Yeah Alhoons traps are way harder than the monsters usually. By the time a Rogue can handle the traps with ease, the monsters wont be a great challenge anymore. Seems they could do with a little tone down.
This is a screenshot of a instadeath trap
It only bothers me because its sprinkled in amongst some 12 or so traps that I was able to detect and disarm, so it gets you overconfident in time for this trap. Also, just wish instead of instant ghost, that you were allowed recovery checks. Reiko is level 9 high dexterity Rogue so the reflex save on this trap has to be balanced for a character with improved evasion only, because when she is level 20, if the build pans out as planned, her reflex save vs traps will be +25, and she could still fail this trap will a roll of 7 or below, roughly 1/3 of the time. (improved evasion for half damage would still have killed her
this time though ) So, after this little incident, it was back to summoning a creature to kamikaze the chest first, and leaving my rogue on the sidelines from her niche in the party. That can't be the intention of these traps, surely.