game based on someone's vision of NWN and NOT NWN.
I hope I don't come across as nagging the subject, but your quote above is also valid. Think of this though,
NWN is Bioware's vision of DND, and so we have moved very slightly back toward the real game in various areas, but still limited by the base game that they created. Its a circle of life kind of thing, < cue Disney's "Lion King" music >
D&D is a game with rules for nearly everything you can imagine having to adjudicate in a fantasy medieval world, and we get off easy with NWN, in areas such as spell recovery, encumbrance etc.
Dungeons and Dragons and games based off the rules of the game are more toward hardcore Role-playing games, where things are as "real" and follow "real world physics etc" as you can reasonably imagine in a world like ours 1000 years ago if dragons and magic etc had existed. Its a game where every action has real consequences and spells have limitations. If you are carrying a heavy load and are not a dwarf your movement speed is slowed when wearing plate mail, and its much harder to tumble away Attacks of opportunity, because you must dictate that you are doing so before hand, and move at half speed, and each subsequent AoO is at a -2 penalty to the tumble check, making it increasingly likely you will get hit eventually. Why do I bring these up? Because these are just two examples where NWN allows your character to do things that would have consequence in the real game.
The spirit of the ruleset is based on consequences and limitations, so that you feel really good when you pull something off exactly how you wanted, you feel proud almost.
There are many games that are fun, and have gone the route of less "inconvenience" and they are very popular, proving that most people don't like dealing with consequence or adversity when playing a game. I get that. Even 4th edition D&D itself has headed down that route. But we play a persistent world based on 3rd, and based on a D&D campaign setting, even implementing the unique rules found in the Ravenloft Dungeon Master's Guides for dark power checks, fear, horror and madness checks, even some Ravenloft feats like "soothing presence". So I am super glad everytime the server moves toward the game that I know, and less like what Bioware produced ruleset wise. (the game itself is great and they did a great job)