Ah, my mistake then, rant on then! I was a little miffed at the suggestion that something was redundant because of a 9th level spell. Obviously that was not the case at all
I was obviously thinking of the 9th level spell "mass heal"
edit: And reading her post again, it is dead obvious that we were talking about character level and not spell level. Don't know how i made that mistake "doh!"
second edit: To make this post more of a relevant post and less spam, I just want to say that the more options that you have in feats, the more variety we can all achieve in our builds, and just because this feat or any other proposed addition wouldn't fit a typical build or suit the min/maxer style, doesn't mean it has no place in the game. In my campaign, I have a couple of players that take feats or spells from obscure places in the tabletop game, and I as DM see no reason why they would want it, but later when they use them, it gives me pleasure to be able to say that I hadn't seen a situation solved by using
THAT before. Keeps the game fresh, and gives each character more of a uniqueness. And there is a ton, I mean a ton of spells or feats that would be great in NWN in my opinion.
From my perspective, the biggest head-scratcher is in the omission of the standard core rules feat "Combat reflexes" which is like the dexterous version of "Great Cleave" in a way but requires foes to be victim of attacks of opportunity. It is a generic general non-class specific feat with no prerequisites, so it would be available to everyone, and is on the list of Fighter bonus feats too. It grants additional attacks of opportunity per round for every DEX mod bonus. So a dexterity of 18 would grant 4 additional attacks of opportunity per round, and also, by taking this feat the character can perform AoOs even while flat footed. It is a great feat for high dexterity melee types, and it is in the game to balance these builds combat effectiveness. The omission of this feat alone is a nerfing of the rouge class. The rogue in 3.5E is an effective combatant primarily because they win the AoO battle, giving up almost none to opponents and taking advantage of nearly every AoO by the opponent. Why bioware didn't implement it, I honestly can not understand. I wish so bad that my character had this feat, she would hold her own much more in situations where she becomes surrounded. This is just one example really. There are a ton of additions that could be made, and if the developers ever want a list of suggested feat additions, I would love to propose a good list for them, starting with "Combat Reflexes".
There is an argument to be made that one of the reasons WotC made 4E was because many felt (and its partially true) that with each additional feat and spell that was added with the supplements the 3.5E game slowly became unbalanced. It is every DMs number one priority when deciding to allow a new feat, class, spell, or race into their game that it will not disrupt the game-play balance. I would love to see our game include missing aspects from the 3.5E rules set, having Core options omitted creates holes in the game balance and the ability to put a certain concept in play. I love more options to mold characters with, who doesn't, but I believe that the priority should start with feats that are selectable to all, especially core rules options.
Any of you fellow DnD nerds ever noticed a missing feat like "Combat Reflexes" that would be easily implemented?