Author Topic: Crypt mushrooms vs crypts  (Read 3539 times)

Kaspar

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Re: Crypt mushrooms vs crypts
« Reply #25 on: July 02, 2009, 01:36:19 AM »
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The player-based economy system for potions will be around forever because those on high like it. 
Doesn't everybody? I think it does all the things intended, in my experience at least 8)

No, everybody does not like it.


I like it.

ThAnswr

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Re: Crypt mushrooms vs crypts
« Reply #26 on: July 02, 2009, 01:37:50 AM »
I have 51 Invisibility potions in my inventory with 23 of those being Improved Invisibility.  I think I've figured out the system which, btw, doesn't preclude me from disliking it and for reasons that have been stated ad nauseum by various players.  I also understand it doesn't matter as we don't, as the saying goes, "sign the checks."   :mrgreen:



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Re: Crypt mushrooms vs crypts
« Reply #27 on: July 02, 2009, 01:57:54 AM »
To say the truth I've never seen a big issue with herbs. Learnt it gradually, entered in the system of trades, competed with other high level chars/herbalists, some periods I had good stocks, other periods I didn't. I've applied myself different strategies in picking and buying, and so others have done. Potions are something you always sell and use. Quite dynamic as a system and I think it works fine as it is.
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Minstrel

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Re: Crypt mushrooms vs crypts
« Reply #28 on: July 02, 2009, 07:46:16 AM »
I like herbs how they are.

However, we're sort of derailing. This IS about crypt mushrooms, and the only thing they make a difference between is a Cure Serious Wounds potion and a Cure Critical Wounds potion. The potions we have are pretty damn vital for every non-Cleric fighter out there, as is the rest of the gear like Polishing CLoths.

I think we could do with a slightly higher amount of Viccars Caps, but I can understand why there's few.

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Re: Crypt mushrooms vs crypts
« Reply #29 on: July 02, 2009, 10:20:08 AM »
You're going to have to come up with a strategy for obtaining each of the rare components, and making rare components common is not going to be the answer

I believe that the original intent of the post was to not make "rare" components "common" but to at least have them someplace where a native barovian would actually have a chance to get them without having to make deals with filthy outlanders or do something as insanly stupid at crawling around in a barovian crypt.
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Re: Crypt mushrooms vs crypts
« Reply #30 on: July 02, 2009, 11:06:20 AM »


I believe that the original intent of the post was to not make "rare" components "common" but to at least have them someplace where a native barovian would actually have a chance to get them without having to make deals with filthy outlanders or do something as insanly stupid at crawling around in a barovian crypt.


To be fair, if they're brewing up magic potions in a cauldron, I think they can do a bit of outlander socialising.

LoLJohnFerro

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Re: Crypt mushrooms vs crypts
« Reply #31 on: July 02, 2009, 11:35:27 AM »


I believe that the original intent of the post was to not make "rare" components "common" but to at least have them someplace where a native barovian would actually have a chance to get them without having to make deals with filthy outlanders or do something as insanly stupid at crawling around in a barovian crypt.


To be fair, if they're brewing up magic potions in a cauldron, I think they can do a bit of outlander socialising.

And if they cant get thier hands on vicar caps or lich grass or grave mold live with out them potion making will beacome the equlliant of ungodly hard but look at it this was a greater challenge for you to overcome.

Mcskinns

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Re: Crypt mushrooms vs crypts
« Reply #32 on: July 02, 2009, 12:28:39 PM »
why I don't dispute there are other areas that make viable sense for the mushrooms to spawn, but I think there are many ways to work around the problem.

simple fact is Viccars are one of the four healing herbs, it is required only for 1 potion(Cure Critical) and if it is being used to make the lesser potions by lesser herbalists then another quick fix is to offer up a trade, give 2-3 of the more common healing herbs in exchange for Viccars, thusly ridding yourself of the excessive number of other healing herbs and gaining the viccars to make critical potions with the remaining other three.  Teach people ICly the importance of this more rare herb and hopefully they will be willing to not waste them on lesser potions when you can provide another herb in its place that will give the same potion they were meaning to use it on anyway.

Honestly, the system is as balanced as it's going to get I think.  Whats imbalanced is the players perspective of "I should be able to Solo this craft" 

Its a Roleplay Server, why not try working around it ICly instead of asking the devs to make major changes in an already balanced system.



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eyeofpestilence

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Re: Crypt mushrooms vs crypts
« Reply #33 on: July 02, 2009, 01:14:22 PM »
Thing is, viccars are available year around, unlike the others.

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Re: Crypt mushrooms vs crypts
« Reply #34 on: July 02, 2009, 03:05:11 PM »
Thing is, viccars are available year around, unlike the others.

Yus, that's probably their biggest advantage, but no one wants to lug around bags of those heavy things all year, waiting for spring to arrive.  Though if someone did, they could probably trade them for a lot of money.  :P

I believe that the original intent of the post was to not make "rare" components "common" but to at least have them someplace where a native barovian would actually have a chance to get them without having to make deals with filthy outlanders or do something as insanly stupid at crawling around in a barovian crypt.

But the two go together, because crypt herbs are inherently rarer than cave herbs.  The fungus in the cave systems grow like weeds -- there are less crypt areas than cave areas by far, and there are less herb nodes per crypt area and players are frequently in them, keeping the places from resetting and spawning more mushrooms.  The result is that you can farm the cave system mushrooms endlessly and get a practically unlimited supply.  I'd say with all factors considered, you could gain a cave herb at about 6x the rate you could gain crypt herbs.

If crypt herbs started showing up also in caves, they would become the most common herbs of all time, which would be a rather huge change, considering it would only have happened because the rare Barovian herbalist that still somehow feared magic wanted to make a critical healing potion without having to hassle with mushroom trades.

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Re: Crypt mushrooms vs crypts
« Reply #35 on: July 02, 2009, 11:05:14 PM »
Allow me to summarize this thread:

WAAAAAAAAHHH

HELL TAKES THE HINDMOST

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Re: Crypt mushrooms vs crypts
« Reply #36 on: July 02, 2009, 11:26:28 PM »
Allow me to summarize this thread:

WAAAAAAAAHHH

Excuse me?

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bloodandsoil

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Re: Crypt mushrooms vs crypts
« Reply #37 on: July 02, 2009, 11:41:52 PM »
Allow me to summarize this thread:

WAAAAAAAAHHH

Excuse me?

This is the written word so it is not like you didn't hear me.  You can plainly read what I wrote.

HELL TAKES THE HINDMOST

DarkWyvern

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Re: Crypt mushrooms vs crypts
« Reply #38 on: July 03, 2009, 12:00:50 AM »
Alright. I think this thread has served it's purpose. Now we're just derailing.

LoLJohnFerro

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Re: Crypt mushrooms vs crypts
« Reply #39 on: July 04, 2009, 12:22:41 AM »
Dw i think its time to lock it down.