungeon? (the one that says you can't go out the way you came in)

Bluebomber4evr: The Justice, not you, since 2002

DM Tarokka

  • Dark Power
  • ******
  • Posts: 6923
  • Fata volentem ducunt, nolentem trahunt
    • Facebook page
Re: Village of Barovia feedback since the update
« Reply #67 on: July 15, 2010, 01:21:17 PM »
Last night I did it as Arden (lev 12) with a spellcaster (lev 19). We fought most of our way using also a summon. We got both a series of "close to nothing messages" despite several rests. Not sure if the xps were balanced or not, for sure for the challenge they were not: only some revenant avengers actually gave "experience gained" messages. The loot was nothing I checked a lot, I was busy surviving.
http://www.facebook.com/CiaranII
Pokemon Go! 5688 6574 4676

Thoraion

  • Undead Master
  • ****
  • Posts: 398
Re: Village of Barovia feedback since the update
« Reply #68 on: July 15, 2010, 01:33:11 PM »
None of our dungeons are meant to be soloed. We have always stated that you solo at your own risk.
sense and nonsense of soloing is nothing i will discuss here.
Though, since you mention it:
One of the main reasons for partying is to have someone around who can escape in the direst of situation and return with help.
In this dungeon, it is different. Once you are in, you can't escape or call for help.
I can't stress it enough - the dungeon does what it is intended for. BUT: it is the only one with that special aspect. It is a high-level dungeon with no way to get out for a mid- and low level character/party. If you don't know what to expect, it is the worst and most deadly place i can think of. In any other dungeon you at least get a warning (you see what is there and can turn tail and run). Disclaimer: There are some monsters who nearly automatically instantly slay a mid/low level character without a real chance to escape (bodak, needle men...) - but the dungeon is even more deadly there.

EDIT: The important part here is that no one has reason to expect such a thing, since there is no comparable situation anywhere else on the server (that i know of)
« Last Edit: July 15, 2010, 01:37:29 PM by Thoraion »
Currently playing:
no characters, will eventually be back

Characters in stock:
- Darian Eisenhand        - Ansgar "Frettchen" Ostvent
- Thorben Eibenfinder    - Einar Falkensang

HellsPanda

  • Dark Power
  • ******
  • Posts: 6598
Re: Village of Barovia feedback since the update
« Reply #69 on: July 16, 2010, 05:08:42 AM »
Blue I think he is talking about the old ML crypt under the temple, and the secret doors too the Pits. But I have always found if you can find the entrance, you have enough search too find the exit.

Thoraion

  • Undead Master
  • ****
  • Posts: 398
Re: Village of Barovia feedback since the update
« Reply #70 on: July 16, 2010, 05:36:47 AM »
Blue I think he is talking about the old ML crypt under the temple, and the secret doors too the Pits. But I have always found if you can find the entrance, you have enough search too find the exit.
Nope, i am talking about the dungeon under the well. And by the way... the spoiler blue has published is quite dangerous and the opposite of a warning  ;)
Face it - a party that could handle the barovia crypts (at least the undead-section, so let's say lvl 6-8?) that would enter the well can't get out again.
Currently playing:
no characters, will eventually be back

Characters in stock:
- Darian Eisenhand        - Ansgar "Frettchen" Ostvent
- Thorben Eibenfinder    - Einar Falkensang