Okay, I think it might be a good idea to, whilst keeping the knockdown effects of the tremors in the Balinok mountains, to remove the damage done by the falling rocks in 'safe' areas. I find it hard to believe that rocks are constantly falling in on Dvergeheim and the whole thing isn't caved in by now, anyway.
Problem is that it's a rather safe area, and sometimes people need to go AFK. I just have and came back to find I'd be hit on the head enough times to take me to Injured status. I'm all with keeping the effects outside of these safe areas, (Even after nearly being killed by the rocks falling on my head before!) but I think there should be some areas of solace.