Author Topic: Shield Hammer  (Read 3401 times)

Grieyls

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Shield Hammer
« on: June 12, 2009, 09:55:06 PM »

One of my Characters recently obtained a Shield Hammer. Quite nifty but there was something odd that I thought made no real sense about it. One thing I noted is that the Shield Hammer is almost three times the weight of a regular Warhammer. Now it does state within the description that the Shield Hammer has added extra weight but it turns out that the extra mass only works against those of Evil alignment. (see pic) Hate to say it but when a large metal block falls on you it neither cares what your moral compass may be. As such I would think that the Shield Hammer should have a universal bonus to damage. Not just against a particular like minded group of critters.

LoLJohnFerro

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Re: Shield Hammer
« Reply #1 on: June 12, 2009, 09:57:40 PM »
Well the hammer may have the added wieght so perhaps it can get a 1d4 bludg danage bounus for the insane wieght and keep the rest normal?
shield hammers one of my fav equips :D

ethinos

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Re: Shield Hammer
« Reply #2 on: June 12, 2009, 10:24:20 PM »
Unfortunately, the weight increase reduces the weapon cost. Adding more bonuses will only increase the cost of the weapon and will make it more of a rare drop considering item cost decides the likeliness of dropping as loot. Also, Falk gear is needlessly heavy but is usually tolerated because of the gear bonuses.
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Grieyls

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Re: Shield Hammer
« Reply #3 on: June 13, 2009, 04:54:51 AM »
Granted a extra bonus to damage would make the Shield Hammer more Costly.. However it already has one, a bonus of 1d6 vs Evil aligned creatures. This is my point, that extra damage should not count towards just Evil but to all. After all it's not "magical" damage. It's just that so much heaveyer that the impact made by such a weapon is greater. Realistically is should be "Bonus Damage 1d6" period if anything.

Rave

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Re: Shield Hammer
« Reply #4 on: June 13, 2009, 05:12:08 AM »
I have a small question, how did you get your nwn interface to look like that? override?  :oops:

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Re: Shield Hammer
« Reply #5 on: June 13, 2009, 05:18:55 AM »
Go to here to get the overides and other Haks.

http://www.nwnravenloft.com/forum/index.php?topic=862.msg6940#msg6940


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ethinos

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Re: Shield Hammer
« Reply #6 on: June 13, 2009, 05:26:13 AM »
I have a feeling that the stats on the weapon were decided upon before the description, so don't get too hung up on the description.
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Grieyls

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Re: Shield Hammer
« Reply #7 on: June 13, 2009, 09:44:04 AM »
Don't get me wrong I'm not overly hung up about the description per say. However be that as it may I would think even so, the description should match the abilities of the hammer. It says extra weight then the bonus should reflect that. Not like it was enchanted to deal more damage it was just made heaver. If not then reduce the weight of the hammer.

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Re: Shield Hammer
« Reply #8 on: June 13, 2009, 09:57:50 AM »
Taking into consideration the description, how about:

Damage Bonus 1d4 Bludgeoning
AC Bonus vs. Evil +1 Deflection AC

Or, just for giggles, it could be given a certain amount of charges of the Shield spell.

Cor Reale

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Re: Shield Hammer
« Reply #9 on: June 13, 2009, 11:17:09 AM »
I wouldn't change a thing. The only thing that bothers me powerwise about the shieldhammer is it is not +1 AB versus Evil. I'd argue making a magical shield into a magic weapon confers attack bonuses, just as the defender has both defensive and offensive stats as a longsword, the shieldhammer can have as a warhammer.
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Re: Shield Hammer
« Reply #10 on: June 13, 2009, 05:28:39 PM »
Yeah, it's kinda terrible.

kenpen

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Re: Shield Hammer
« Reply #11 on: June 13, 2009, 05:48:22 PM »
Eh. I've played w/ the toolset, and I'm pretty sure that the weight increase doesn't really reduce the cost. I know that decreasing the weight doesn't seem to cost anything. I'd have to check and make completely sure the reverse is true, but I think it is.

ethinos

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Re: Shield Hammer
« Reply #12 on: June 14, 2009, 12:10:13 AM »
I'd argue making a magical shield into a magic weapon confers attack bonuses, just as the defender has both defensive and offensive stats as a longsword, the shieldhammer can have as a warhammer.

And I'd argue the opposite. Slamming someone in the face with a shield +1 or tackling someone while wearing platemail +1 does nothing to aid your attack. I think the weapon is ok, but the description needs to be better thought out and rewritten. The Shield Hammer is a weapon of limited use and is fine as such.
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Kung Fu Orc

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Re: Shield Hammer
« Reply #13 on: June 14, 2009, 01:34:21 AM »
I say, make it a general +1 ac... but thats just me..

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KoopaFanatic

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Re: Shield Hammer
« Reply #14 on: June 14, 2009, 02:58:05 AM »
Or, considering the flavor, maybe a shield modifier?  Anything but yet another deflection modifier...

Kung Fu Orc

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Re: Shield Hammer
« Reply #15 on: June 14, 2009, 03:51:38 AM »
Unffortunatly the AC modifiers are hardcoded in.

Oh oh, what about a +5 bonus to Parry?

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Grieyls

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Re: Shield Hammer
« Reply #16 on: June 14, 2009, 03:55:05 AM »
It already has a Shield modifier of +1 vs Evil, which is fine as the shield is magical as per the description. It's the Bonus of 1d6 damage vs Evil that makes no sense as it's the extra weight of the hammer that deals the extra damage and not some magical bonus.

KoopaFanatic

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Re: Shield Hammer
« Reply #17 on: June 14, 2009, 04:46:14 AM »
Unffortunatly the AC modifiers are hardcoded in.

Ah, so they are.  For some reason I thought they were selectable.  Oh well.  (Though I guess it could be scripted to work that way...  kind of like two-weapon defense does.)

Kung Fu Orc

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Re: Shield Hammer
« Reply #18 on: June 14, 2009, 04:47:49 AM »
so make it +1d4 bludgeoning, and give it a +5 to parry!

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Minstrel

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Re: Shield Hammer
« Reply #19 on: June 14, 2009, 06:24:04 AM »
Considering the flavour, I doubt it should have any bonuses to the offensive at all, if not a penalty.

Seems like the obvious defensive weapon for those who are more worried about protecting the ranged attackers than they are getting the glory of a kill for themselves.

I'd still think the weight needs to be standardised, mind.

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« Last Edit: June 14, 2009, 06:26:28 AM by Minstrel »

DM Tarokka

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Re: Shield Hammer
« Reply #20 on: June 28, 2009, 03:08:21 AM »
Erm, my shield hammer which supposedly should do 1d6 damage vs evil didn't harm at all juju zombies. Is this "normal"? I know it's not... just asking...
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Taty

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Re: Shield Hammer
« Reply #21 on: June 28, 2009, 03:48:14 AM »
Its still not a +1 weapon which is required to hit a juju. If you had enchant weapon you would get your extra damage.

Jana

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Re: Shield Hammer
« Reply #22 on: June 29, 2009, 05:24:15 PM »
You could have a weapon that adds 50 point of 'normal' damage and if the enemy had 60/+1 you'd never do damage to it. On the other hand a +1 attack allows it.

Bottom line = extra damage doesn't account for much except on crit hits.
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dutchy

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Re: Shield Hammer
« Reply #23 on: June 29, 2009, 05:49:17 PM »
keen weps give it keen

......yeah keen

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Re: Shield Hammer
« Reply #24 on: June 29, 2009, 10:54:57 PM »
*slaps duchy accros the face*
Get a hold of yourself man!