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Author Topic: Topic for minor issues  (Read 236517 times)

qwertyuioppp

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Re: Topic for minor issues
« Reply #950 on: December 20, 2015, 02:22:17 AM »
I assume this is intentional since PotM and NwN druids get Owl's Insight, which is far more powerful.

LivingWasteland

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Re: Topic for minor issues
« Reply #951 on: December 20, 2015, 03:25:04 AM »
Until the new hak, they got both and they stacked.

qwertyuioppp

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Re: Topic for minor issues
« Reply #952 on: December 20, 2015, 03:27:08 AM »
Having played a druid for a long time, no, they didn't get Owls Wisdom prior to the hak, but they did stack, and they still do.

Bad_Bud

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Re: Topic for minor issues
« Reply #953 on: December 20, 2015, 03:45:44 AM »
They do not get Owl's Wisdom because they get Owl's Insight later.

Miuo

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Re: Topic for minor issues
« Reply #954 on: December 21, 2015, 09:10:56 AM »
Its the first time since the update iv used my original character, prior to such i had recently made lvl 18 and gained 9th circle cleric spells. Which i promptly put to use in har'akir with using the balor to run one of the temples.

But today when i was using the character i noticed i was lacking a level and my 9th circle spells. . .

Bad_Bud

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Re: Topic for minor issues
« Reply #955 on: December 21, 2015, 12:36:07 PM »
9th level spells are gained at cleric level 17. Are you sure you have at least 19 wisdom?

Maiden

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Re: Topic for minor issues
« Reply #956 on: December 21, 2015, 02:04:30 PM »
When my character is walking and has 'Longstrider' active, the Exhaustion Debug Info registers him as 'running'.

SanneJ

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Re: Topic for minor issues
« Reply #957 on: December 27, 2015, 09:22:53 AM »
I have no idea if it is a bug, I'm sort of hoping it is, the shield hammer weighs 23 lbs were a normal war hammer weights only 8 lbs. other war hammers weigh maybe 2 more or less than 8, not 15 more.
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EO

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Re: Topic for minor issues
« Reply #958 on: December 27, 2015, 12:27:03 PM »
I have no idea if it is a bug, I'm sort of hoping it is, the shield hammer weighs 23 lbs were a normal war hammer weights only 8 lbs. other war hammers weigh maybe 2 more or less than 8, not 15 more.

It's intentional; it has added weight (a lot of it).

Snipehunt

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Re: Topic for minor issues
« Reply #959 on: December 28, 2015, 12:33:55 AM »
I don't know if this is considered minor, major, or maybe I misread, but the journal entry all characters are supposed to start with (the one with the @commands) isn't on my new character. I made her last night, and I checked it again a few minutes ago and it's still not there.

Character: Eliza Vhiski
Kashia Rydralle
Eliza Vhiski
Isendur Gallyan

Feronius

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Re: Topic for minor issues
« Reply #960 on: December 28, 2015, 09:44:41 AM »
I don't know if this is considered minor, major, or maybe I misread, but the journal entry all characters are supposed to start with (the one with the @commands) isn't on my new character. I made her last night, and I checked it again a few minutes ago and it's still not there.

Character: Eliza Vhiski

I think they changed it a while back, you can now access additional info by writing "@read <number>" when in-game if I remember it correctly.
Try writing "@read 10" next time you are online, I think that makes the menu you're looking for to pop up. I am not sure about that space though.

gryphonlotr

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Re: Topic for minor issues
« Reply #961 on: December 28, 2015, 11:18:46 AM »
Aerienna's Scorching club cannot have it's appearance altered now.

It seems to have changed appearances since the last update as well (not that that's a bug, just something I noticed).

I suspect it's the same issue as before with the dagger:


Unable to craft appearance for Aerienna's Scorching Dagger (multiple times tried today, in different locations)

Chatbox didn't seem to register that a weapon was equipped at all

This included when I was duel wielding with it in the primary hand (it wouldn't notice the offhand weapon either).

When I was duel wielding with it in the off hand, it only registered the primary weapon.

When wielding with a shield it registered only the shield.


Aerienna's Scorching Club does not seem to be affected by this problem at all.

I found the issue; it was flagged as Plot for some reason. I'll remove that.
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gryphonlotr

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Re: Topic for minor issues
« Reply #962 on: December 28, 2015, 11:22:28 AM »
Robes of the Guardian seem flagged as stolen by default for some reason.

Took a set from a Skeletal Lord I killed, and was unable to sell it like the rest of his gear.
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SanneJ

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Re: Topic for minor issues
« Reply #963 on: December 29, 2015, 10:45:36 AM »
In the small cave very near the tser fall bridge there is a bear, a werewolf and a man (just called man) frozen in time, I have never been in this cave before but I'm pretty sure something is wrong XD
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ladylena

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Re: Topic for minor issues
« Reply #964 on: December 29, 2015, 10:50:54 AM »
In the small cave very near the tser fall bridge there is a bear, a werewolf and a man (just called man) frozen in time, I have never been in this cave before but I'm pretty sure something is wrong XD

Nah they are supposed to be like that, they are taxidermied
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Calliope

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Re: Topic for minor issues
« Reply #965 on: January 13, 2016, 08:35:23 PM »
In the description for the item "Cold Stone" it says that these items give off extreme cold when crushed, making them an ideal ingredient for frost traps. But when I activate a trap kit on one as I would on spikes or a varnish, nothing happens.


Just the bang and the clatter as an angel hits the ground

gryphonlotr

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Re: Topic for minor issues
« Reply #966 on: January 13, 2016, 09:14:08 PM »
In the description for the item "Cold Stone" it says that these items give off extreme cold when crushed, making them an ideal ingredient for frost traps. But when I activate a trap kit on one as I would on spikes or a varnish, nothing happens.
Those are for the NWN trap crafting skill. I don't believe they (or the other similar things) have any use in PotM's crafting system.

Varnishes will work, however.
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Olywynn

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Re: Topic for minor issues
« Reply #967 on: January 15, 2016, 08:18:44 AM »
Convert them to varnish, then to cold traps if I recall.

Calliope

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Re: Topic for minor issues
« Reply #968 on: January 15, 2016, 09:31:42 AM »
Convert them to varnish, then to cold traps if I recall.

Thanks for the suggestion, and I can try it next time I'm around alchemical apparatus, but I suspect it won't work. When I store the cold stone in an alchemical container I'm told it's not a craftable ingredient.


Just the bang and the clatter as an angel hits the ground

Xarnata_Warwick

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Re: Topic for minor issues
« Reply #969 on: January 18, 2016, 04:55:32 AM »
The spell water breathing doesn't seem to work. I tried to use the spell and do the dive pool in the crypts, but nothing happened T.T Kept getting the 'ran out of breath' message.

modderpunk

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Re: Topic for minor issues
« Reply #970 on: January 18, 2016, 06:44:42 AM »



Building out off the mists

Song of Danta

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Re: Topic for minor issues
« Reply #971 on: January 29, 2016, 03:51:31 AM »
Disassembling crates, and presumably other carpentered furniture, doesn't seem to be recovering the planks any more.

Mereyn

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Re: Topic for minor issues
« Reply #972 on: January 30, 2016, 03:47:48 PM »
Not too sure if it's a really minor issue, but I don't think it deserves its own thread, either.
The reworked Forest Fane near the Village of Barovia, after this update, has the problem that
one can't get to the top layer of the hills, where the hag and the new bear cave are. Tried looking for a way,
but there was no ramp at all.

julienchab

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Re: Topic for minor issues
« Reply #973 on: January 30, 2016, 03:59:27 PM »
Not too sure if it's a really minor issue, but I don't think it deserves its own thread, either.
The reworked Forest Fane near the Village of Barovia, after this update, has the problem that
one can't get to the top layer of the hills, where the hag and the new bear cave are. Tried looking for a way,
but there was no ramp at all.

Yeah I just checked and there is no way up. This is where we could go up before, now it's pretty blocked.


A normal snake

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Re: Topic for minor issues
« Reply #974 on: January 31, 2016, 11:36:00 PM »
I just ran around the area to see if there was anything hidden or alternate routes, I didn't see anything. As far as I can tell, the route is indeed blocked. It's too bad, the bear cave is nice looking, more people need to see it.