Not sure if any of you folks noticed this before.
It seems that many monsters that have gained the ability to hide, have mastered it quite well.
Wererats that you could outrun(allthough you could outrun them only slightly!) have been keeping up with you, while they are hidden.
If they attack you, and you start running, cross a transition, they become invisible, whereas once you stop, at your so called safe-place (aka: morninglordian temple, inn, whatever) they follow you, and become visible at their first strike. Werewolves do the same, but they are of course faster than most characters. So they hide hit you, and when you start to run, they hide and keep up with you. Since you have to be in search mode to spot enemies, this is quite a deadly effect. They allmost appear as if they would be using Hips, or be invisble.
It seems that the enemies have been chosing primary targets as well, which they follow through water, fire whatever. A black pudding recently followed a character, that was running away from them through three instances, even though it is quite easy to outrun them. (Same with a lot of other monsters) seems they are now marking primary targets that they are following and try to strike down. This combined with Hipsin is quite deadly.
Maybe this is caused by the series lagg spikes, if so, than hopefully a reset will fix it.