Author Topic: Topic for minor issues  (Read 236551 times)

Ryltar/ Robert Archer

  • The Cult of the Morninglord
  • Dark Power
  • ******
  • Posts: 3127
  • The Chuck Norris of RP -Eraldur
Re: Topic for minor issues
« Reply #1000 on: May 13, 2016, 08:39:30 PM »
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff

Well that's solved then  :D

Well thats well and good but then shouldnt the script say the usual 'secondary components missing?' not fire off a build script to make normal DC 20 set copper bullets?

Skullmonkey

  • Outlander
  • **
  • Posts: 52
Re: Topic for minor issues
« Reply #1001 on: May 17, 2016, 10:36:50 AM »
Alchemical Bullet Templates only create Normal Bullets from the metal made ala I tried copper last night and got normal copper bullets yet they were DC 20 not the lower normal DC for the copper bullets

I assume you did...but for the sake of being clear, you did also insert an alchemical essence into the anvil right?

Actually i didnt i assumed like bolts and arrow head ones you make a psedo 'form' for later a second crafting with the alchemy stuff

Well that's solved then  :D

Well thats well and good but then shouldnt the script say the usual 'secondary components missing?' not fire off a build script to make normal DC 20 set copper bullets?

I guess they felt that if you buy a template for an alchemical bullet but then you don't actually put in an alchemical essence, you are just making a simple bullet. But i agree, would be better to put a restriction to the materials needed for that craft.

DrXavierTColtrane

  • Dark Lord
  • *****
  • Posts: 737
Re: Topic for minor issues
« Reply #1002 on: May 31, 2016, 09:38:12 AM »
Vampires should not emerge from dark areas during daylight, correct?

And if they do, they are supposed to take sun damage?

The vampires that sometimes appear under the secret door of the ruined tower in the Narrow Passage on the way to Midway take sun damage only in transitions. In the latter they emit wisps of smoke and become barely injured, but start regenerating once they leave the transition. They also pursue aggressively, going as far as the dock in Midway, in broad daylight.

The first time this happened it was raining, but the second time it was clear.
For everything that's lovely is
But a brief, dreamy, kind delight.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1003 on: June 04, 2016, 07:08:49 PM »
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

Song of Danta

  • Guest
Re: Topic for minor issues
« Reply #1004 on: June 04, 2016, 09:17:49 PM »
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.

This occurs when he has to run towards another part of the bench (close to the armor seller, I think) in order to speak to your character.

EO

  • Assistant Head DM/Developer
  • Head DMs
  • Dark Power
  • ******
  • Posts: 22404
  • The one and only, the one everyone wants to be!
Re: Topic for minor issues
« Reply #1005 on: June 04, 2016, 09:30:23 PM »
Bigo Gearling often doesn't have his own wares, but the same wares as someone else in the market. sometimes weapons, sometimes magic stuff and if you are lucky his own stuff.

I'll fix it.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1006 on: June 13, 2016, 10:26:50 AM »
had to pay 8 times to store something today, don't worry about the coin just reporting the bug.


image hosting free
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

Syl

  • Dark Power
  • ******
  • Posts: 2592
Re: Topic for minor issues
« Reply #1007 on: June 13, 2016, 10:45:28 AM »
Been busy to report this one. A set of gloves, I cannot remember the name. But they do 1d4 piercing damage, and have a 25% chance to apply daze on target. ( should be enough of a description) they have no requirements yet they are outlined in red saying showing " unequipable" Yet they can still be equipped.

Monica O'Sullivan: Master explorer
Tsubaki Yamamoto: Shadow Thief
Roesor Cryso: A slave for the Masters.
Sokol: An Unlikely Hero

julienchab

  • Guest
Re: Topic for minor issues
« Reply #1008 on: June 13, 2016, 12:23:45 PM »
The Severed Medusa's Head description says the head should turn people to stone, while the active is "Stone to Flesh"

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1009 on: June 13, 2016, 01:05:03 PM »
Vechorite Cestus (maybe the same gloves as two post up) has only a 5% chance to confuse a target, might just be a typo from 50%.
« Last Edit: June 13, 2016, 02:06:01 PM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

Syl

  • Dark Power
  • ******
  • Posts: 2592
Re: Topic for minor issues
« Reply #1010 on: June 13, 2016, 01:14:16 PM »
Vechorite Cestus (maybe the same gloves as two post up) has only a 5% percent chance to confuse a target, might just be a typo from 50%.

Is it only 5? Could of sworn it was 25% chance. I'll just snap a screenshot and post it up when I get home.

Monica O'Sullivan: Master explorer
Tsubaki Yamamoto: Shadow Thief
Roesor Cryso: A slave for the Masters.
Sokol: An Unlikely Hero

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1011 on: June 13, 2016, 02:14:25 PM »
hmm.. maybe 50% maybe 25%. 5% just seems to low, it is for 5 rounds though.
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20622
    • http://www.nwnravenloft.com
Re: Topic for minor issues
« Reply #1012 on: June 13, 2016, 11:24:49 PM »
The Severed Medusa's Head description says the head should turn people to stone, while the active is "Stone to Flesh"
:facepalm:

Sorry about that, I'll fix it!

Bluebomber4evr: The Justice, not you, since 2002

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1013 on: June 15, 2016, 11:59:44 AM »
fixed!


       
« Last Edit: June 15, 2016, 02:56:00 PM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

Pagliacci

  • Undead Slayer
  • ***
  • Posts: 191
  • Vesti la giubba
Re: Topic for minor issues
« Reply #1014 on: June 16, 2016, 10:52:32 AM »
The Company of the Fox QM sells a carpenter saw and a woodworkers tools that seem to not have the proper flags to be used to actually craft.

DrXavierTColtrane

  • Dark Lord
  • *****
  • Posts: 737
Re: Topic for minor issues
« Reply #1015 on: June 19, 2016, 12:39:31 AM »
Petre seems to be paying excessive amounts for furs. He paid 836 gold for nothing extraordinary.

The last time I sold him furs I recall getting a bunch of money, too, but I had many more than this time--several pages of inventory. This time it seemed crazy high for how many I put on the table.
For everything that's lovely is
But a brief, dreamy, kind delight.

Skullmonkey

  • Outlander
  • **
  • Posts: 52
Re: Topic for minor issues
« Reply #1016 on: June 19, 2016, 04:20:15 AM »
Petre seems to be paying excessive amounts for furs. He paid 836 gold for nothing extraordinary.

The last time I sold him furs I recall getting a bunch of money, too, but I had many more than this time--several pages of inventory. This time it seemed crazy high for how many I put on the table.

Prices of furs have been increased due to the fact that they drop in loot tables, it might be because of that.

Telkar

  • Dark Power
  • ******
  • Posts: 1693
Re: Topic for minor issues
« Reply #1017 on: June 28, 2016, 12:55:49 PM »
The smelter in Ragdar's place in Port-a-Lucine doesn't work. It just says there are lacking or improper ingredients in it.

Edit: Tried smeling copper and tin specifically.

EO

  • Assistant Head DM/Developer
  • Head DMs
  • Dark Power
  • ******
  • Posts: 22404
  • The one and only, the one everyone wants to be!
Re: Topic for minor issues
« Reply #1018 on: June 28, 2016, 04:17:42 PM »
The smelter in Ragdar's place in Port-a-Lucine doesn't work. It just says there are lacking or improper ingredients in it.

Edit: Tried smeling copper and tin specifically.

Where did you get that copper and tin? Did you buy it from a merchant?

Telkar

  • Dark Power
  • ******
  • Posts: 1693
Re: Topic for minor issues
« Reply #1019 on: June 28, 2016, 04:39:39 PM »
I mined it from the Bellegarde mine in Dementlieu. Also, I could smelt it fine in the other place near Ragdar that also has smelters.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: Topic for minor issues
« Reply #1020 on: June 28, 2016, 05:23:28 PM »
never mind :roll:
« Last Edit: June 28, 2016, 05:30:18 PM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

LeviShultz

  • Undead Master
  • ****
  • Posts: 271
Re: Topic for minor issues
« Reply #1021 on: June 29, 2016, 04:26:01 AM »
Can confirm Ragnar's foundry in port is bugged.

"A no wisdom ranger is literally unwise."

dark_majico

  • Guest
Re: Topic for minor issues
« Reply #1022 on: June 30, 2016, 03:52:15 AM »
In the Vallaki warehouse district, the three warehouses all have signs on them labeled I II and III, they area floating in front of the door ways a very small distance off the ground instead of being over the doorways.

LeviShultz

  • Undead Master
  • ****
  • Posts: 271
Re: Topic for minor issues
« Reply #1023 on: July 03, 2016, 04:28:06 AM »
The dagger known as "The Dark Emissary" has the on-hit Wounding property without any DC associated with it. This sadly makes it unable to proc the intended effect.

"A no wisdom ranger is literally unwise."

EO

  • Assistant Head DM/Developer
  • Head DMs
  • Dark Power
  • ******
  • Posts: 22404
  • The one and only, the one everyone wants to be!
Re: Topic for minor issues
« Reply #1024 on: July 09, 2016, 11:56:16 AM »
Can confirm Ragnar's foundry in port is bugged.

Should now be fixed.