I am not saying not to RP, but what I am seeing over my time on the CC is what seems like a court case for PVP instances.
If you refer to exibit A, you can clearly see from the following screenshot that I have a legitimate reason shown by the insult thrown at my familiar "Bootsy" the bat. I hit said victim with a Hellball after they refered to "Bootsy" as small and insignificant winged rodent. I feel my reason was legitimate. Then we get another post with the victims screenshots
This is rediculous, he did not set me to hostile then RP for enough time prior to nuking my PC, which was totally over the top. I think he hates me OOC, as you can see he did not respond to my tells aksing why he did that as you can clearly see from exhibit B.I want this to be fun... and I would like to see cases in the CC that are clearly a violation. Attacks without being set to Hostile, Killed randomly with absolutely no RP, griefing, Attackers logging out to avoid being caught, vicitms logging out to avoid getting dead... etc.
I want to see dynamic RP leading up to a showdown or an assassination with the focus on the story not on whether you RPed enough or gave enough time after setting them to hostile before attacking. If we would just remember that this is supposed to be a game and for fun, maybe we will stop worrying about getting called to the ship or a PVP complaint made about your 20th level PC Necromancer killing someone for body parts in their attempted creation of a monster and just play out the situations that are thrown at us.
I play when DMs are fast asleep usually, if it was not for player driven plots, both PVP aand personal, There would be almost nothing except dungeoning to do. Nothing against the DMs, hell we all have to sleep sometime, just saying it makes for a smotther story and play if we would communicate more. For example. If you are set to dislike by a PC, send them a Tell, and ask, "what's up?", if they tell you something along the lines of, "Nothing personal OOC, this has to do with you having an affair with my IC wife", or "I have reasons IC to hunt your PC, nothing personal, just business
" and leave it at that. That should be enough of a reason IC for the victim to know. If you have to go into detail about who hired your PC to assassinate the victims PC and the reasons why... I think it takes away the thrill of investigating the Whos and Whys after the attack, If you survive or get raised.
I guess to Sum up, it seems we are too focused on the "Crap I'm Dead" part which seems to translate into "I lost" where we should be focused on the "Wow, I just got killed, I wonder why?" feeling instead of the frustration of getting killed in PVP. Trust me, When and IF Thraxys gets killed I will be disappointed, but if it is a well played out assassination or even a secret plot behind my back that came to a close with my PCs death, I will get past it and move on to my next character, or if I am raised, I will seek out revenge, and piece together the mystery of the plot kill my Drow. It is all IC and good RP.