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Author Topic: New changes to the crafting system  (Read 631 times)

MAB77

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New changes to the crafting system
« on: August 07, 2022, 09:26:16 PM »
Hi all, I'm happy to report a new round of upcoming changes for the crafting system.

- The addition of three new type of metals to the game.
- Bonus vs constructs to be removed from adamantine weapons and ammunition. The bonus will still be available, but in a different way. This change will be retroactive on melee weapons.
- Increased damage output on adamantine and green steel thrown weapons and ammunition.
- Removal of the fire vulnerabilities on all crafted armor linings that still had it.
- Bumped the amount of Ball of Yeti Wool units by 1 on all yetis, including young ones.
- Crafted shuriken and throwing axes now to be produced in stacks of 99 units instead of 50.
- Correction of errors on plain silk, cotton and linen armor linings that had not been properly updated following the tailoring overhaul.
- Correction of error on the extra enchantment bonus for dire rhinoceros lining, it was granting the wrong skill bonus.
- Adjusted bagh-nahks templates in merchant inventories to always be available.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

Dardonas

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Re: New changes to the crafting system
« Reply #1 on: August 07, 2022, 09:31:10 PM »
Does this mean adamantine weapons will be slightly cheaper to enchant to compensate for the loss of AB vs. Constructs?

MAB77

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Re: New changes to the crafting system
« Reply #2 on: August 07, 2022, 09:36:31 PM »
Does this mean adamantine weapons will be slightly cheaper to enchant to compensate for the loss of AB vs. Constructs?

No.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

Dardonas

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Re: New changes to the crafting system
« Reply #3 on: August 07, 2022, 09:41:02 PM »
Still, there are some good changes here, MAB.  Thanks!

Chabxxu

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Re: New changes to the crafting system
« Reply #4 on: August 07, 2022, 10:27:30 PM »
Quote
- Correction of error on the extra enchantment bonus for dire rhinoceros lining, it was granting the wrong skill bonus.

Is this retroactive on all items that are already crafted/enchanted or only the new ones?
« Last Edit: August 07, 2022, 10:29:18 PM by Gabriel d’Aubry »

MAB77

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Re: New changes to the crafting system
« Reply #5 on: August 08, 2022, 12:16:50 AM »
Quote
- Correction of error on the extra enchantment bonus for dire rhinoceros lining, it was granting the wrong skill bonus.

Is this retroactive on all items that are already crafted/enchanted or only the new ones?

It will not be necessary for that one. Only the non-ancient version was incorrect and the amount of enchanted (non-ancient) dire rhinoceros lined armors out there is likely very limited. They can be dealt with and replaced on a case by case basis if required.


Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

Chabxxu

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Re: New changes to the crafting system
« Reply #6 on: August 08, 2022, 12:30:39 AM »
Quote
- Correction of error on the extra enchantment bonus for dire rhinoceros lining, it was granting the wrong skill bonus.

Is this retroactive on all items that are already crafted/enchanted or only the new ones?

It will not be necessary for that one. Only the non-ancient version was incorrect and the amount of enchanted (non-ancient) dire rhinoceros lined armors out there is likely very limited. They can be dealt with and replaced on a case by case basis if required.




Oh, so the Ancient-dire-rhino isn't affected? Awesome, good to know. Thank you!

McNastea

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Re: New changes to the crafting system
« Reply #7 on: August 08, 2022, 08:51:58 AM »

- Removal of the fire vulnerabilities on all crafted armor linings that still had it.


Sick


- The addition of three new type of metals to the game.


Sick dude!

Tobias Loarca | Braern Delsaryn | Anwar

Kireek

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Re: New changes to the crafting system
« Reply #8 on: August 08, 2022, 05:02:23 PM »
What was the issues with the linnen/silk/cotton thing if you don't mind me asking?

I hae some enchanted gear of those and I want to check what was changed?

MAB77

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Re: New changes to the crafting system
« Reply #9 on: August 08, 2022, 05:10:43 PM »
What was the issues with the linnen/silk/cotton thing if you don't mind me asking?

I hae some enchanted gear of those and I want to check what was changed?

On metal or chitins armor linings only. They were still having the properties of the older tailoring system.
Best Regards!
MAB

Dev. Relationist for the Dark Powers.
1 Castle Road, Castle Ravenloft, Village of Barovia.

Kireek

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Re: New changes to the crafting system
« Reply #10 on: August 08, 2022, 05:56:23 PM »
What was the issues with the linnen/silk/cotton thing if you don't mind me asking?

I hae some enchanted gear of those and I want to check what was changed?

On metal or chitins armor linings only. They were still having the properties of the older tailoring system.

Okey dokey, ty!

Edit: Long after the fact edit! Weird question, would it be possible to double gild dual weapons? That might be neat.
« Last Edit: August 08, 2022, 10:54:43 PM by Kireek »